Rev Posted December 26, 2013 Share Posted December 26, 2013 Yeah, let him finish it first! Is the first Intellivision game 'made' in Mexico? Viva La Revolucion! Para la Raza! 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893521 Share on other sites More sharing options...
+nanochess Posted December 26, 2013 Author Share Posted December 26, 2013 Is the first Intellivision game 'made' in Mexico? Quite possibly, yes 3 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893529 Share on other sites More sharing options...
wolfy62 Posted December 27, 2013 Share Posted December 27, 2013 I was thinking the same thing, I believe it would be. Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893547 Share on other sites More sharing options...
mojotv67 Posted December 27, 2013 Share Posted December 27, 2013 Quite possibly, yes *Programado en Mexico . 2 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893677 Share on other sites More sharing options...
Oscar G. Posted December 27, 2013 Share Posted December 27, 2013 "Lo hecho en México es bien hecho" 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893729 Share on other sites More sharing options...
Oscar G. Posted December 27, 2013 Share Posted December 27, 2013 Quite possibly, yes Would this be the first classic console homebrew game programmed in Mexico? Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893731 Share on other sites More sharing options...
+nanochess Posted December 27, 2013 Author Share Posted December 27, 2013 Would this be the first classic console homebrew game programmed in Mexico? Oh, well. Yes! 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893779 Share on other sites More sharing options...
+JasonlikesINTV Posted December 27, 2013 Share Posted December 27, 2013 Would this be the first classic console homebrew game programmed in Mexico? I bet Canada is gonna be jealous 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2893814 Share on other sites More sharing options...
GroovyBee Posted December 27, 2013 Share Posted December 27, 2013 After single stepping through the *.gif it looks like objects just "pop-up" on the right and disappear before they go off screen on the left which doesn't seem as smooth as it could be. It could be a trick of the *.gif conversion process (it does make things look jerky) but if they are MOBs you could position them slightly off screen in X without them wrapping around the screen to the other edge. For a good example of this technique have a look at my Halloween 2013 game. That way they'd slide onto the screen move diagonally and then slide off and it'd look silky smooth. However, if they aren't MOBs and are BACKTAB cards maybe having multiple shifted copies in GRAM could be an option or if there is no space in GRAM you could reprogram them on the fly. Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894052 Share on other sites More sharing options...
+nanochess Posted December 27, 2013 Author Share Posted December 27, 2013 After single stepping through the *.gif it looks like objects just "pop-up" on the right and disappear before they go off screen on the left which doesn't seem as smooth as it could be. It could be a trick of the *.gif conversion process (it does make things look jerky) but if they are MOBs you could position them slightly off screen in X without them wrapping around the screen to the other edge. For a good example of this technique have a look at my Halloween 2013 game. That way they'd slide onto the screen move diagonally and then slide off and it'd look silky smooth. However, if they aren't MOBs and are BACKTAB cards maybe having multiple shifted copies in GRAM could be an option or if there is no space in GRAM you could reprogram them on the fly. I'm using MOB for displacing smoothly elements. I could make them to disappear smoothly into the left, but also I want to put the level indicator, and the two things are mutually exclusive... Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894058 Share on other sites More sharing options...
GroovyBee Posted December 27, 2013 Share Posted December 27, 2013 I could make them to disappear smoothly into the left, but also I want to put the level indicator, and the two things are mutually exclusive... How about reprogramming them on the fly with some of the left columns of pixels missing so you'd display a frame with column 0 all blank and then columns 0 an 1 all blank, then columns 0, 1, 2 and so on. That way the eye would be tricked into thinking that they had moved behind the level/height indicator. It just means that you need more ROM for the game to hold the extra images. Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894061 Share on other sites More sharing options...
+nanochess Posted December 27, 2013 Author Share Posted December 27, 2013 How about reprogramming them on the fly with some of the left columns of pixels missing so you'd display a frame with column 0 all blank and then columns 0 an 1 all blank, then columns 0, 1, 2 and so on. That way the eye would be tricked into thinking that they had moved behind the level/height indicator. It just means that you need more ROM for the game to hold the extra images. I've thought about that but also I want to put a background displacing smoothly below the MOBs . I think it's going to look great 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894065 Share on other sites More sharing options...
GroovyBee Posted December 27, 2013 Share Posted December 27, 2013 I've thought about that but also I want to put a background displacing smoothly below the MOBs . I think it's going to look great Interesting! If you didn't want the fuel and score on the screen all the time you could use the horizontal and vertical delay registers to scroll the screen left and down. That might save you quite a bit of GRAM and BACKTAB reprogramming on the fly. It will change the visual style of the game but its always a compromise in how you want it to look and how it eventually looks . 2 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894070 Share on other sites More sharing options...
+nanochess Posted December 28, 2013 Author Share Posted December 28, 2013 The space section was already working but finally I've managed to put the scrolling space 4 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894170 Share on other sites More sharing options...
+cmart604 Posted December 28, 2013 Share Posted December 28, 2013 Looking light years better than Zaxxon ever did for the Inty. Excellent to see you progressing so fast. Did I mention the Intellivision has a larger installed homebrew base than the CV? 2 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894186 Share on other sites More sharing options...
LidLikesIntellivision Posted December 28, 2013 Share Posted December 28, 2013 Great news! Im happy to see you're programming for intellivision too. 2 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894188 Share on other sites More sharing options...
wolfy62 Posted December 28, 2013 Share Posted December 28, 2013 That looks great Nanochess, excellent work! Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894223 Share on other sites More sharing options...
Carl Mueller Jr Posted December 28, 2013 Share Posted December 28, 2013 This is looking fantastic. I'm looking forward to see more of it in action. Unlike others, though, I didn't hate Coleco's Zaxxon port. It may be done from a different perspective, but at least it's a playable game. Not that this one doesn't look loads better, however. Carl Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894258 Share on other sites More sharing options...
GroovyBee Posted December 28, 2013 Share Posted December 28, 2013 Fat pixel version of the latest *.gif :- <---- Click to animate 3 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894349 Share on other sites More sharing options...
Oscar G. Posted December 28, 2013 Share Posted December 28, 2013 These last animations look fantastic. Thank you for sharing! 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894507 Share on other sites More sharing options...
wolfy62 Posted December 28, 2013 Share Posted December 28, 2013 Honestly, that looks too good to be an Intellivision game. phenomenal! Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894588 Share on other sites More sharing options...
+nanochess Posted December 29, 2013 Author Share Posted December 29, 2013 Honestly, that looks too good to be an Intellivision game. phenomenal! Thanks! Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894758 Share on other sites More sharing options...
bikeguychicago Posted December 29, 2013 Share Posted December 29, 2013 (edited) Nano, With the understanding that this game is very early in its development, I was wondering if you had given any thought as to how the game will be released (ROM only, cart, cart/box/overlays)? Edited December 29, 2013 by bikeguychicago Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894807 Share on other sites More sharing options...
Pixelboy Posted December 29, 2013 Share Posted December 29, 2013 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894811 Share on other sites More sharing options...
+nanochess Posted December 29, 2013 Author Share Posted December 29, 2013 (edited) Nano, With the understanding that this game is very early in its development, I was wondering if you had given any thought as to how the game will be released (ROM only, cart, cart/box/overlays)? Not sure yet about overlays, but I've thought at least in cart/box/manual for some future release. Edited December 29, 2013 by nanochess 1 Quote Link to comment https://forums.atariage.com/topic/220095-space-raid-for-intellivision-early-alpha-screenshots/page/2/#findComment-2894813 Share on other sites More sharing options...
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