TMR Posted December 1, 2012 Share Posted December 1, 2012 Changing attributes on the fly ? Don't know is it ever used - maybe in some demos. The technique is called rainbow processing and as far as i'm aware there's only a couple of recent-ish homebrews using it during an actual game; the excellent Buzzsaw is the first that springs to mind but there's a decent Sokoban clone i can't remember the name of right now as well. The Spectrum released by Timex and Sinclair in the US has a mode where the attribute cells are 8x1 pixels which is replicated in the SAM Coupe and Pentagon, on the plus side there's no CPU hammering required like rainbow processing needs but it does beef the screen RAM up to 12K. 1 Quote Link to comment Share on other sites More sharing options...
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