VectorGamer Posted November 9, 2010 Share Posted November 9, 2010 Fast Eddie: 17,840 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted November 9, 2010 Share Posted November 9, 2010 Triangle: 5,200 Guess I gotta RTFM... Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted November 9, 2010 Share Posted November 9, 2010 Pooyan: 1,045 Quote Link to comment Share on other sites More sharing options...
Deteacher Posted November 9, 2010 Share Posted November 9, 2010 (edited) Some last-minute submissions: Bermuda Triangle: 62,550! Pooyan: 8,245! Don't know if I'll have enough time to improve...and I just started to get the hang of Pooyan, too. Edited November 9, 2010 by Deteacher Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted November 9, 2010 Share Posted November 9, 2010 Ze_ro: A single correction to make on Pooyan: My score obtained on Pooyan (Final Attempt) increased from 19,130 to 22,870 points (After obtaining 19,130 points, I tried again to break the 20K mark). I am still happy because I am the partial leader in this competition, considering the Combined Score on Variety Pack 2. Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted November 10, 2010 Share Posted November 10, 2010 (edited) Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score! Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles. Edited November 10, 2010 by JacobZu7zu7 Quote Link to comment Share on other sites More sharing options...
Scrabbler15 Posted November 10, 2010 Share Posted November 10, 2010 Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score! Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles. Sweet Triangle! Nice! I tried, but I couldn't stay with it long enough to make six figures. Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted November 10, 2010 Share Posted November 10, 2010 Final Attempt = Bermuda Triangle - 437,200 2-3 hours later, I gave in at the 400ks, but beat out the Twin Galaxies score! Final Attempt = Fast Eddie - 49,810 Could have rolled it but I made the mistake of trying to jump over the three piles. Sweet Triangle! Nice! I tried, but I couldn't stay with it long enough to make six figures. Thanks sir I could have kept going but after a couple hours pass, it gets pretty tedious. Quote Link to comment Share on other sites More sharing options...
Scrabbler15 Posted November 10, 2010 Share Posted November 10, 2010 Hat tip to all who participated these past two weeks and a special nod to all who put up the big scores in each game. The competition was great and I had a lot of fun with this set of games. Quote Link to comment Share on other sites More sharing options...
toymailman Posted November 10, 2010 Share Posted November 10, 2010 Final Attempt = Bermuda Triangle - 437,200 That is a crazy good score! Quote Link to comment Share on other sites More sharing options...
JacobZu7zu7 Posted November 10, 2010 Share Posted November 10, 2010 Final Attempt = Bermuda Triangle - 437,200 That is a crazy good score! Thank u. Took some timing and some accuracy. Now we know the mystery of Bermuda. A lazer has been evaporating planes and ships for years! Congrads on getting #1st with an impressive Time Pilot score, + the roll on Fast Eddie. Very fun two weeks! Ending at just the right time it seems... nothing left to give. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted November 11, 2010 Author Share Posted November 11, 2010 Well, that's the end of another variety pack... I hope everyone had fun with these games! It's difficult to try to pick ones that go well together and to try to keep it even so that one game doesn't monopolize all the scoring. If we've played a game before, it's easy to look up the scoring, but for games that are new, it's somewhat harder. Just out of curiosity, I keep track of how much each game contributed to the total scoring (including it's weighting), and here's what I came up with: Pooyan - 38.8% Bermuda Triangle - 29.8% Fast Eddie - 19.3% Time Pilot - 12.1% However, JacobZu7zu7's amazing score on Bermuda Triangle really skewed things, and without that, Pooyan jumps up to closer to 45%. Basically, you guys did better on Pooyan than I expected. A better set of multipliers would have been Pooyan x8, and Time Pilot x2. Just for kicks, here's a look at the same stats for the first variety pack: Atlantis - 39.6% Squeeze Box - 32.2% Kaboom - 15.3% Astroblast - 12.9% But again, this was skewed by zylon's excellent score in Astroblast, without which Astroblast falls below 10% (yikes!) The fact that four people maxed the score on Atlantis also messes with things a bit. The multipliers were Kaboom x20, Squeeze Box x10, Atlantis x1, and Astroblast x5... while a better weighting would have been Kaboom x50, Squeeze Box x12, Atlantis x1, and Astroblast x20. But whatever, figuring out which game pays off the best and which isn't worth spending too much time with is part of the challenge... But I've always been a math geek, so it's fun to crunch the numbers to see how it went. I plan to do one more variety pack before the end of the season, and the games I plan to use will make things even stranger to score, but I look forward to the challenge. --Zero Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted November 11, 2010 Share Posted November 11, 2010 (edited) The fact that four people maxed the score on Atlantis also messes with things a bit. You may want to consider using percentages instead of combined scores for this very reason. Percentage scores are used in tournament play to determine the overall standings. I ran the calculations for you... Broken down per game, here are the percentage scores: 22,870 (oyamafamily) 100 790 (Chuck D Head) 0.03454307 8245 (Deteacher) 0.36051596 12,355 (JacobZu7zu7) 0.540227372 1105 (LarcenTyler) 0.048316572 1655 (madbutscher) 0.072365544 1045 (rmaerz) 0.045693048 2330 (roadrunner) 0.101880192 11,440 (Scrabbler15) 0.500218627 1050 (SeaGtGruff) 0.045911675 2665 (toymailman) 0.116528203 437,200 (JacubZu7zu7) 100 12,500 (Chuck D Head) 0.028591034 62,550 (Deteacher) 0.143069533 7500 (LarcenTyler) 0.01715462 10,550 (madbutscher) 0.024130833 11,550 (Mangia-Boy) 0.026418115 16,050 (Miss 0.036710887 19,800 (oyamafamily) 0.045288198 5200 (rmaerz) 0.01189387 18,150 (roadrunner) 0.041514181 44,750 (Scrabbler15) 0.102355901 1550 (SeaGtGruff) 0.003545288 105,850 (toymailman) 0.242108875 51,000 (toymailman) 100 8400 (Chuck D Head) 0.164705882 23,000 (Deteacher) 0.450980392 37,600 (JacobZu7zu7) 0.737254902 23,700 (LarcenTyler) 0.464705882 4600 (madbutscher) 0.090196078 15,700 (Mangia-Boy) 0.307843137 41,700 (Miss 2600) 0.817647059 38,100 (oyamafamily) 0.747058824 16,300 (roadrunner) 0.319607843 35,300 (Scrabbler15) 0.692156863 12,100 (SeaGtGruff) 0.237254902 100,000 (Deteacher) 100 6650 (Chuck D Head) 0.0665 49,810 (JacobZu7zu7) 0.4981 3230 (LarcenTyler) 0.0323 21,720 (Mangia-Boy) 0.2172 17,040 (Miss 2600) 0.1704 100,000 (oyamafamily) 100 17,840 (rmaerz) 0.1784 20,730 (roadrunner) 0.2073 29,240 (Scrabbler15) 0.2924 21,140 (SeaGtGruff) 0.2114 100,000 (toymailman) 100 The point distribution would therefore be based on the average of the percentage scores: (oyamafamily) 50.19808676 (toymailman) 33.45287903 (JacobZu7zu7) 25.44389557 (Scrabbler15) 0.396782848 (Miss 2600) 0.341585982 (Deteacher) 0.318188628 (Mangia-Boy) 0.183820418 (roadrunner) 0.167575554 (LarcenTyler) 0.140619269 (SeaGtGruff) 0.124527966 (rmaerz) 0.078662306 (madbutscher) 0.062230818 (Chuck D Head) 0.031567052 On the Arcade/MAME HSC, I do not combine scores for tournaments or doubleheaders. Players get points per each game played just as they normally would for a single game HSC week. Since the tournaments are typically 10-12 games, giving points per each game gives players incentive to play every game in the tournament. Even though the overall point standings may resemble NASCAR's, it rewards players for playing an entire season instead of those (like myself) that do not play on a regular basis (excluding the Arcade/MAME HSC). The Arcade/MAME point distribution is as follows: 1st = 20 pts 2nd = 15 pts 3rd = 12 pts 4th = 10 pts 5th = 8 pts 6th = 6 pts 7th = 5 pts 8th = 4 pts 9th = 3 pts 10th = 2 pts 11th and lower = 1 participation point This gives players incentive to improve their scores. So, with the combined score point distribution, I recommend using percentage instead of the combined scores. Edited November 11, 2010 by rmaerz Quote Link to comment Share on other sites More sharing options...
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