emkay Posted November 2, 2012 Share Posted November 2, 2012 This is impossible to C64 guys as they just think/calculate things in pixel perfection not 2x2 and colour clocks. I think that we will never see 'MK7' mode done by them. What's missing is some "3D interested" coders, having a look at the A8. It really seems the A8 will never get it's own glory Have a look at this: C64 features used to their extends.... http://www.youtube.com/watch?v=oBegD7k2wvo 1 Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 2, 2012 Share Posted November 2, 2012 I'm not against 3D - I just have a set of requirements for what I do: 1) I'd rather it not be a demo - there's plenty of 3D demos and I'd rather do a game 2) If I'm going to do a game I'd rather it be in a genre I like 3) It has to run at a playable, fun speed on the given hardware so given that I'd rather not do a wolfenstein clone, don't really like dungeon crawlers and star raiders is a bit of a classy act to follow I'm not sure what I would do given the constraints of 8-bit machines. I'm open to suggestions on that front though Quote Link to comment Share on other sites More sharing options...
Creature XL Posted November 2, 2012 Share Posted November 2, 2012 http://www.youtube.com/watch?v=oBegD7k2wvo THIS is an awesome demo! I really wonder where people get these ideas for some of the efx and transitions. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 3, 2012 Share Posted November 3, 2012 THIS is an awesome demo! I really wonder where people get these ideas for some of the efx and transitions. That is a fantastic demo, very well presented. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 3, 2012 Share Posted November 3, 2012 the demo is really nice... Quote Link to comment Share on other sites More sharing options...
w1k Posted November 3, 2012 Share Posted November 3, 2012 wow.. its this effects possible on atari xe/xl? Quote Link to comment Share on other sites More sharing options...
emkay Posted November 3, 2012 Share Posted November 3, 2012 wow.. its this effects possible on atari xe/xl? That's the wrong question "Is such presentation quality possible , using the extends of the Atari 800 features" , would fit better. That "Jump" part at the end. is the only one, direct adoptable , using "G2F" without kernal, to have enough cpu power for a Digi track (Mod like)... the high sounds can be played through POKEY's generators. You know, it is possible to load from Disk, using 2 channels plus a digi channel... or even playing a whole Digitrack during IO activities .... The hires parts could be exchanged with 3d actions, as you know, the A8 can do real 3d depth 360° rotations fluently.... You always have the possibility of making a transition effect, while the DL is to be changed, using PM Graphics and GTIA registers. Btw: a brown white 4 colour Mole should be THAT problematic Quote Link to comment Share on other sites More sharing options...
Creature XL Posted November 3, 2012 Share Posted November 3, 2012 (edited) Yeah, some of the efx are possible. BUT, we should stop trying to copy games/demos from C64. Getting inspiration from them, YEAH, but no copy. Using A8 features (Not necessarily 3d, emkay ) is the better way. I might try one or two of these efx. But the presentation/design of the demo as a whole is what amazes me the most. @emkay: sound and even digi while loading might be possible, however, I was advised NOT to use interrupts in the loading screen of MJO, cause it interferes with hi-speed SIO. In such a case its not a big problem, as I can make two versions as it is only the loading screen, but in a demo or in-game? BTW, I tried "popmillos 16col"-mode with digi playback (15KHz) seems to work. If I have enough time left you might see it mid November But that is the last prio for the HAR'em - final release EDIT: We should start a new thread. Its rather off-topic now. Edited November 3, 2012 by Creature XL Quote Link to comment Share on other sites More sharing options...
emkay Posted November 3, 2012 Share Posted November 3, 2012 EDIT: We should start a new thread. Its rather off-topic now. A new topic is a good point. But "off topic" is not the correct term. After Yoomp! really did hit the surface, it was presumable that people go into this direction with new prods/games. But things really don't change. So contestants have some inspirations right now ... Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 3, 2012 Share Posted November 3, 2012 is it possible on the Atari? when I saw that colourful chessboard I was thinking the opposite - that someone had actually managed to pull off a nice Atari effect on the C64 Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 3, 2012 Share Posted November 3, 2012 EDIT: We should start a new thread. Its rather off-topic now. possibly - but the topic does at least prove the point of these competitions. We got some new games to play and people are throwing around questions and ideas because they were inspired. If I can find someway to rebalance my home/work life I'd like to throw my hat in the ring for next year - but my track record is well known for that... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted November 3, 2012 Share Posted November 3, 2012 Any ideas how the perspective scroller (what most people now refer to as the SNES mode 7 effect) was done? Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted November 3, 2012 Share Posted November 3, 2012 I would assume it's just a really creative tech-tech routine http://codebase64.org/doku.php?id=magazines:chacking7#tech-tech_-_more_resolution_to_vertical_shift not been in with a debugger to see for certain though Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 3, 2012 Share Posted November 3, 2012 well the chessboard... first in my head was using the 256 color palette and not dithering on A8 but what impressed me most in this demo is the beginning (well... I used to love the the transition of loading screen towards the demo intro. then next impressive stuff was imho not the 3d part but the bull eye part and next was the really good executed greetings part... well the jumping part might be good for c64 guys but does not impress me much on A8 double sid plus digi but on c64 it might be technical advanced. Quote Link to comment Share on other sites More sharing options...
ANTIQ Posted November 6, 2012 Share Posted November 6, 2012 BOOM Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 28, 2012 Share Posted November 28, 2012 > 4. MazezaM - 344 Punkte :-) thanks :-) here version with: 1. SELECT for level skip 2. HSC 3. I/O Music XXL should the new version of Mazezam work on a 1050 drive? It copies ok but when it loads it stops after a few seconds and then goes to self test? Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 28, 2012 Share Posted November 28, 2012 XXL should the new version of Mazezam work on a 1050 drive? It copies ok but when it loads it stops after a few seconds and then goes to self test? Well, try this (single-file) version, done by Homesoft for me some days ago. Tested it on the emulator as well as a real 1050 drive with Speedy and it works ok... -Andreas Koch. mazezam2.zip Quote Link to comment Share on other sites More sharing options...
Sikor Posted November 29, 2012 Share Posted November 29, 2012 I got my t-shirt. Thx to Abbuc. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 29, 2012 Share Posted November 29, 2012 I got my t-shirt. Thx to Abbuc. I went for the mug, T-Shirt next time Thanks everyone Quote Link to comment Share on other sites More sharing options...
xxl Posted December 2, 2012 Share Posted December 2, 2012 XXL should the new version of Mazezam work on a 1050 drive? It copies ok but when it loads it stops after a few seconds and then goes to self test? try new version of xbios -- rename to xbios.com xbios.xex Quote Link to comment Share on other sites More sharing options...
xxl Posted December 2, 2012 Share Posted December 2, 2012 try this (single-file) version, done by Homesoft for me some days ago. Tested it on the emulator as well as a real 1050 drive with Speedy and it works ok... HSC in this version do not work. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted December 2, 2012 Share Posted December 2, 2012 What's missing is some "3D interested" coders, having a look at the A8. It really seems the A8 will never get it's own glory Have a look at this: C64 features used to their extends.... http://www.youtube.com/watch?v=oBegD7k2wvo That demo is superb, even hough I'm sat here racked with pain from my messed up double hernia operaion I'm still enjoying it. Really lovely graphics and clever xforms, class all the way. Making a very painful man feel a little better. Quote Link to comment Share on other sites More sharing options...
NML32 Posted December 2, 2012 Share Posted December 2, 2012 (edited) HSC in this version do not work. When do you think HS will be enabled for Mazezam? Edited December 2, 2012 by NML32 Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted December 2, 2012 Share Posted December 2, 2012 (edited) Well, the original version by XXL (with multiple files, XBIOS and Mazezam) already had the highscore feature. I simply wanted a single-file version of Mazezam which Homesoft did for me. Maybe this single-file version from Homesoft has to be loaded from DOS for the highscore to be active, maybe the single-file version does not have the highscore option at all... I do not know and did not test this. One can find the updated version of Mazezam (multi-file version) in post nr. 10 in this topic. This one should work on a real 1050 and should also have the highscore option... -Andreas Koch. Edited December 2, 2012 by CharlieChaplin Quote Link to comment Share on other sites More sharing options...
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