adamchevy Posted October 21, 2013 Share Posted October 21, 2013 Sadly this is not a Pre-order for GTA 2600. Has anyone ever thought of making this game for the 2600 as a tribute? Just thought I would throw out a programming idea. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 21, 2013 Share Posted October 21, 2013 Yes. The title of my game is: Grand Thievery Adventure: Chalice City Starring Blocky Vermicelli Here's a scene where Blocky gets kicked out of the strip club without his clothes! 4 Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 21, 2013 Author Share Posted October 21, 2013 Nice! No doubt the name blocky vermicelli is a pun on tommy vercetti. Did this game really get released? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 21, 2013 Share Posted October 21, 2013 Nice! No doubt the name blocky vermicelli is a pun on tommy vercetti. Did this game really get released? Actually, you'll have to forgive me. I was just pulling your leg. That was a scene from Dead of Knight. It's a movie game based on the horror flick of the same name: http://www.deadofknight.com/ Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 21, 2013 Author Share Posted October 21, 2013 No problem. I assume this topic has probably been brought up before. Maybe I should make this my first programming challenge. Batari Basic looks pretty interesting. It certainly would give me a reason to learn. I'm thinking about starting with assembly language before I go the batari basic route, but I'm not sure what the best way to begin programming for the 2600 is. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 21, 2013 Share Posted October 21, 2013 No problem. I assume this topic has probably been brought up before. Maybe I should make this my first programming challenge. Batari Basic looks pretty interesting. It certainly would give me a reason to learn. I'm thinking about starting with assembly language before I go the batari basic route, but I'm not sure what the best way to begin programming for the 2600 is. If you are smart, use assembly language. If your IQ is fairly low, use batari Basic. 1 Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 21, 2013 Author Share Posted October 21, 2013 Thanks for the links, I think I'll go with assembly first and test my IQ. Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 21, 2013 Author Share Posted October 21, 2013 Ofcourse I could have called myself stupid. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 21, 2013 Share Posted October 21, 2013 You have a background in assembly? Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 21, 2013 Author Share Posted October 21, 2013 I wish! I started programming in high school with c++, and continued using it in college. But it's been a few years, so programming in any language is going to be a learning experience. I noticed princess rescue was made with batari. Thats a pretty impressive game. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted October 22, 2013 Share Posted October 22, 2013 To answer your original question, yes. Atarius Maximus has an early work in progress available on his website. It's also posted here on the forums somewhere. It uses bB and showed promise, so hopefully it will get a little more attention once his Jungle Adventure (an incredible looking work in progress) is finished. Quote Link to comment Share on other sites More sharing options...
raindog Posted October 22, 2013 Share Posted October 22, 2013 Grand Thievery Adventure: Chalice City Starring Blocky Vermicelli I got pretty confused when I googled that title. Are you also Moon Goon? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 22, 2013 Share Posted October 22, 2013 I got pretty confused when I googled that title. Are you also Moon Goon? You probably found my idea for a compo entry on TIGSource. I changed my competition entry at least twice and ended up making a Super Pitfall de-make. I'm not sure where the source code is for Chalice City (was a PC game). http://forums.tigsource.com/index.php?topic=2398.0 batari BASIC is an excellent platform to rapidly bring your game ideas to life. It also eases you in to the concept of kernels and cycle counting. Quote Link to comment Share on other sites More sharing options...
YANDMAN Posted October 22, 2013 Share Posted October 22, 2013 Actually, you'll have to forgive me. I was just pulling your leg. That was a scene from Dead of Knight. It's a movie game based on the horror flick of the same name: http://www.deadofknight.com/ Was this game released? It looks really cool Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted October 22, 2013 Share Posted October 22, 2013 You could do a hack of one of the swordquest titles to get that "sandbox" and "rampage" style gameplay. Just replace swords with guns and enemies with gangstas and hookers... 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 22, 2013 Share Posted October 22, 2013 Was this game released? It looks really cool Thanks! It's pre-release. The game is done. There are plans floating around including having it be a pack-in with the actual movie Dead of Knight. Albert demoed it at the PRGE: http://atariage.com/forums/topic/210204-any-homebrew-programmers-for-hire/page-2?do=findComment&comment=2843052 This is also a batari BASIC made title. I hope adamchevy gets the message that bB can make free world/open map games. Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 22, 2013 Author Share Posted October 22, 2013 Got your message. I think I'm going to start with batari and insert some assembler as I learn it. I would like to get started making programs ASAP. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 22, 2013 Share Posted October 22, 2013 Feel free to riff off of my Adventure/GTA mash up idea. You only get two sprites so may as well use them for cars and pedestrians and have the ball be Blocky Vermicelli Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted October 23, 2013 Share Posted October 23, 2013 Just re-posting because my previous post, where I answered the initial question, appears to have been completely overlooked. ...and since we all know that no one bothers to even read the last post of a topic, let alone several posts up, I'm afraid my plug for Atarius Maximus' game will garner exactly zero attention. Check out the link to his site and scroll down until you find "Grand Theft Atari". It looked promising. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 23, 2013 Share Posted October 23, 2013 Atarius Maximus' game When I click on that link, I get this warning message: Reported Attack Page! This web page at www.bjars.com has been reported as an attack page and has been blocked based on your security preferences. Attack pages try to install programs that steal private information, use your computer to attack others, or damage your system. Some attack pages intentionally distribute harmful software, but many are compromised without the knowledge or permission of their owners. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 23, 2013 Share Posted October 23, 2013 (edited) When I click on that link, I get this warning message: There is also an option to ignore the warning. Sites often get erroneously flagged when an advertiser embeds something from another "attack site" into the web page. Here's a direct download to the file: http://www.bjars.com/original/gta.bin Basically, you hit pedestrians with your car to increase the body count. Edited October 23, 2013 by stardust4ever Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 23, 2013 Share Posted October 23, 2013 Just re-posting because my previous post, where I answered the initial question, appears to have been completely overlooked. ...and since we all know that no one bothers to even read the last post of a topic, let alone several posts up, I'm afraid my plug for Atarius Maximus' game will garner exactly zero attention. Check out the link to his site and scroll down until you find "Grand Theft Atari". It looked promising. You stated something factual and relevant in your first post. Sometimes a post isn't getting ignored: it just speaks for itself so well no one can dog it or praise it without being redundant and uninformative. I was hoping to get the O.P. interested in making games. We need more creative people making new experiences.. er, even if we're trying to regurgitate GTA on a platform ill suited towards it Quote Link to comment Share on other sites More sharing options...
adamchevy Posted October 24, 2013 Author Share Posted October 24, 2013 I have given some thought about your post about the 2600 being a bad platform for GTA and I agree. I read another post about having solid documentation and some planning before just throwing out programming ideas. I clearly am a newbie and need to learn to program for the 2600 and learn its capabilities before throwing out an idea. I am sincerely interested in programming for the 2600 and I am sure I will have questions along the way. I apologize for just throwing out an idea without proper knowledge of the platform. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 24, 2013 Share Posted October 24, 2013 I have given some thought about your post about the 2600 being a bad platform for GTA and I agree. I read another post about having solid documentation and some planning before just throwing out programming ideas. I clearly am a newbie and need to learn to program for the 2600 and learn its capabilities before throwing out an idea. I am sincerely interested in programming for the 2600 and I am sure I will have questions along the way. I apologize for just throwing out an idea without proper knowledge of the platform. No apologies needed, mate! If I didn't love the constraints of the 2600 I'd be making big bucks a dollar at a time on iOS or Android The fascinating thing about programming the 2600 is that it forces you to come up with novel ideas and solutions. Many times you base a whole game off of such fare. Cramming a PS2 game into a machine without a frame buffer is fine too Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted October 24, 2013 Share Posted October 24, 2013 Top down display style would work. That's essentially what retro City Rampage did (giant GTA clone), which started out as an NES homebrew before being ported to PSN, Xbox Live Arcade, and Wiiware. The roads could easily be composed of playfield sprites, and the car could shoot missiles at pedestrians, or just run them over. With two missiles and a ball, there's support for up to three bullets onscreen without flicker or intelligent multiplexing of sprites. The GTA clone on Atari would have to play more like an hybrid between combat and a top-down racing game, and less like a Platformer or FPS. I'm not sure how you would handle objectives though. It would need enemies capable of destroying your character, and actual missions you can pass or fail, to play like an actual arcade game rather than the tech demo linked above. Quote Link to comment Share on other sites More sharing options...
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