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Breaking news! Mars rover has jag powa!


GroovyBee

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Good demo! I see you also went for 160 "fat" pixels horizontally like Phase Zero. My first few versions were rendering 320 pixels across and the frame rate wasn't very good. As soon as I looked at a screenshot of Phase Zero (taken from the emulator) and saw that it was using fat pixels I changed my algorithm and tables to match.

 

Indeed, I don't think many 1993 machines could render a 320 pixels wide voxel smoothly. Maybe a fast 486.

Another way to speed things up is to reduce the number of slices. The filtering partially hides that. The problem is that you get ugly "jumping" artifacts...

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I will call the NASA: Dr Typo found some water on Mars :o

 

One another cool voxel martian trip: thanks Dr Typo :thumbsup:

 

Now I hope the next step is Groovybee get married with Dr Typo :love: so we can eventually expect a birth of a new game :grin:

Edited by Felyx
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Please do! Its always interesting to see how other programmers solve the same kind of problems.

 

Here is it. I didn't implement rotation, I'm lazy.

There are a few ugly sprites in there. Will you find them?

 

Rotation would be cool :roll:

i found only one sprite: what's up Doc? :-D

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