Otto1980 Posted June 28, 2013 Share Posted June 28, 2013 Hi everyone, what do you think about starting a little online workshop on Jag Coding? would be epic to do a little series ! for example Lessons: - The startup / VideoSetup - managing the objectlists .. branching... refreshing and fixing - mapping tasks on the Processors and managing Bus etc - Coding itselfe 68k - Coding GPU - Blitter ... and and all live streamed and moderated by some experienced Coders (rebootguys? typo? etc?) possibility to ask questions during the lessons by the members finally recorded and uploaded (youtube e.g.) for all who missed it or want to review an action like this would me personally help starting the jag coding career rapidly and im sure also some others too who would be interested? any ideas for meetingsoftware and ways to find siutable appontmens for this lessons?? give your feedback greetings !!!! Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 28, 2013 Share Posted June 28, 2013 I'd be interested if it were C oriented. Setting up the toolchain. Compiling your first "hello world". Integrating sound and graphics libraries, etc.. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 28, 2013 Share Posted June 28, 2013 All that stuff and more is already out there, and this would be the perfect forum to ask any questions you might have. No need to reinvent the wheel, that's been a common problem with the Jaguar 2 Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted June 29, 2013 Author Share Posted June 29, 2013 naja.. out ther for sure but why everyone must read and try it, thats what is reinvent the wheel. dont forget: the lowlevelcoding skills of todays coders getting less year by year the devenvironment is still not the best.. (skunk is a big progress but its still taking hours and hours just to test and learn things, because debugging is not really confortable imho) a topic for each question in this forum, hm that would be much much text i think some of the coders here have experience with performance, the bugs.. etc etc showing in some lessons would be much more efficient. There is not only one "multimedia" lesson in the www and we have 2013 !?! be the columbus of the jaguar and show new lands really noone interested?? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 29, 2013 Share Posted June 29, 2013 I'm interested! I just wont understand it if it's assembly only Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 29, 2013 Share Posted June 29, 2013 (edited) Sure you would, its not that hard ;; Convert a bitmap to Jag Format: lea bmp_shipmask,a0 lea _trashram,a1 bsr RAPTOR_GFXConvert ;; Joypad stuffs tst.w dpad_b ; was B pressed? bne b_was_pressed ; brach if it was ;; Print some text lea some_text,a0 ; where the text is move.l #260,d0 ; x-position move.l #28,d1 ; y-position bsr RAPTOR_print8x8 ;; Set up an object (in this case, a backdrop) ; backdrop dc.l 1 ; (REPEAT COUNTER) ; Create this many objects of this type (or 1 for a single object) dc.l is_active ; sprite_active ; sprite active flag dc.w 48,0 ; sprite_x ; 16.16 x value to position at dc.w 20,0 ; sprite_y ; 16.16 y value to position at dc.w 0,0 ; sprite_xadd ; 16.16 x addition for sprite movement dc.w 0,0 ; sprite_yadd ; 16.16 y addition for sprite movement dc.l 256 ; sprite_width ; width of sprite (in pixels) dc.l 240 ; sprite_height ; height of sprite (in pixels) dc.l is_normal ; sprite_flip ; flag for mirroring data left<>right dc.l 0 ; sprite_coffx ; x offset from center for collision box center dc.l 0 ; sprite_coffy ; y offset from center for collision box center dc.l 0 ; sprite_hbox ; width of collision box dc.l 0 ; sprite_vbox ; height of collision box dc.l bmp_back ; sprite_gfxbase ; start of bitmap data dc.l 4 ; (BIT DEPTH) ; bitmap depth (1/2/4/8/16/24) dc.l is_RGB ; (CRY/RGB) ; bitmap GFX type dc.l is_opaque ; (TRANSPARENCY) ; bitmap TRANS flag dc.l 256*240/2 ; sprite_framesz ; size per frame in bytes of sprite data dc.l 256/2 ; sprite_bytewid ; width in bytes of one line of sprite data dc.l 0 ; sprite_animspd ; frame delay between animation changes dc.l 0 ; sprite_maxframe ; number of frames in animation chain dc.l ani_rept ; sprite_animloop ; repeat or play once dc.l edge_wrap ; sprite_wrap ; wrap on screen exit, or remove dc.l spr_inf ; sprite_timer ; frames sprite is active for (or spr_inf) dc.l spr_linear ; sprite_track ; use 16.16 xadd/yadd or point to 16.16 x/y table dc.l 0 ; sprite_tracktop ; pointer to loop point in track table (if used) dc.l spr_unscale ; sprite_scaled ; flag for scaleable object dc.l %00100000 ; sprite_scale_x ; x scale factor (if scaled) dc.l %00100000 ; sprite_scale_y ; y scale factor (if scaled) dc.l -1 ; sprite_was_hit ; initially flagged as not hit dc.l CLUT_BACK ; sprite_CLUT ; no_CLUT (8/16/24 bit) or CLUT (1/2/4 bit) dc.l cant_hit ; sprite_colchk ; if sprite can collide with another dc.l cd_remove ; sprite_remhit ; flag to remove (or keep) on collision dc.l single ; sprite_bboxlink ; single for normal bounding box, else pointer to table dc.l 1 ; sprite_hitpoint ; Hitpoints before death dc.l 2 ; sprite_damage ; Hitpoints deducted from target dc.l 256/2 ; sprite_gwidth ; GFX width (of data) ;; Make the backdrop scroll automagically lea backdrop_data,a0 move.l #$00010000,sprite_xadd(a0) See, it's all easy - you should give it a go and overcome your fears! Edited June 29, 2013 by CyranoJ 6 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 29, 2013 Share Posted June 29, 2013 I think I could dig that if the mnemonics were more descriptive/longer. Seriously, why say NOP when you mean No Operation? I think the combination of macros to fake higher level constructs and more descriptive commands would make people switch. it's too bad NESHLA was abandoned. THANK YOU for showing that bit o code to me Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 29, 2013 Share Posted June 29, 2013 (edited) Seriously, why say NOP when you mean No Operation? On early systems you assembled on the target machine itself, directly to ram - which was at a premium. Fitting the assembler, the source and the target binary all into memory at once. NOP is 3 bytes No Operation is 12 bytes THANK YOU for showing that bit o code to me You are welcome. Also, you can set aliases for the commands and call them what you want. You can even set aliases for the registers Edited June 29, 2013 by CyranoJ 2 Quote Link to comment Share on other sites More sharing options...
Clay Posted June 29, 2013 Share Posted June 29, 2013 What are the hardware requirements for this? Not sure I am up to this, but sure sounds interesting. Something like this could make a great DVD set. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 29, 2013 Share Posted June 29, 2013 Probably just Virtual Jaguar and the ability and willingness to use your brain a bit. Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted June 29, 2013 Author Share Posted June 29, 2013 (edited) sorry CyranoJ, you make it a little very easy for you you absolutly underestimate the weaknes of nowadays coders... usually noone has asm or lowlevel skills (not everyone got Atari ST/Falcon coding skills) and with examples like this you dont help them getting into it... maybe you make them quitting it you showed some code here... but this are only call some subroutines, move some numbers/adresses to some registers, declaration of some words lwords etc (you might need it for your prog) without your library and routines, without a good startup, without a fast solide objectlist this does exactly nothing except endless errors also it is 100% 68k asm please go back to our topic... the idea of a coding workshop specialised to the Jaguar any experienced coders around that would take a seat for such lessons? Edited June 29, 2013 by Otto1980 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 29, 2013 Share Posted June 29, 2013 sorry CyranoJ, you make it a little very easy for you you absolutly underestimate the weaknes of nowadays coders... usually noone has asm or lowlevel skills (not everyone got Atari ST/Falcon coding skills) and with examples like this you dont help them getting into it... maybe you make them quitting it I'm sure the internet would be a much richer place with no examples at all. Usually the people who quit at such an early stage are the ones without the conviction to complete a project anyway. you showed some code here...but this are only call some subroutines, move some numbers/adresses to some registers, declaration of some words lwords etc (you might need it for your prog) without your library and routines, without a good startup, without a fast solide objectlist this does exactly nothing except endless errors also it is 100% 68k asm It was intended to show how simple some things are, not write an entire program for you to type in. RAPTOR will be available in time. As for 'good startup' and 'objectlist' I've released many examples (The full sourcecode to Beebris and Downfall to name just two) - as have many other people. It's not like anyone needs to write this stuff from scratch, or even understand how it works. It's 100% asm because THATS WHAT THE MACHINE IS DESIGNED TO BE CODED IN, and, as I said above, if you look into it it isn't as hard and scary as people think. please go back to our topic... the idea of a coding workshop specialised to the Jaguar I thought discussing code snippets and posting some examples was exactly what the topic was. My mistake, sorry. I guess I'll help people who ask me, but I absolutely refuse to help people who won't help themselves. any experienced coders around that would take a seat for such lessons? Well, you have one less in this thread now. 1 Quote Link to comment Share on other sites More sharing options...
Orion_ Posted June 29, 2013 Share Posted June 29, 2013 (edited) The removers already provided since 4 years a complete easy to use C library for making games on jaguar, here you go: http://removers.free...oad.php?lang=en Now, if you don't have the basic curiosity skills and motivation to dig into this to make it work, that's another problem. nothing is achieved just by speaking of it, you have to take hours of work to achieve it. Edited June 29, 2013 by Orion_ 4 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted June 29, 2013 Share Posted June 29, 2013 Making Jaguar games is something people do a few hours here and there in a week, maybe not even totalling a whole day in a month. Look at Linko, he gets maybe 1 or 2 hours a month to work on his own stuff. You are not going to get these people to give up that time to become online help and assistance. Do what everyone else who currently make Jaguar games does - read, learn, try your best and when you get stuck, ask specific questions in public forums or the irc channels where these crazy kids hang out... that kind of effort people can respect... that kind of help request can be handled "in work hours" :-) Sitting back and demanding TEACH ME ALL INFOZ NAO isn't going to warm anyone to a cause. 5 Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted June 29, 2013 Author Share Posted June 29, 2013 okay okay.. looks like you all dont want to.. i tried to start something its not sitting back and ask for teaching.. its a idea to bring all the docs from "stonetablets" to multimedia .. this is where you can see pictures in motion and have sound sorry for asking... take my libs and read pdfs... thats how jagcoders have to start... i feel like some of you dont want other coders ????? greetings.. have fun coding on Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted June 29, 2013 Share Posted June 29, 2013 People wouldn't release their code, wouldn't create libraries and put them out if they didn't want others to join in. Jagware is all about making that happen. But you can't expect people to give up their time to do the things you suggest, it's just not reasonable. Quote Link to comment Share on other sites More sharing options...
Otto1980 Posted June 29, 2013 Author Share Posted June 29, 2013 jajaja.. okay okay... i want nobodys time.. or command something just tought "maybe" it would be interesting and helpfull if expirienced coders giving some comments statements help moderation etc on something like this and by the way ... what is 1 hour participating a conference (at an prev agreed point of time) for the hobby/Jaguar but hard to understand why to doom the idea and avoiding it 100% sure it would be a benefit on the Jags homebrew Quote Link to comment Share on other sites More sharing options...
averybluemonkey Posted June 29, 2013 Share Posted June 29, 2013 (edited) sorry CyranoJ, you make it a little very easy for you you absolutly underestimate the weaknes of nowadays coders... usually noone has asm or lowlevel skills (not everyone got Atari ST/Falcon coding skills) Pretty much every coder coming out of University courses these days has done assembler work, usually for the ARM instruction set. You can find books on 68k assembler on Amazon for as little as 1 penny if you want a more comprehensive overview of that chip. The Jaguar reference PDF is also freely available. Edited June 29, 2013 by averybluemonkey Quote Link to comment Share on other sites More sharing options...
Orion_ Posted June 29, 2013 Share Posted June 29, 2013 take my libs and read pdfs... thats how jagcoders have to start... This IS the job of every coder in the world, this is actually what a coder school teach you, they will teach you to learn by yourself. A real coder will always figure something out on his own, by reading docs, and coding and trying, not by someone taking his hand .. 2 Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted June 29, 2013 Share Posted June 29, 2013 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 29, 2013 Share Posted June 29, 2013 I hope I didn't come off as being too negative or unwilling to learn. I'd definitely check out any new tutorials or YouTube videos. It's just going to be a challenge unless it's framed in higher level constructs. When I grew up BASIC was king. My expectations were computer languages would get more flexible and relaxed. Computers would get faster and thus negate the speed argument for assembly and C use. All that came to fruition. CyranoJs code was designed such to make it clear assembly can be functional and understandable. A beginner needs to be rewarded by results. This IS the job of every coder in the world, this is actually what a coder school teach you, they will teach you to learn by yourself. A real coder will always figure something out on his own, by reading docs, and coding and trying, not by someone taking his hand .. I'd have to disagree with some points. A real coder finishes projects. If the community is good he gets support through the initial steps of understanding the language. This does involve oversimplifying and designing tutorials to reward with results. AFTER that he experiments endlessly by himself to create his art. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted June 30, 2013 Share Posted June 30, 2013 On no! There's a spider attacking that book! 5 Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted June 30, 2013 Share Posted June 30, 2013 Ohh, so that book only teaches you how to code the game Centipede! What if I want to code Asteroids? 3 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted June 30, 2013 Share Posted June 30, 2013 Got you covered: 6 Quote Link to comment Share on other sites More sharing options...
JagChris Posted June 30, 2013 Share Posted June 30, 2013 LOL! Quote Link to comment Share on other sites More sharing options...
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