Willsy Posted November 17, 2010 Share Posted November 17, 2010 Matthew, Honestly, I have gotten a bit discouraged. I know it's not good--- but I've hit a rut on the TI right now. I need to finish Calimari Carl, I need to get some motion going on Beryl Reichardt, and I can't seem to get any of it done. So much so that I have spent 3 hours in the last two days playing NHL Hockey '96 on my Super Nintendo instead of working on code. Sometimes I hit a wall and I can't get off my ass to brush off the dust and move on. I watch how much success you guys have in assembly and it is inspiring, but it is also frustrating. I love XB, but I've gotten a dangerous taste for assembly and I feel like I'm playing with a toy instead of writing a game nowadays when I code in XB. I can't seem to finish a simple task even in XB, so when I try to do simple things in assembly it REALLY gets me down in the mouth. It's not that I don't WANT to do it... of course I would love to pound away for hours on end and come up with something great. Recently I've just been trying to stay in the TI-state of mind by posting pictures of my books, going through boxes of stuff I have in storage, trying to recover an old tape game I found... Anything but coding, sadly. Your rendition of my Beryl Reichardt scroller is absolutely my favorite piece of code I've ever seen in action. As much as I love Never-Lander, Pitfall!, Parsec, Henhouse... when I watch your program execute with my graphics, I get very excited. I think I actually teared up the first time I ran it. (don't tell anyone) But it kind of made me embarassed by my original version, and I basically just lost interest... At that point, I was making alot of assembly progress... but how could I take something as brilliant as your scroller and add my hacky kid-code to it?? I made a decision to get back to basics and really LEARN memory and source code. What happened, though, was that I essentially got lost and forgot most of what I learned. It is an indictment of my insecurity with coding. I started writing games less than two years ago, I have absolutely ZERO programming experience except in BASIC and XB, and the whole concept (while simple) largely eludes me. You guys are great, and I love watching the brillance unfold. I just hope I can contribute someday the way you guys do. If I were fluent in assembly, I'd put out some ridiculous sh**. I'm passionate about writing games, but I'm no good in assembly and I'm disillusioned with XB... That's a tough spot to be in. Owen, you are at a similar stage to me when I was young. I started tinkering with computers in about 1982 I think. By the time I was 14 I was trying to learn machine code on the ZX Spectrum. I could understand each individual instruction, but I couldn't put anything together by myself, whereas BASIC was natural to me (though slow). I later moed to assembly on the TI (1991). I still remember how much of a brain-fuck it was coding assembly with the mini-mem line-by-line assembler. I actually used to write my code in a notebook, with lots of notes. \I found it MUCH easier to work on paper, and still do, generally. If I'm working on a really *hard* problem, I *have* to get away from the computer and just write with pencil and paper. The computer is a distraction at that point. All I can say is, it will start to become more natural to you. Hopefully Matt's book will come out soon and you'll be off. Incidentally, regarding TurboForth, I plan to have a section at the back of the book that takes you through the complete design of a (simple) game in TurboForth from start to finish. That's the plan, anyway. It's gonna be a big motha of a book the way things are shaping up! Mark Quote Link to comment Share on other sites More sharing options...
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