Mister-VCS Posted May 20, 2013 Share Posted May 20, 2013 ...in comparison with the NES-version and the arcade-original? At first, i was shocked how slow it is- but in expert-mode this game is a blast! The sound-effects could be better (thank you Atari for the 2600 soundchip) - the enemy-shots look like from an O2-game- and why are the letters so fat? Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 20, 2013 Share Posted May 20, 2013 A good port that could be made great, by a few things: Sprites need improvement...Handled nicely by KevinMos3 here: http://atariage.com/forums/topic/210166-galaga-new-ship-more/ I agree 100% on the speed issue. The Intermediate mode is more like a beginner mode. It's too slow. Thankfully, Expert, brings the game up to speed - Perhaps a little too fast to start, but much better than the very slow Intermediate setting. My last issue with it respects the playfield. It is far too wide in comparison to the Arcade (Making the game challenge easier). I wish the screen was narrowed down, and perhaps could be handled the same way the NES did regarding layout. Respecting the NES, the top enemy row and your ship sprites are too big - Otherwise it is very good. Quote Link to comment Share on other sites More sharing options...
boxpressed Posted May 20, 2013 Share Posted May 20, 2013 Much better with an arcade stick -- makes rapid firing easier. Even better with a Starplex! Quote Link to comment Share on other sites More sharing options...
Classic Pac Posted May 20, 2013 Share Posted May 20, 2013 (edited) I always liked Galaga on the 7800, it's a really good port. Edited May 20, 2013 by Classic Pac Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted May 20, 2013 Share Posted May 20, 2013 Love it. Quote Link to comment Share on other sites More sharing options...
Emehr Posted May 20, 2013 Share Posted May 20, 2013 I love it too. It was my first exposure to Galaga and even though I've played the arcade and NES versions since, I still say it holds its own very well. Quote Link to comment Share on other sites More sharing options...
tep392 Posted May 20, 2013 Share Posted May 20, 2013 With the source code being available, it's a good prospect for an XM version. The Yamaha sound chip would make it sound arcade perfect. 4 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 20, 2013 Share Posted May 20, 2013 ...this needs to use 320B mode... 2 Quote Link to comment Share on other sites More sharing options...
tep392 Posted May 21, 2013 Share Posted May 21, 2013 ...this needs to use 320B mode... I was thinking the same thing. Can all the colors be done on the screen at the same time? I don't understand 320B very well. Quote Link to comment Share on other sites More sharing options...
mmervine Posted May 21, 2013 Share Posted May 21, 2013 This is one of my favorite 7800 games. An 'enhanced' version would be really cool! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 21, 2013 Share Posted May 21, 2013 I was thinking the same thing. Can all the colors be done on the screen at the same time? I don't understand 320B very well. It depends how we arrange them. Normally, for 320B mode, we have only two of the eight palettes available, and of that - if we turn transparency on - only two out of the three colors for each palette. But, I found out recently from Schmutzpuppe that with certain sprite definitions, you *can* actually have all three colors for the two palettes with transparency (take a look at his 'Froggie' game for an example). Of course, you can change colors with a DLI, but I don't really see that helping here, as everything (except the player) can basically be in any zone of the screen. It's something to look into... 2 Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 21, 2013 Share Posted May 21, 2013 It depends how we arrange them. *Prays to 7800 God for team TepPac/PacTep to become a reality* Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 21, 2013 Share Posted May 21, 2013 lol Thanks Quote Link to comment Share on other sites More sharing options...
Jaynz Posted May 21, 2013 Share Posted May 21, 2013 But.. but... PMP... I wanted to see GORF first... and then Phoenix... *cry* Quote Link to comment Share on other sites More sharing options...
Blue Azure Posted May 24, 2013 Share Posted May 24, 2013 The original GALAGA game was great and our recent improvements even better. As Perry says we have the SL. We also have the DA. NTSC GALAGA DISASSEMBLY GalagaDisassembly7.rtf NTSC ORIGINAL BINARY GALAGA_NTSC_B471.bin To me, it's T4T time (TIME FOR TEPPERWARE). Sure there's a lot of things we can do to the game - most of my ideas are exotic and have nothing to do with the original game. So we won't talk about that right now. Fans have been talking about a Fast Fire feature. I've been looking at that and still don't have the answer. But we can find the code where the firebutton is input (INPT4) and when the missile firing sound is made at the other end of the code. The delay appeared to be MISTIMER (missile timer), but I zeroed out those entries and the delay is still there. If you're tired of hitting the fire button, change $8BA2 from $30$EF to $EA$EA, and the game will shoot everything in sight - no fire button is necessary. If we jumper $8BA4 (GOFIRE) to $8C4F (GOFIRE2) you can hear the shot fired as fast as you hit the fire button. But the game doesn't work (yet). TEST BIN (FAILS) GALAGA_TEST.bin Here's the code of interest. I'm sure someone can figure this out faster than me. GALAGA_MISTIMER.rtf GL2A ///BLUEMAN/// Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted May 24, 2013 Share Posted May 24, 2013 The original GALAGA game was great and our recent improvements even better. As Perry says we have the SL. We also have the DA. Do all engineers take a "speak in acronym, not english" course in school? What is "DA" and what is "SL"? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted May 24, 2013 Share Posted May 24, 2013 But.. but... PMP... I wanted to see GORF first... and then Phoenix... *cry* lol - thanks - that reminds me, I need to try to figure out Gorf's source code for Gorf... He did too good of a job to let it go to waste. 1 Quote Link to comment Share on other sites More sharing options...
HammR25 Posted May 24, 2013 Share Posted May 24, 2013 Do all engineers take a "speak in acronym, not english" course in school? What is "DA" and what is "SL"? LOL OMG acronyms *smh* source list and disassembly? People call me a DA quite a bit online but that's probably not the same thing. 1 Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted May 24, 2013 Share Posted May 24, 2013 I think Atari dropped the ball on Galaga 7800 - that's what I think. The first 10 levels are a bunch of crap - the timing is all wrong. After that when the game speeds up it's much better. Quote Link to comment Share on other sites More sharing options...
Jaynz Posted May 24, 2013 Share Posted May 24, 2013 lol - thanks - that reminds me, I need to try to figure out Gorf's source code for Gorf... He did too good of a job to let it go to waste. Absolutely. It actually may be a good thing to parse out the Galaxian code and make a full version of Galaxian itself first - then use THAT as a building-stone for Gorf, Phoenix, and Galaga (Arcade).. and Gaplus, natch. Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted May 26, 2013 Share Posted May 26, 2013 To me, "DA" is "Dual Audio", and disassembly is "DASM". Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted May 26, 2013 Share Posted May 26, 2013 (edited) What about "Galaga 88"? Edited May 26, 2013 by Stun Runner 87 1 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted May 26, 2013 Share Posted May 26, 2013 I want to say that Galaga 88 is going to be even beyond the capabilities of the XM in all its glory (it's very color-intensive, and uses a LOT of background graphics) -- but I just saw Super Mario Bros. on the Atari 2600, so... Quote Link to comment Share on other sites More sharing options...
LidLikesIntellivision Posted May 26, 2013 Share Posted May 26, 2013 We're going to play Galaga for two weeks in the 7800 HSC. Starting on Monday, 26th. Quote Link to comment Share on other sites More sharing options...
R.O.T.S Posted June 6, 2013 Share Posted June 6, 2013 I find it sort of average,I have always preferred Galaxians to Galaga as a game even in the arcade but that aside the 7800 Galaga is playable and I have no need to repeat what other people have said about the game speed. Quote Link to comment Share on other sites More sharing options...
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