+Karl G Posted October 2, 2018 Share Posted October 2, 2018 I like the title music. Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4125690 Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 5, 2018 Share Posted October 5, 2018 (edited) Heya atari2600land, we'll be featuring Castle of Doom on today's ZeroPage Homebrew livestream on Twitch at 2PM PT/5PM ET! Really looking forward to seeing how far we'll be able to get in the game. :-) Twitch Stream: https://www.twitch.tv/zeropagehomebrew/Other Games Today:- Kuru Kuru Tsuchinoko (WIP) by mojofltr- Simple Horizontal Shooter (WIP) by Random Terrain- Lost Cat (WIP) by Jared Gray West EDIT: Here's the YouTube archive video of the live broadcast! We managed to finish EVERY level and it wasn't easy, that's for sure. Great game atari2600land! :-) Edited October 29, 2018 by cimmerian Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4127850 Share on other sites More sharing options...
+atari2600land Posted October 8, 2018 Author Share Posted October 8, 2018 Added level 38. I have 1,005 bytes left in bank 2. I am hoping to have 50 rooms total plus an ending, but I don't know yet. castle43.bin 4 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4129661 Share on other sites More sharing options...
+atari2600land Posted October 18, 2018 Author Share Posted October 18, 2018 I added a new level but it may be too hard. You tell me. castle44.bin 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4135976 Share on other sites More sharing options...
+atari2600land Posted October 27, 2018 Author Share Posted October 27, 2018 (edited) Added room #40. I have ten more rooms to design perhaps. I have 942 bytes left in bank 2. castle45.bin Edited October 27, 2018 by atari2600land 2 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4143915 Share on other sites More sharing options...
+Lewis2907 Posted October 31, 2018 Share Posted October 31, 2018 Do you think you are going to make it 50 levels as planned? Nice game hard at times. Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4146619 Share on other sites More sharing options...
+atari2600land Posted November 1, 2018 Author Share Posted November 1, 2018 Do you think you are going to make it 50 levels as planned? I'm not sure. Right now I have 924 bytes in bank 2. I don't know if I have space for 9 rooms there. I added a new room, room #41. These are getting really harder, and I'm the one making the game! castle46.bin 2 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4147716 Share on other sites More sharing options...
+Lewis2907 Posted November 1, 2018 Share Posted November 1, 2018 I understand ?. Great game hopefully you will make it to the to rooms. Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4147836 Share on other sites More sharing options...
+atari2600land Posted November 26, 2018 Author Share Posted November 26, 2018 I thought to myself when creating this stage "Since the bats go up and down, why not just make the bats be spikes instead?" Hours of crazy progamming ensued, and Room 42 is the result. I had to figure out where to put the spike ends sprite in the game (right after the walking sprites) since it depends on the pointer0. And so anyway, here. I've also put in the code in case you want to know how the spikes were done, but be warned: The code is abut 1,500 lines for the whole game. castle47.bas castle47.bas.bin 3 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4164372 Share on other sites More sharing options...
+atari2600land Posted November 26, 2018 Author Share Posted November 26, 2018 Room #43 is back to being bats again. I also put the game info on the title screen after you try or reset the game. castle48.bin Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4164694 Share on other sites More sharing options...
OldSlabSides Posted December 4, 2018 Share Posted December 4, 2018 Looks great! Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4169940 Share on other sites More sharing options...
+atari2600land Posted December 19, 2018 Author Share Posted December 19, 2018 Added a 44th level and a level selection thing. Press the game select switch for the level counter to increase. Also, the huge knives may be in jeopardy of being replaced by bats. I found that adding new playfield data moves around the pointer for the knife data. Something that I need to check often when adding a new level from now on. Which is why I put the level selection thing in. castle50.bin 2 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4180108 Share on other sites More sharing options...
+atari2600land Posted December 19, 2018 Author Share Posted December 19, 2018 The knives had to be replaced with bats. It was very sad to see the knives go, but I had no other alternative. Anyway, I added a 45th level as well. castle51.bin 2 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4180553 Share on other sites More sharing options...
+atari2600land Posted December 20, 2018 Author Share Posted December 20, 2018 Playing the game on real hardware. What really got me was level 36. I deemed it impossible, so I changed it to be a little easier. I also added a new level here. I got confused and thought level 45 was level 44 for some reason. I changed it and now it has 46 levels. castle53.bin 4 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4180694 Share on other sites More sharing options...
+atari2600land Posted December 21, 2018 Author Share Posted December 21, 2018 One minute I had 440 bytes left in bank 2. All I did was change the data in an already made playfield data block and I have 220 bytes left! So I guess the game will have 47 rooms. I need to put in an ending. castle54.bin 3 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4181268 Share on other sites More sharing options...
+Karl G Posted December 22, 2018 Share Posted December 22, 2018 Hmm I'm guessing that the playfield data is aligned with page boundaries, and your data exceeded a page boundary. Anyway it will be cool to see this one finished. Any plans for a cart? 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4182335 Share on other sites More sharing options...
Stephbmx Posted December 26, 2018 Share Posted December 26, 2018 new rooms are great! I think it's a good thing you made room 36 easier, it was crazy hard! It took me about 50 tries to pass it Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4184297 Share on other sites More sharing options...
+atari2600land Posted September 8, 2020 Author Share Posted September 8, 2020 It's back. The game will have 63 levels. I have 10 levels left to design. I made this one last night. 8 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4627782 Share on other sites More sharing options...
Arenafoot Posted September 9, 2020 Share Posted September 9, 2020 6 hours ago, atari2600land said: It's back. The game will have 63 levels. I have 10 levels left to design. I made this one last night. Awesome!!! Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4628020 Share on other sites More sharing options...
+atari2600land Posted September 10, 2020 Author Share Posted September 10, 2020 Spent a ton of time optimizing the code so it runs better. Before, it had instances of scanline reading 263 (yes, even in bB games can do that!) but now it doesn't. We'll see how long that holds up. 4 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4628924 Share on other sites More sharing options...
Stephbmx Posted September 27, 2020 Share Posted September 27, 2020 Hi, really cool to see you back on this project! 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4641249 Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 29, 2020 Share Posted October 29, 2020 (edited) ZeroPage Homebrew's HALLOWEEN HOMEBREW SPECIAL has arrived and we'll be playing Castle of Doom on tomorrow's (Fri Oct 30) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! We have a huge number of SPOOKY hacks and homebrews tomorrow including TWO Exclusive Halloween Hacks just for the show! Make sure you dress up in your scariest costumes and have your candy at hand! Who knows what will happen if you don't ?!?! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Pumpkin Muncher (2020 Exclusive Final Release | Hack of Fast Food) by Brad McFeggan & Scott Dayton (@neotokeo2001) Halloweenvaders (2020 Exclusive Final Release | Hack of Space Invaders) by Víctor Parada (@vitoco) Bone Bros (2020 | Hack of Mario Bros.) by James Catalano (Jamcat Reloaded) and updated by Scott Dayton (@neotokeo2001) Spiderz (2020 | Hack of Crackpots) by Peter Steriotis aka Otis P. Driftwood from RepentlessVG Ghost Manor (1983) by Xonox Helloween (2003 | Hack of Pitfall) by @Raccoon Lad Nitemare Pinball (2003 | Hack of Pinball) by Scott Dayton (@neotokeo2001) Pumpkinhead (2003 | Hack of Frankenstein's Monster) by Scott Dayton (@neotokeo2001) Nitemare (2003 | Hack of Megamania) by Scott Dayton (@neotokeo2001) Castle of Doom (2020 Exclusive WIP Update) by Chris Read (@atari2600land) (SET VIDEO TO 1080P60 FOR FULL QUALITY) UPDATE!! We have just secured the new EXCLUSIVE UNRELEASED 2020 WIP VERSION of Castle of Doom for the Halloween Homebrew Special stream tomorrow! Now with 57 levels!!! Thank you atari2600land! Edited November 1, 2020 by ZeroPage Homebrew 2 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4665783 Share on other sites More sharing options...
+D Train Posted October 30, 2020 Share Posted October 30, 2020 57 minutes ago, ZeroPage Homebrew said: for some reason, I think that all of people on this screen should be labeled with the names of your favorite subscribers... 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4665820 Share on other sites More sharing options...
+ZeroPage Homebrew Posted October 30, 2020 Share Posted October 30, 2020 1 hour ago, D Train said: for some reason, I think that all of people on this screen should be labeled with the names of your favorite subscribers... Hahah, missed opportunity! Those characters are actually all the graphics from the games tomorrow, at least one from each. - James 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4665878 Share on other sites More sharing options...
+atari2600land Posted November 9, 2020 Author Share Posted November 9, 2020 Inspired from the Robot Zed music thread, I took a stab at creating a new title screen song. What do you think? castleofdoomtitlescreenmusic.bin 1 Quote Link to comment https://forums.atariage.com/topic/216203-castle-of-doom/page/4/#findComment-4672991 Share on other sites More sharing options...
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