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High Score Club 8.12 - Variety Pack 2


Ze_ro

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Ze_ro:

A single correction to make on Pooyan: My score obtained on Pooyan (Final Attempt) increased from 19,130 to 22,870 points (After obtaining 19,130 points, I tried again to break the 20K mark).

 

I am still happy because I am the partial leader in this competition, considering the Combined Score on Variety Pack 2.

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Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score!

 

Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles.

post-3059-128935974639_thumb.jpg

post-3059-128935977752_thumb.jpg

Edited by JacobZu7zu7
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Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score!

 

Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles.

 

icon_lol.gif Sweet Triangle! Nice! I tried, but I couldn't stay with it long enough to make six figures.

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Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score!

 

Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles.

 

icon_lol.gif Sweet Triangle! Nice! I tried, but I couldn't stay with it long enough to make six figures.

 

Thanks sir :) I could have kept going but after a couple hours pass, it gets pretty tedious.

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Final Attempt = Bermuda Triangle - 437,200

 

That is a crazy good score!

 

Thank u. Took some timing and some accuracy.

 

Now we know the mystery of Bermuda. A lazer has been evaporating planes and ships for years! ;)

 

Congrads on getting #1st with an impressive Time Pilot score, + the roll on Fast Eddie.

 

Very fun two weeks! Ending at just the right time it seems... nothing left to give. :P

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Well, that's the end of another variety pack... I hope everyone had fun with these games! It's difficult to try to pick ones that go well together and to try to keep it even so that one game doesn't monopolize all the scoring. If we've played a game before, it's easy to look up the scoring, but for games that are new, it's somewhat harder. Just out of curiosity, I keep track of how much each game contributed to the total scoring (including it's weighting), and here's what I came up with:

  • Pooyan - 38.8%
  • Bermuda Triangle - 29.8%
  • Fast Eddie - 19.3%
  • Time Pilot - 12.1%

However, JacobZu7zu7's amazing score on Bermuda Triangle really skewed things, and without that, Pooyan jumps up to closer to 45%. Basically, you guys did better on Pooyan than I expected. A better set of multipliers would have been Pooyan x8, and Time Pilot x2.

 

Just for kicks, here's a look at the same stats for the first variety pack:

  • Atlantis - 39.6%
  • Squeeze Box - 32.2%
  • Kaboom - 15.3%
  • Astroblast - 12.9%

But again, this was skewed by zylon's excellent score in Astroblast, without which Astroblast falls below 10% (yikes!) The fact that four people maxed the score on Atlantis also messes with things a bit. The multipliers were Kaboom x20, Squeeze Box x10, Atlantis x1, and Astroblast x5... while a better weighting would have been Kaboom x50, Squeeze Box x12, Atlantis x1, and Astroblast x20.

 

But whatever, figuring out which game pays off the best and which isn't worth spending too much time with is part of the challenge... But I've always been a math geek, so it's fun to crunch the numbers to see how it went. I plan to do one more variety pack before the end of the season, and the games I plan to use will make things even stranger to score, but I look forward to the challenge.

 

--Zero

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The fact that four people maxed the score on Atlantis also messes with things a bit.

 

You may want to consider using percentages instead of combined scores for this very reason. Percentage scores are used in tournament play to determine the overall standings.

 

I ran the calculations for you...

 

Broken down per game, here are the percentage scores:

 

22,870 (oyamafamily) 100

790 (Chuck D Head) 0.03454307

8245 (Deteacher) 0.36051596

12,355 (JacobZu7zu7) 0.540227372

1105 (LarcenTyler) 0.048316572

1655 (madbutscher) 0.072365544

1045 (rmaerz) 0.045693048

2330 (roadrunner) 0.101880192

11,440 (Scrabbler15) 0.500218627

1050 (SeaGtGruff) 0.045911675

2665 (toymailman) 0.116528203

 

437,200 (JacubZu7zu7) 100

12,500 (Chuck D Head) 0.028591034

62,550 (Deteacher) 0.143069533

7500 (LarcenTyler) 0.01715462

10,550 (madbutscher) 0.024130833

11,550 (Mangia-Boy) 0.026418115

16,050 (Miss 0.036710887

19,800 (oyamafamily) 0.045288198

5200 (rmaerz) 0.01189387

18,150 (roadrunner) 0.041514181

44,750 (Scrabbler15) 0.102355901

1550 (SeaGtGruff) 0.003545288

105,850 (toymailman) 0.242108875

 

51,000 (toymailman) 100

8400 (Chuck D Head) 0.164705882

23,000 (Deteacher) 0.450980392

37,600 (JacobZu7zu7) 0.737254902

23,700 (LarcenTyler) 0.464705882

4600 (madbutscher) 0.090196078

15,700 (Mangia-Boy) 0.307843137

41,700 (Miss 2600) 0.817647059

38,100 (oyamafamily) 0.747058824

16,300 (roadrunner) 0.319607843

35,300 (Scrabbler15) 0.692156863

12,100 (SeaGtGruff) 0.237254902

 

100,000 (Deteacher) 100

6650 (Chuck D Head) 0.0665

49,810 (JacobZu7zu7) 0.4981

3230 (LarcenTyler) 0.0323

21,720 (Mangia-Boy) 0.2172

17,040 (Miss 2600) 0.1704

100,000 (oyamafamily) 100

17,840 (rmaerz) 0.1784

20,730 (roadrunner) 0.2073

29,240 (Scrabbler15) 0.2924

21,140 (SeaGtGruff) 0.2114

100,000 (toymailman) 100

 

The point distribution would therefore be based on the average of the percentage scores:

(oyamafamily) 50.19808676

(toymailman) 33.45287903

(JacobZu7zu7) 25.44389557

(Scrabbler15) 0.396782848

(Miss 2600) 0.341585982

(Deteacher) 0.318188628

(Mangia-Boy) 0.183820418

(roadrunner) 0.167575554

(LarcenTyler) 0.140619269

(SeaGtGruff) 0.124527966

(rmaerz) 0.078662306

(madbutscher) 0.062230818

(Chuck D Head) 0.031567052

 

On the Arcade/MAME HSC, I do not combine scores for tournaments or doubleheaders. Players get points per each game played just as they normally would for a single game HSC week. Since the tournaments are typically 10-12 games, giving points per each game gives players incentive to play every game in the tournament. Even though the overall point standings may resemble NASCAR's, it rewards players for playing an entire season instead of those (like myself) that do not play on a regular basis (excluding the Arcade/MAME HSC).

 

The Arcade/MAME point distribution is as follows:

1st = 20 pts

2nd = 15 pts

3rd = 12 pts

4th = 10 pts

5th = 8 pts

6th = 6 pts

7th = 5 pts

8th = 4 pts

9th = 3 pts

10th = 2 pts

11th and lower = 1 participation point

 

This gives players incentive to improve their scores.

 

 

So, with the combined score point distribution, I recommend using percentage instead of the combined scores.

Edited by rmaerz
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