PAC-MAN-RED Posted October 29, 2012 Author Share Posted October 29, 2012 5 Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 30, 2012 Author Share Posted October 30, 2012 5 Quote Link to comment Share on other sites More sharing options...
Gandor Posted October 30, 2012 Share Posted October 30, 2012 We need is a Predator with that Alien. Awesome work PAC-MAN-RED Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 31, 2012 Author Share Posted October 31, 2012 Happy Halloween everyone! 3 Quote Link to comment Share on other sites More sharing options...
Schtoffer Posted November 1, 2012 Share Posted November 1, 2012 Thank you for sharing - amazing work, as usual! Have yourself a happy Halloween too! Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted November 2, 2012 Author Share Posted November 2, 2012 Thank you for sharing - amazing work, as usual! Have yourself a happy Halloween too! Thanks buddy. And thank you to everyone who finds my work useful, and to everyone who appreciates my work and has donated to me. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 25, 2013 Share Posted June 25, 2013 Could I throw out a request for a sprite of the Katamari Prince? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 25, 2013 Share Posted June 25, 2013 That's surprisingly tough at 8 pixels wide! 2 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 25, 2013 Share Posted June 25, 2013 That's awesome! I tried it myself but I failed misserably. Yours turned out great! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 25, 2013 Share Posted June 25, 2013 That's awesome! I tried it myself but I failed misserably. Yours turned out great! The trick is 8x8 is usually too small and 8x16 is usually too tall. Feel free to experiment with different sizes on the 2600. Also, experiment with toggling your next pixel on and off. You can get a feel for whether the shape you want will appear by adding/subtracting the next pixel you want to draw. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 27, 2013 Share Posted June 27, 2013 I have another request, hrm. The head of the Katamari King. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 27, 2013 Share Posted June 27, 2013 The best I can do: And coloring - I don't even know . . . Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 27, 2013 Share Posted June 27, 2013 What has science done? D= 2 Quote Link to comment Share on other sites More sharing options...
SSG Posted June 27, 2013 Share Posted June 27, 2013 There is no Sprite here. well i guess i will have to get soda pop somewhere else! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 3, 2013 Share Posted July 3, 2013 I tried to make a King in 5 rows. Again, maybe too hard for me Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted July 3, 2013 Share Posted July 3, 2013 Nice =) Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 27, 2013 Share Posted July 27, 2013 Just made a multi colored sprite for Cody from I think it's a demonstration that you CAN make recognizable characters within 8 pixels wide. Also, a good example of using mirroring instead of two sprites for animation. It uses negative space (the tie) It uses contrasting colors (the skin tones before his hair and top/middle of his shirt) It uses delineating colors (the grey just before his pants to indicate a belt) It uses asymmetry both for animation and as a compromise due to low horizontal resolution DISCLAIMER: I am obviously not a graphic artist! The technique and terminology I use apply strictly to my own exploration of Atari 2600 spriting. Delineating colors are those that are spatially close yet intentionally, contrastingly different. Note the red in Codys shoes as opposed to the grey of his pants. Without resorting to more pixels or more black lines to separate the pants from the shoes I simply use contrasting colors. Your eyes pick out the different parts of the character without adding any more pixels. Contrasting colors are similar in context but instead of separating parts of the character they blend them in or compromise when necessary. The top of Codys shirt is a darker grey to appear farther in the background. His shirt sleeves are a lighter grey to appear closer to the viewer. Both are technically grey but they complement each-other and provide depth. The bottom row of hair and top of Codys head are complimentary in that Codys forehead skin is closer in shade and color to brown. Too pink and he'd look like a skinhead. Too brown and it'd look like a barely shaved Wookie. Note that the bottom of the tie (before the very tip) is intentionally black. That line can only have pink pixels so not adding more detail inside the tie is intentional. It looks like I'm not compromising when I really am. The sprite to the right shows how it'd look with the tie filled in. It just doesn't work. Also, notice how mirroring or animation mitigates some of the limitations of 8 pixel wide sprites. There's no room for 3 pixel wide eyebrows so one of the eyes has 2 pixel wide ones. By alternating which eyebrow gets the full 3 pixels it evens things out for the viewer. Some parts of the character are not symmetrical on purpose. Codys nose would be too big if it were evenly placed. Likewise Codys neck is off center. If it were four pixels wide it would look too thick (the movie actors neck is a little scrawny). Also, by making the neck a little off center it adds more movement and direction to the characters head for animation. The key to animation on the Atari 2600 is to always find ways to make mirroring (sprite flipping) work for you. When I draw one side of a sprites body I always keep in mind what the other side should be doing to produce the "second frame" of animation. 1 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted July 27, 2013 Share Posted July 27, 2013 Complimentary colors are colors that reside on opposite sides of the color wheel: This is so named because these colors tend to stand out well from each other, yet they often look good together. You see it often in older games, such as Castlevania: The warmer orange stands out as the clear foreground while the cooler blue recedes into the background. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 27, 2013 Share Posted July 27, 2013 Thanks for the info. I guess it was a really good idea that I added the disclaimer and explained what I meant by complimentary colors in my post. What is the correct terminology, then? UPDATE: Changed my wording to be "contrasting" instead of "complimentary". Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted October 3, 2013 Author Share Posted October 3, 2013 Mockup I did awhile ago and figured I'd post it here. illya 7 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted October 12, 2013 Share Posted October 12, 2013 Hey, I have a request. A Space Pirate from Super Metroid! =D Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 12, 2013 Share Posted October 12, 2013 What's that? 12 minute delivery time? Not bad Quote Link to comment Share on other sites More sharing options...
+nanochess Posted October 12, 2013 Share Posted October 12, 2013 I was absolutely astonished reviewing each page of artwork. Illya, you're an amazing artist! 1 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted October 12, 2013 Share Posted October 12, 2013 Wow, theloon, that was fast, and very good! Awesome work! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 12, 2013 Share Posted October 12, 2013 I was absolutely astonished reviewing each page of artwork. Illya, you're an amazing artist! Illya is the best! You know that last sprite was me, right? I'm pretty sure this topic has turned into a sprite request / presentation oriented affair. Sometimes coders can't sprite and vice versa 1 Quote Link to comment Share on other sites More sharing options...
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