hatchcliff Posted October 28, 2013 Share Posted October 28, 2013 Congratulations to José and Xuel on their win. I just played a few games of X:8 and it is superb. Thanks to everyone who submitted programs, I’m really looking forward to trying them all. Here is Dev War for download (Atari Basic program in English and German versions): Dev War.pdfDev War.ATRYou might like to try defeating the Devs for the rewarding sight of the freighters returning to the skies above Palladium 5. Very few people in the universe have ever witnessed this - in fact I'm the only one as far as I am aware.On second thoughts, your time would probably be better spent playing X:8 or one of the other excellent games.Thanks also to the folks at ABBUC for running a great contest.Best RegardsCliff 7 Quote Link to comment Share on other sites More sharing options...
Grevle Posted October 28, 2013 Share Posted October 28, 2013 I managed to get to wave 2 and score 359.. I like the game, True old School gaming. The Controls take some time to get used to, but the game is fun to play. Nice docking sequence Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 28, 2013 Share Posted October 28, 2013 Nice game Cliff, Dev War was fun to play, at first I struggled but then I realised you can hold fire in and beat the game fairly easily... I was a bit confused by the end sequence it all happened so fast! more please Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 29, 2013 Share Posted October 29, 2013 Nice!! Quote Link to comment Share on other sites More sharing options...
Bunsen Posted October 29, 2013 Share Posted October 29, 2013 (edited) I enjoy playing your neat little game. Edited October 29, 2013 by Bunsen Quote Link to comment Share on other sites More sharing options...
+skr Posted October 29, 2013 Share Posted October 29, 2013 Controls are hard, as you always have to find a balance between accelerating and braking, but it´s absolutely fair, which makes it a really good and challenging test for ones skills. Definitely must be played on the original hardware, it´s only half the fun with an emulator. Quote Link to comment Share on other sites More sharing options...
Yautja Posted October 29, 2013 Share Posted October 29, 2013 (edited) Delete post, please. Edited October 29, 2013 by Yautja Quote Link to comment Share on other sites More sharing options...
hatchcliff Posted October 30, 2013 Author Share Posted October 30, 2013 Thank you all very much for your feedback! ... at first I struggled but then I realised you can hold fire in and beat the game fairly easily... I'm relieved to hear that someone else has managed to save the planet - welcome to the elite. I tried to set up the game so that it could be solved fairly quickly, but I knew the controls were a little awkward and was beginning to wonder if I had inadvertently made it too difficult. Definitely must be played on the original hardware, it´s only half the fun with an emulator. I have the same feeling. The movement of the players seems slightly erratic on the emulator, but I don't know why this should be. I use the excellent Altirra 2.30, and it runs everything else smoothly. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 30, 2013 Share Posted October 30, 2013 Thank you all very much for your feedback! I'm relieved to hear that someone else has managed to save the planet - welcome to the elite. I tried to set up the game so that it could be solved fairly quickly, but I knew the controls were a little awkward and was beginning to wonder if I had inadvertently made it too difficult. More rounds would be great, perhaps vary the A.I. patterns a bit more, if it comes to it 3 lives and some more variations, a couple of difficulty levels and you have a classic game. I liked the full use of the screen and the graphics too. You could consider limiting the players firing, making it more of a missile that takes time to launch giving a bit of suspense and skill rather than holding in fire as it is (perhaps do this on a different round)... nothing that several months of programming can't achieve incidentally I had been working on an end of level docking feature on my game (liked this feature in Spy Hunter) 1 Quote Link to comment Share on other sites More sharing options...
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