+atari2600land Posted April 16, 2018 Author Share Posted April 16, 2018 Yes, I plan to keep in the unlimited lives aspect. Not many games let you have an infinite amount of tries to complete it. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted April 19, 2018 Author Share Posted April 19, 2018 New level, level #31. In case you're wondering how many rooms I plan to put in the game, I don't know. As much as it will let me. I'm aiming for at least 50, so it will take a while before even that to happen. castle32.bin 2 Quote Link to comment Share on other sites More sharing options...
StanJr Posted April 26, 2018 Share Posted April 26, 2018 I think you've really got something here. This is very challenging and a lot of fun. Some notes: You've got some interesting enemy movement variations. I think you should showcase them sooner than level 11. After 5-6 levels of the same enemy movement, I just assumed they would move vertically the entire game. I think if you mixed it up a little bit more in the early levels, players would be excited to see what kinds of enemies/challenges are coming next. This maybe as simple as switching some earlier levels for some later ones. Level 20: The gap between the enemies is a bit narrow and leads to some cheap pixel deaths making a challenging level annoying. Level 31: I died a lot because the player wraps the screen before he fully leaves the left edge. This would run me right into an enemy or off the right ledge before I had a chance to get in the door. I also have a note about level 26, but I forgot it. I'll give it another go through soon and see if I can remember it. If it's the one with the diagonally moving enemies, it is a BEAST. Have you considered a "tries" counter in lieu of score. That way you can see how many tries it took to escape the castle. Great game, keep up the good work! 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 1, 2018 Author Share Posted May 1, 2018 Thanks for the kind words and comments. I'll go back to work on this soon and work on the stuff you mentioned. Quote Link to comment Share on other sites More sharing options...
Stephbmx Posted May 1, 2018 Share Posted May 1, 2018 (edited) Hi, I just tried your game. In the first levels I thought: damn that game is too difficult for me! But it's so addictive that I continued to play and after a few levels it was better, even if some are really challenging! (the timing for room 31 is so tight!) Keep on that way, it's a really fun, challenging and addictive game in my opinion! And by the way I agree with StanJr's idea of tries counter, really good idea! Hope my post makes sense, english is not my first language. Edited May 1, 2018 by Stephbmx Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 1, 2018 Author Share Posted May 1, 2018 I added a tries counter. I also fiddled with some rooms and fixed a few bugs with some of them. castle34.bin 3 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 28, 2018 Author Share Posted May 28, 2018 Added a room #32. castle35.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 28, 2018 Author Share Posted May 28, 2018 (edited) I think I finally made it so Bob can reach the ends of the walls. Before, you may have noticed that he kept ramming himself in an invisible wall right near the front of the wall. Let me know if you see any bugs. Also, a playfield doodling program that converts playfield to data I would really find valuable. I used to know where one is but it disappeared. castle36.bin Edited May 29, 2018 by atari2600land 1 Quote Link to comment Share on other sites More sharing options...
fluxit Posted May 29, 2018 Share Posted May 29, 2018 Unless I'm missing something, the timing on level 25 is really close. It made me angry. It has bested me for now. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 29, 2018 Author Share Posted May 29, 2018 Yeah, I have trouble with it too. Perhaps I should change it? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 29, 2018 Author Share Posted May 29, 2018 Changed level 25. It now looks like this: If you press Up+fire on the title screen, you start on that level. castle37.bin Quote Link to comment Share on other sites More sharing options...
fluxit Posted May 30, 2018 Share Posted May 30, 2018 Level 25 was enjoyable, but it's definitely much easier now FWIW. Wow, that level 32. I wouldn't change it, it keeps me coming back and it isn't infuriating, but it'll take some tries. Being able to reach the walls makes a difference on that one, maybe after some coffee I can manage it. This is a really fun game. Even after you've figured out the levels, they still offer some challenge on the next play through. Quote Link to comment Share on other sites More sharing options...
Stephbmx Posted May 31, 2018 Share Posted May 31, 2018 I'm a bit frustrated that you changed the level 25, it was so much fun and challenging, now it's just too easy imho. Level 32 is great Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted May 31, 2018 Author Share Posted May 31, 2018 OK, I'll change it back to where it was before. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 20, 2018 Author Share Posted June 20, 2018 Added a level 33. Changed level 32 because I thought it was too hard, so I reduced the columns of bats to just 2. castle38.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 20, 2018 Author Share Posted September 20, 2018 Decided to continue work on this due to it being mentioned in the Halloween 2600 homebrew thread. Added a new level. Remember, pressing Up+Fire at the title screen warps you to the newest level. (for testing purposes.) castle39.bin 4 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 20, 2018 Share Posted September 20, 2018 The new level is tough, but I did eventually beat it. Thanks for the update! Quote Link to comment Share on other sites More sharing options...
fluxit Posted September 21, 2018 Share Posted September 21, 2018 That last move to the door feels like completing a magic trick. Nice. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 22, 2018 Author Share Posted September 22, 2018 Added a level 35. Also fixed the bug pertaining to the guy not showing up immediately at the title screen. castle40.bin 1 Quote Link to comment Share on other sites More sharing options...
Stephbmx Posted September 23, 2018 Share Posted September 23, 2018 (edited) Thanks for the new levels, they are really cool! I think level 32 is a bit too easy now, but again that's my opinion! Can't wait for new levels! Edited September 23, 2018 by Stephbmx Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 23, 2018 Share Posted September 23, 2018 How many rooms are you aiming for before calling it done? Or are you still undecided? Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 23, 2018 Author Share Posted September 23, 2018 (edited) I'm going to keep adding rooms until I am out of space. Edited September 23, 2018 by atari2600land 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 1, 2018 Author Share Posted October 1, 2018 Level 36 has been added. I also moved some stuff around and freed up some space in bank 1. I saved about 100 bytes so instead of about 100 bytes left I now have 210 bytes. This took a lot of work, about a few hours. castle41.bin 2 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 2, 2018 Author Share Posted October 2, 2018 Made a looping title screen song. What do you think? castle41a.bin 1 Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 2, 2018 Author Share Posted October 2, 2018 Made room 36 harder and added a room 37. castle42.bin 1 Quote Link to comment Share on other sites More sharing options...
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