tep392 Posted November 4, 2021 Author Share Posted November 4, 2021 I haven't seen a 10K version, but I do have the Datasoft version on floppy disk which has the attract screen and intermissions. This might be what you are thinking of. It also has the C64 version on the flip side of the disk. Quote Link to comment Share on other sites More sharing options...
AHA Posted November 5, 2021 Share Posted November 5, 2021 like the idea of saving the high scores (adds a great deal to replay-ability), is it based on the corina cart or another data saving design?? Quote Link to comment Share on other sites More sharing options...
tep392 Posted November 5, 2021 Author Share Posted November 5, 2021 7 hours ago, AHA said: like the idea of saving the high scores (adds a great deal to replay-ability), is it based on the corina cart or another data saving design?? I use Atarimax 1Mb flash carts. They can be flashed in machine. Quote Link to comment Share on other sites More sharing options...
tep392 Posted November 19, 2021 Author Share Posted November 19, 2021 I just had a report of the game not working on a 130XE. If someone has the game and this machine, I would greatly appreciate it if you could check if it works. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
achtbits Posted November 20, 2021 Share Posted November 20, 2021 17 hours ago, tep392 said: I just had a report of the game not working on a 130XE. If someone has the game and this machine, I would greatly appreciate it if you could check if it works. Thanks! That report was from me. My 130XE was the first Atari I tried it with. Even after multiple plug-out and plug-in attempts only the splash screen would show and the game wouldn’t start but show a black screen when pressing the fire button or pressing one of the function keys. On the 800XL and XEGS it worked right away without problems and I’ve reached a high score of 29k already ;). After a memory test in the 130XE I inserted the game again and now it’s working there too. So I think everything is ok with the game and I love it already. Thanks for the great work and quick shipping. 1 Quote Link to comment Share on other sites More sharing options...
littleman jack Posted June 8, 2022 Share Posted June 8, 2022 On 4/23/2012 at 9:18 PM, kenjennings said: Beautiful work. It goes without saying, you rock, but it should be said; You Rock. So true! This game is awesome. He does rock! 1 Quote Link to comment Share on other sites More sharing options...
+Psionic Posted January 29, 2023 Share Posted January 29, 2023 On 4/12/2018 at 11:02 PM, tep392 said: I wouldn't mind doing a PMP "arcade" version. But I need to finish the project I'm currently working on first, and it's going to take a while. Any chance of this still happening? I realize that the market for it would be rather small but I would love to see a version of Pac-Man Plus. Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 30, 2023 Author Share Posted January 30, 2023 On 1/29/2023 at 1:20 PM, Psionic said: Any chance of this still happening? I realize that the market for it would be rather small but I would love to see a version of Pac-Man Plus. It would not be anytime soon. I have this other project I started years ago but just haven't been able to find the time to work on it lately. I'm not starting anything new until I can get Donkey Kong Remix finished. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 30, 2023 Share Posted January 30, 2023 They broke Donkey Kong! oh noes! Will it get broken on Atari 8 bit as well? Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 30, 2023 Author Share Posted January 30, 2023 25 minutes ago, _The Doctor__ said: They broke Donkey Kong! oh noes! Will it get broken on Atari 8 bit as well? At this rate, maybe by 2030. 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 30, 2023 Share Posted January 30, 2023 Kind of looks like Pixels movie ideas in there, hopefully you'll get it figured out. Times running out for some of us. Everyone dropping to mysterious clots and heart issues. Looks like a developed nation phenomena. I think 2029 is the deadline for the 8 bit version, no, 28, er um 27, oh my 26- Yes 2026 sounds like I can make it- 2027 might be possible if we fight to hang on hard enough, keeping the fingers where the barrel doesn't hit us. The finger have to be throbbing by now though. 2 Quote Link to comment Share on other sites More sharing options...
tep392 Posted January 30, 2023 Author Share Posted January 30, 2023 I'm determined to make it until I'm ready to retire. After that I need to avoid the "retire then croak" phenomenon. This is going to be an exact copy of the "Donkey Kong Remix" hack that was done by a DK fan originally for the CoCo3. He started his journey by porting the original DK to the CoCo3 by doing a Z80 to 6809 code conversion. Graphics code was specific to the CoCo, but the game code was a direct conversion. He then did the Remix update on the CoCo3 and eventually decided to port it back to the arcade hardware. You can buy a ROM kit for it. I'm basically doing the same thing for the 7800. I'm taking the DK Remix that he created for the Arcade hardware and converting the code from Z80 to 6502. I wrote 7800 specific graphics code that behaves like the arcade hardware. Sprites for all the objects are generated and animated with the same data structures. The game code is then directly translated from Z80 with some optimizations so that it run's efficiently on the 6502. I'm able to run the game code at a 60 hz framerate with all gameplay mechanics and timing identical to the arcade version. Take a look at this video at 1:20 to see how many objects I can have moving around the screen at once. A have to give @Synthpopalooza a shout out for doing the POKEY sound. It's sounding very authentic. 7 Quote Link to comment Share on other sites More sharing options...
woj Posted February 1, 2023 Share Posted February 1, 2023 Many many thanks for bumping up this thread, I had no idea of the existence of this port, tried it today and it is absolutely awesome! This was perhaps noticed before, did not read through the whole thread carefully, but there is a graphics / sprite fluke when all the moving characters are in one horizontal line and you die (or so I think, it was momentary and could not reproduce the problem later on). Unlikely to have this arrangement of characters, three ghosts need to be in the house, and the player in line with the fourth one outside going through the side-to-side passage corridor, nevertheless. I know this is due to sprite / color multiplexing, before I even witnessed it I turned on the GTIA debugging in Altirra to understand how the coloring and objects are done, and I know it is probably not fixable, but thought I would just say I noticed it if nobody else did. Oh, and the bug was witnessed on the actual hardware BTW. I ran it from the SIDE3, so another question popped up which should be probably directed to @flashjazzcat, I guess there is no technical possibility to have the save state functionality of AtariMax cartridges working on SIDE3 too? Quote Link to comment Share on other sites More sharing options...
flashjazzcat Posted February 2, 2023 Share Posted February 2, 2023 3 hours ago, woj said: I ran it from the SIDE3, so another question popped up which should be probably directed to @flashjazzcat, I guess there is no technical possibility to have the save state functionality of AtariMax cartridges working on SIDE3 too? There isn't (and it would be Candle who'd have to implement this, if there was any room left on the CPLD), although game developers could avail themselves of the omnipresent r/w CIO FAT filesystem driver for the purpose of reading and writing state data if they can bear to avoid using RAM below $2000. 1 Quote Link to comment Share on other sites More sharing options...
pacmanenjoyer Posted April 16 Share Posted April 16 Hello TEP392, I am a new user and was wondering if you could upload the final version of this game into the Internet Archive. I was unable to do so due to the lack of knowledge on how to set up MAME. There is one thing I'd also like to mention. If you or anybody else decides to make a Pac-Man Plus Arcade game for the Atari 5200 and other consoles, Here's a spritesheet that I made for the game along with a list of what's new to the original game. Colors remain the same The maze is green instead of blue. Pac-Man's size and death animation are more accurate to the arcade version Ghosts have new scared sprites Updated fruit sprites to match Pac-Man Plus (excludes the apple and Galaxian flagship) The 50, 300, and 3000 fruit score sprites have been modified "Naked Blinky" sprites and his skin are remade from scratch This spritesheet was not made in any Atari editing software because I didn't know any, so I made the spritesheet via Pixilart 1 Quote Link to comment Share on other sites More sharing options...
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