VectorGamer Posted October 9, 2011 Share Posted October 9, 2011 (edited) Pengo You are a penguin in a maze of ice-blocks. Slide the blocks to squash the Sno-Bees chasing you or electrocute them by trapping them along a wall. Score 10,000 points for aligning three special diamond blocks. Bonus points are awarded for finishing a level quickly. Game Information Game Name: Pengo (set 1 rev c) Released By: Sega, 1982 MAME ROMset: Pengo Dip Switches: Lives: 3; Bonus Life: 30000; Difficulty: Medium Chosen By: Cynicaster, LarcenTyler, patbb ROM Location: http://romhustler.ne...nload/mame/3341 AtariAge Arcade/MAME HSC Record: 59,620 MaximRecoil Competition ends Sunday, October 16 @ 12PM EDT Leaderboard 1. 79,810 richard stewart 2. 70,660 patbb 3. 67,910 Cynicaster 4. 62,300 NE146 5. 52,780 M.A.M.E Offender 6. 36,140 bigbee99 7. 32,600 mr. toast 8. 12,230 LarcenTyler Season Standings Calculations through round 6 1. bigbee99 144 2. patbb 102 3. Cynicaster 90 4. M.A.M.E Offender 83 5. mr. toast 72 6. kojr 39 6. keilbaca 39 8. roadrunner 34 9. richard stewart 18 10. LarcenTyler 14 11. JohnnyBlaze 11 12. retrorussell 5 13. rmaerz 4 Edited October 16, 2011 by rmaerz Link to comment Share on other sites More sharing options...
Cynicaster Posted October 9, 2011 Share Posted October 9, 2011 32,760 Man, this game is tough. Link to comment Share on other sites More sharing options...
bigbee99 Posted October 9, 2011 Share Posted October 9, 2011 32,760 Man, this game is tough. You did better than me. 19,000 I remember seeing a Pengo cocktail for sale locally about a year ago. They were only asking $100. I was unfamiliar with the game so I picked up the ROM to try it out. Needless to say, even though the price was right, I couldn't see paying $100 for Pengo. And me with my limited knowledge of what other boards would work in that cab, I passed. B Link to comment Share on other sites More sharing options...
M.A.M.E Offender Posted October 9, 2011 Share Posted October 9, 2011 Getting those special cubes aligned is quite the daunting task. Sometimes you get lucky and they are very close to each other right at the beginning of the board. 41,870 Link to comment Share on other sites More sharing options...
Lauren Tyler Posted October 9, 2011 Share Posted October 9, 2011 12,230 Man, this brings back memories of last year's trip to FunSpot. Link to comment Share on other sites More sharing options...
richard stewart Posted October 10, 2011 Share Posted October 10, 2011 79,810 ANOTHER FAVE BUT THOSE SNOBEES are a bitch t higer levels Link to comment Share on other sites More sharing options...
patbb Posted October 10, 2011 Share Posted October 10, 2011 (edited) 25,580 I have 4 pages from Joystick magazine about this game. Let me know if you would like me to post it. It's not a patterns guide a la pac man, but for those who don't know much about this game,like me, it's a good guide. Edited October 10, 2011 by patbb Link to comment Share on other sites More sharing options...
M.A.M.E Offender Posted October 11, 2011 Share Posted October 11, 2011 There is a type o on Richard Steward's score. I'm sure it was an accident, but I thought I would bring it to your attention, Rob. BTW, that is a decent score for Pengo, Richard. Link to comment Share on other sites More sharing options...
M.A.M.E Offender Posted October 11, 2011 Share Posted October 11, 2011 @patbb - That would be wicked for you to post some tips on this difficult title. Link to comment Share on other sites More sharing options...
patbb Posted October 11, 2011 Share Posted October 11, 2011 @patbb - That would be wicked for you to post some tips on this difficult title. As Requested: 1 Link to comment Share on other sites More sharing options...
Cynicaster Posted October 11, 2011 Share Posted October 11, 2011 @patbb - That would be wicked for you to post some tips on this difficult title. As Requested: The author in that article is shown as Steve Sanders... is that Billy Mitchell's sidekick? Thanks for posting, although this article has been plagiarized verbatim somewhere on the net; I know I've read this before. Link to comment Share on other sites More sharing options...
patbb Posted October 11, 2011 Share Posted October 11, 2011 (edited) @patbb - That would be wicked for you to post some tips on this difficult title. As Requested: The author in that article is shown as Steve Sanders... is that Billy Mitchell's sidekick? Thanks for posting, although this article has been plagiarized verbatim somewhere on the net; I know I've read this before. I don't know. I saw his name spell two ways. Sanders and Saunders. In the same magazine his the one with the Donkey Kong World record of over 3m points. He eventually confessed his sins ... as we can see in the movie King Of Kong. Edited October 11, 2011 by patbb Link to comment Share on other sites More sharing options...
Cynicaster Posted October 11, 2011 Share Posted October 11, 2011 The article makes mention of the fact that there are no patterns in this game like there are in games like Pac-Man and Nibbler. That's kind of cool from a competition standpoint because it removes most of the enormous advantage that experienced players of a game have over those just trying it for the first time. It's not totally random though, I read somewhere that there are about 30 different maze configurations, and the first maze that pops up immediately after powering up the machine will always be the same. In MAME terms, I'd assume selecting the game and loading it up from a non-saved state would be equivalent to "powering up" the machine. For subsequent levels, I guess the mazes are selected pseudo-randomly from the lot of 30. Link to comment Share on other sites More sharing options...
bigbee99 Posted October 11, 2011 Share Posted October 11, 2011 I asked Steve and he said it was him. He also said it was the only time he wrote for them. B Link to comment Share on other sites More sharing options...
patbb Posted October 12, 2011 Share Posted October 12, 2011 I asked Steve and he said it was him. He also said it was the only time he wrote for them. B Cool. Thanks, and thank Steve for that great Tutorial/Tips article. I also found a book about Donkey Kong written by him. I think I'll read that next. http://www.digitpress.com/library/books/book_vmg_donkey_kong.pdf Link to comment Share on other sites More sharing options...
bigbee99 Posted October 12, 2011 Share Posted October 12, 2011 I asked Steve and he said it was him. He also said it was the only time he wrote for them. B Cool. Thanks, and thank Steve for that great Tutorial/Tips article. I also found a book about Donkey Kong written by him. I think I'll read that next. http://www.digitpres...donkey_kong.pdf WHOA! COOL! I've always wanted to take a look at that book! Never had a chance too. B Link to comment Share on other sites More sharing options...
NE146 Posted October 12, 2011 Share Posted October 12, 2011 Only played one game.. died twice in the first stage, but then got to 44,720 on the same game. Diamond blocks are key! Link to comment Share on other sites More sharing options...
patbb Posted October 12, 2011 Share Posted October 12, 2011 I asked Steve and he said it was him. He also said it was the only time he wrote for them. B Cool. Thanks, and thank Steve for that great Tutorial/Tips article. I also found a book about Donkey Kong written by him. I think I'll read that next. http://www.digitpres...donkey_kong.pdf WHOA! COOL! I've always wanted to take a look at that book! Never had a chance too. B You should go to this site: http://www.digitpress.com/library/ They have Books, Magazines and Instructions manuals. In the Magazine section you will find "Joystik " from where I took the Pengo article. Another excellent magazine is "Electronic Games" Link to comment Share on other sites More sharing options...
Cynicaster Posted October 12, 2011 Share Posted October 12, 2011 (edited) Diamond blocks are key! Maybe, but I think they also put you on a wild goose chase for the elusive 10k bonus, which (at least for me) usually results in a pile of dead penguins. 47,210 Edited October 12, 2011 by Cynicaster Link to comment Share on other sites More sharing options...
patbb Posted October 12, 2011 Share Posted October 12, 2011 43,050 Link to comment Share on other sites More sharing options...
NE146 Posted October 13, 2011 Share Posted October 13, 2011 56,250 Link to comment Share on other sites More sharing options...
M.A.M.E Offender Posted October 13, 2011 Share Posted October 13, 2011 Man, this game is for the true gamers. You really earn your bonuses in this game. Nothing is given to you on Pengo. You have to go and take it. I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it. The main thing that makes this game so challenging is the unpredictability of the Sno bee's travel. It's not like any other maze game ever made! Things start getting really tough after the fourth intermission (Round 9) 49,820 Link to comment Share on other sites More sharing options...
patbb Posted October 13, 2011 Share Posted October 13, 2011 I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it. Did you know that you can eat them while they're freezed for 100 points. my score: 53,780 Link to comment Share on other sites More sharing options...
bigbee99 Posted October 13, 2011 Share Posted October 13, 2011 I am just sucking this week B Link to comment Share on other sites More sharing options...
Cynicaster Posted October 13, 2011 Share Posted October 13, 2011 Man, this game is for the true gamers. You really earn your bonuses in this game. Nothing is given to you on Pengo. You have to go and take it. I noticed the Sno bees get smarter as you go. One key example is freezing them with the outer walls. In the early boards, the Bees will hastily head to the wall and kind of hang around it, giving you plenty of time to shake them up. As you get further, however, they tend to go to the wall, tag it, then quickly run away from it. The main thing that makes this game so challenging is the unpredictability of the Sno bee's travel. It's not like any other maze game ever made! Things start getting really tough after the fourth intermission (Round 9) 49,820 Yep, this game is the ultimate example of risk/reward gameplay. The scores only come from going for the bonuses, but that strategy also leads to dying left and right. Very frustrating! Link to comment Share on other sites More sharing options...
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