Jump to content
IGNORED

wow, Congo Bongo


high voltage

Recommended Posts

Loved the colorful graphics and addictive theme song as a kid. Still gets a lot of play today because its a pretty decent port of those two levels, plus you get that sweet cut scene setting the ape on fire!

 

I used to play marathons of this and Jungle Hunt when I was in an adventure mood back in the day.

Link to comment
Share on other sites

I was really impressed by this too, because A) it's a good game unto itself, and B) it's an ingenious and creative port of an arcade game that I really wouldn't have considered portable to the 2600/Video Arcade hardware.

 

It was programmed by (not a joke, keep straight face) Phat Ho (who also did Up and Down) and Steve Beck (who also did Save the Whales).

 

The first level if you look at it just does amazing things to faithfully interpret the arcade game which had many elements (you have the steps, the gorilla is rolling coconuts at you, you have the waterfall, you have the slide, the monkey jumps on your back, and oh my gosh this is all in isometric perspective) and overall it looks very nice and pleasing to the eye. The second level decides to forgo the isometric perspective but just look how interprets that with really artistic use of rainbow colors and keeps the elements mainly.

 

I think this is a lesser-known title that serious 2600 enthusiasts should acquaint themselves with.

Link to comment
Share on other sites

I too like the 2600 version and really appreciate the ambition level here, but ever notice these particular carts are almost always in excellent shape? I don't know if that means people rarely ever played it or maybe it was a cart that everyone's always cherished and took especially good care of... :lol:

Link to comment
Share on other sites

The 2600 version is fine. It's just way too short.

All the cartridge versions were way too short. I have no idea why they couldn't add at least one more screen to pad it out a little. Only the disk versions had all four screens.

Link to comment
Share on other sites

I never liked Congo Bongo and by that I mean the arcade version. So naturally, I took a pass on all home ports.

 

However Stan mentioned above that the 2600 version had the cut scene? Wow! Now I'm going to have to check that out.. that's more closure than 2600 DK ever had..

Link to comment
Share on other sites

Are you crazy? The Atari 2600 port stinks like unwashed underwear on a hot and humid summer day.

 

The Atari 2600 is not good at doing a 3/4 isometric view. Why did anyone get the bright idea to program the game for this console? It's proof that complex games SHOULD NOT be attempted on inferior hardware.

 

And the game only had two levels instead of the arcade's four levels. You were only getting half the game...I prefer the arcade version.

  • Haha 1
Link to comment
Share on other sites

I think we'd ALL prefer the arcade version. I can't think of a VCS game that is superior to its arcade counterpart.

 

As for only having two levels, I'm pretty sure that was a necessary cut and not just a bitch move by the programmer. You can't compare apples to apples with the 2600 and the arcade, you have to ask how well does the port convert the original. And I say, with the first screen and the last screen, plus the cut scene, CB does a fine job of brining the essence of the arcade home.

Link to comment
Share on other sites

The 2600 version is fine. It's just way too short.

All the cartridge versions were way too short. I have no idea why they couldn't add at least one more screen to pad it out a little. Only the disk versions had all four screens.

 

It is unfortunate. Unfortunately many disk versions also had painful loading times between screens. Ah, the 80s...

Link to comment
Share on other sites

Are you crazy? The Atari 2600 port stinks like unwashed underwear on a hot and humid summer day.

 

The Atari 2600 is not good at doing a 3/4 isometric view. Why did anyone get the bright idea to program the game for this console? It's proof that complex games SHOULD NOT be attempted on inferior hardware.

 

And the game only had two levels instead of the arcade's four levels. You were only getting half the game...I prefer the arcade version.

 

What's fascinating is that the Sega programmers didn't have the courage to do 3/4 isometric view for their own SG-1000, which was more advanced than the 2600. Yet, the ColecoVision, which is nearly identical to the SG-1000, had the arcade-style view. The C64, which is also roughly equivalent in power to the CV and SG, had at least two versions (possibly three) with the isometric perspective.

 

The only one I remember playing back in the day was the 1983 Sega port for the C64.

 

I read somewhere that Sega actually programmed all (or nearly all) the home ports for Congo Bongo as well, as opposed to licensing them out as they did for Zaxxon. Not sure why. Surprised that the SMS/Mark III didn't get a version, but I guess they thought people could just play the SG-1000 version if they wanted.

 

Incidentally, I hate 3/4 isometric perspectives. All it does is mess up your sense of direction and make the controls harder in a stupid way.

Edited by BillyHW
Link to comment
Share on other sites

Are you crazy? The Atari 2600 port stinks like unwashed underwear on a hot and humid summer day.

 

The Atari 2600 is not good at doing a 3/4 isometric view. Why did anyone get the bright idea to program the game for this console? It's proof that complex games SHOULD NOT be attempted on inferior hardware.

 

And the game only had two levels instead of the arcade's four levels. You were only getting half the game...I prefer the arcade version.

 

1: I am not the slightest interested in your briefs.

2: Here's a person who never played the excellent Crystal Castles on VCS

3: Back then, something had to give, 2 levels are fine.

Link to comment
Share on other sites

I liked the 8-bit version back in the day even though it wasn't all that good. I never knew it was an arcade game until years later and saw just how bad it was. Later I got the Apple II version from a friend and thought it was pretty good.

Link to comment
Share on other sites

I never played, or saw anyone else play, Congo Bongo in the arcade, just seen screenshots in magazines. I always thought the 2600 version looks awful compared to the arcade game, and whenever I tried to play it I couldn't even complete the first screen-- couldn't even figure out how to complete it-- so naturally I thought the game stinks.

 

I just tried it again and, after several failures, was finally able to figure out how to complete the first screen. I didn't see the "cut scene" people mentioned-- but then, I wouldn't know what it's supposed to look like, so maybe I saw it and didn't know it, I just know I didn't see any ape getting set on fire. Am I supposed to set him on fire? I thought a "cut scene" was where you couldn't do anything except watch the scene and wait for it to be over so you could get on with the next part of the game?

 

I'll definitely keep at this game, now that I've figured out how to complete the first screen!

Edited by SeaGtGruff
Link to comment
Share on other sites

The 2600 version was the 1st version I've ever played. I thought it was a fun game; nothing super special, but a solid game for my then smallish 2600 library. To this day, I've never seen (in person) or played the arcade version. Comparing it to other home version today, IMO - shows they did a hell of a job.

 

http://youtu.be/RmGNh93Dpyg

Edited by suspicious_milk
  • Like 3
Link to comment
Share on other sites

Coleco's version of this was a game that everybody talked about way back when; just comparing it to these other versions, I still think it's the most faithful to the arcade IMO.

 

The 2600 version is fine if you look at it for what it is: the company's back then weren't going to say no to the money that people would gladly shell out for such a (let's be honest) inferior arcade port. But for a 2600 game, it's good. For instance, I still prefer Bump n Jump on the 2600 over any other version...not because it's like the arcade (and I did play and enjoy the CV version way back when) but there's just something fun about playing it. Gyruss is kinda the same way.

 

It's too obvious to criticize the faithfulness to the arcade (or lack thereof). For what they are, there's nothing wrong with them. But that's also just my opinion, and I'm hobby retrogamer. I'll call a spade a spade in Congo Bongo on the VCS; it's a shadow of what the arcade game was (even that's being generous), but for a VCS game, it's not too shabby.

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...