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Gauntlet Pre Order and Playable Demo


ziggystar

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Greetings 5200 Fans,

 

The time has come to send in your payments!

 

The game will take approximately 30 days to ship from today.

 

To recap, this is a special 64k bank switching cartridge. It will be a cartridge and label only. No box or manual will be produced.

 

The game supports 2 players only and a demo is available of the first level earlier in this thread.

 

If you need to pay by Money Order, please email me and specify money order and I will forward mailing instructions.

 

Please send a payment of $44.95. This includes priority shipping and a tracking number.

 

Paypal users, send payment to john@meanhamster.com

 

This will be a limited run and as you know from the past, it may be a year or more before I release any others.

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He already commented the scrolling issue: It is what it is.

 

http://www.atariage....25#entry2552251

 

Ah, thank you. I missed that post. Oh well, it probably would have affected my placing an order, but since I already have, I'm not going to regret it.

I guess in a way, it's better that I didn't try out the demo first. :)

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Just curious... is anyone else seeing lines in the title screen? Like this...

 

post-2092-0-09389900-1345671241_thumb.jpg

 

Not a big deal, but it would look nicer without them. My title screen also tends to crash if it is left alone a minute. I'm running the demo on Atarimax's USB flash cart.

 

I'm fine with the scrolling myself... just takes a little getting used to. Looking forward to the full game!

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Just curious... is anyone else seeing lines in the title screen? Like this...

 

post-2092-0-09389900-1345671241_thumb.jpg

 

Not a big deal, but it would look nicer without them. My title screen also tends to crash if it is left alone a minute. I'm running the demo on Atarimax's USB flash cart.

 

 

Yes I have same results with the SD cart. The title screen will eventually lock up as well.

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One other thing (I hate to gripe, as this game is already pretty great!), but the characters' firepower just seems a bit underpowered. I suspect that the rapid fire of the arcade game is impossible for this system, but perhaps the shots could be made more powerful to compensate? Just a suggestion ... would love to see this game as great as it can be!

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