Jump to content
IGNORED

HSC Round 4.7: Pengo


Recommended Posts

Pengo

 

You are a penguin in a maze of ice-blocks. Slide the blocks to squash the Sno-Bees chasing you or electrocute them by trapping them along a wall. Score 10,000 points for aligning three special diamond blocks. Bonus points are awarded for finishing a level quickly.

 

 

Game Information

Game Name: Pengo (set 1 rev c)

Released By: Sega, 1982

MAME ROMset: Pengo

Dip Switches: Lives: 3; Bonus Life: 30000; Difficulty: Medium

Chosen By: Cynicaster, LarcenTyler, patbb

ROM Location: http://romhustler.ne...nload/mame/3341

AtariAge Arcade/MAME HSC Record: 59,620 MaximRecoil

 

Competition ends Sunday, October 16 @ 12PM EDT

 

Leaderboard

1. 79,810 richard stewart

2. 70,660 patbb

3. 67,910 Cynicaster

4. 62,300 NE146

5. 52,780 M.A.M.E Offender

6. 36,140 bigbee99

7. 32,600 mr. toast

8. 12,230 LarcenTyler

 

 

 

Season Standings

Calculations through round 6

1. bigbee99 144

2. patbb 102

3. Cynicaster 90

4. M.A.M.E Offender 83

5. mr. toast 72

6. kojr 39

6. keilbaca 39

8. roadrunner 34

9. richard stewart 18

10. LarcenTyler 14

11. JohnnyBlaze 11

12. retrorussell 5

13. rmaerz 4

Edited by rmaerz
Link to comment
Share on other sites

32,760

 

Man, this game is tough.

You did better than me.

 

19,000

 

I remember seeing a Pengo cocktail for sale locally about a year ago. They were only asking $100. I was unfamiliar with the game so I picked up the ROM to try it out. Needless to say, even though the price was right, I couldn't see paying $100 for Pengo. And me with my limited knowledge of what other boards would work in that cab, I passed.

 

B

post-29567-0-09560500-1318184419_thumb.jpg

Link to comment
Share on other sites

25,580

 

I have 4 pages from Joystick magazine about this game. Let me know if you would like me to post it.

It's not a patterns guide a la pac man, but for those who don't know much about this game,like me, it's a good guide.

post-25394-0-07519900-1318253400_thumb.png

Edited by patbb
Link to comment
Share on other sites

@patbb - That would be wicked for you to post some tips on this difficult title.

 

As Requested:

 

post-25394-0-59068300-1318340761_thumb.jpg

 

post-25394-0-06544500-1318340786_thumb.jpg

 

post-25394-0-05494000-1318340805_thumb.jpg

 

post-25394-0-18936800-1318340824_thumb.jpg

 

 

The author in that article is shown as Steve Sanders... is that Billy Mitchell's sidekick?

 

Thanks for posting, although this article has been plagiarized verbatim somewhere on the net; I know I've read this before.

Link to comment
Share on other sites

@patbb - That would be wicked for you to post some tips on this difficult title.

 

As Requested:

 

 

The author in that article is shown as Steve Sanders... is that Billy Mitchell's sidekick?

 

Thanks for posting, although this article has been plagiarized verbatim somewhere on the net; I know I've read this before.

 

I don't know.

I saw his name spell two ways.

Sanders and Saunders.

In the same magazine his the one with the Donkey Kong World record of over 3m points.

 

post-25394-0-31856400-1318355297_thumb.jpg

 

He eventually confessed his sins ... as we can see in the movie King Of Kong.

Edited by patbb
Link to comment
Share on other sites

The article makes mention of the fact that there are no patterns in this game like there are in games like Pac-Man and Nibbler. That's kind of cool from a competition standpoint because it removes most of the enormous advantage that experienced players of a game have over those just trying it for the first time.

 

It's not totally random though, I read somewhere that there are about 30 different maze configurations, and the first maze that pops up immediately after powering up the machine will always be the same. In MAME terms, I'd assume selecting the game and loading it up from a non-saved state would be equivalent to "powering up" the machine. For subsequent levels, I guess the mazes are selected pseudo-randomly from the lot of 30.

Link to comment
Share on other sites

I asked Steve and he said it was him. He also said it was the only time he wrote for them.

 

B

 

Cool.

Thanks, and thank Steve for that great Tutorial/Tips article.

 

I also found a book about Donkey Kong written by him.

I think I'll read that next.

http://www.digitpres...donkey_kong.pdf

WHOA! COOL! I've always wanted to take a look at that book! Never had a chance too.

 

B

Link to comment
Share on other sites

I asked Steve and he said it was him. He also said it was the only time he wrote for them.

 

B

 

Cool.

Thanks, and thank Steve for that great Tutorial/Tips article.

 

I also found a book about Donkey Kong written by him.

I think I'll read that next.

http://www.digitpres...donkey_kong.pdf

WHOA! COOL! I've always wanted to take a look at that book! Never had a chance too.

 

B

 

You should go to this site: http://www.digitpress.com/library/

They have Books, Magazines and Instructions manuals.

In the Magazine section you will find "Joystik " from where I took the Pengo article.

Another excellent magazine is "Electronic Games"

Link to comment
Share on other sites

Man, this game is for the true gamers. You really earn your bonuses in this game. Nothing is given to you on Pengo. You have to go and take it.

 

I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it.

 

The main thing that makes this game so challenging is the unpredictability of the Sno bee's travel. It's not like any other maze game ever made!

 

Things start getting really tough after the fourth intermission (Round 9)

 

49,820

post-29539-0-71320900-1318472868_thumb.jpgpost-29539-0-58060500-1318472793_thumb.jpgpost-29539-0-16755100-1318472831_thumb.jpg

Link to comment
Share on other sites

I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it.

 

Did you know that you can eat them while they're freezed for 100 points.

 

 

my score: 53,780

 

post-25394-0-80590100-1318474920_thumb.png

Link to comment
Share on other sites

Man, this game is for the true gamers. You really earn your bonuses in this game. Nothing is given to you on Pengo. You have to go and take it.

 

I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it.

 

The main thing that makes this game so challenging is the unpredictability of the Sno bee's travel. It's not like any other maze game ever made!

 

Things start getting really tough after the fourth intermission (Round 9)

 

49,820

post-29539-0-71320900-1318472868_thumb.jpgpost-29539-0-58060500-1318472793_thumb.jpgpost-29539-0-16755100-1318472831_thumb.jpg

 

Yep, this game is the ultimate example of risk/reward gameplay. The scores only come from going for the bonuses, but that strategy also leads to dying left and right. Very frustrating!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...