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What have you actually PLAYED tracker for 2014 (Season 7)


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Next we have the new arrivals into the 1000-minute club for 2014. The first number is their gameplay time in 2014, and the number in parentheses is their total gameplay time to date.


New arrivals in the 1000-minute club, 2014:


Week 2 - Bowling (Atari 2600) - 644 (1038)

Week 10 - Wacky Races (Dreamcast) - 962 (1405)

Week 10 - Phoenix (Atari 2600) - 470 (1248)

Week 12 - Tetris (NES) - 1165 (1484)

Week 14 - Funky Fish (Arcade) - 1056 (1056)

Week 14 - Final Fantasy VII (PC) - 1549 (1549)

Week 17 - Tower of Doom (Intellivision) - 1476 (1924)

Week 18 - Mechwarrior 4: Mercenaries (PC (Windows 95/98)) - 1040 (1040)

Week 18 - Go Fish! (Atari 2600) - 160 (1130)

Week 22 - Pac-Man Collection (Atari 7800) - 2929 (3482)

Week 24 - Pac-Man (Atari 2600) - 129 (1060)

Week 25 - Pac-Man Arcade (Atari 2600) - 101 (1054)

Week 28 - Moonwalker (Arcade) - 1773 (1773)

Week 29 - Chessmaster (SNES) - 1015 (1015)

Week 30 - Sampras Tennis '96 (Genesis) - 1095 (1104)

Week 32 - Galaxian (ColecoVision) - 420 (1232)

Week 33 - Baldur's Gate (PC (Windows 95/98)) - 1130 (1130)

Week 33 - Gauntlet Legends (Dreamcast) - 1913 (1913)

Week 37 - Pipe Dream (Game Boy) - 1203 (1203)

Week 39 - Snow Bros. (Arcade) - 352 (1202)

Week 39 - Super Mario World (SNES) - 469 (1080)

Week 46 - Diablo (Windows 95/98)) - 1077 (1077)

Week 47 - M.U.L.E. (Atari 8-bit) - 414 (1040)

Week 49 - Diablo II (PC (Windows 95/98)) - 1500 (1500)

Week 49 - King's Field (PlayStation) - 1213 (2044)

Week 52 - Virtua Tennis (Dreamcast) - 992 (1000)

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And finally, we have the honor roll of the top games of all time (the cutoff is the 1000-minute club). These year-end all-time totals are complete all the way back through the founding of the tracker in 2008.


Some reached these heights thanks to one lone gamer; some saw contributions from many different participants. But all have earned their place here, and none more so than our #1 game! May 2015 be the year that 999,999 shows up at last on that CRT.


Compared to last year, the membership of the top 10 itself remains unchanged, but some games have swapped spots. Pokemon Red jumped to #4, becoming the 4th member of the exclusive 5000-minute club, while Adventure moved up to #9 by a margin of 1 minute (!) over Q*Bert's Qubes.


Top games of all time (and members of the 1000-minute club):


1. Kaboom (Atari 2600) - 128343

2. Galaxian (Atari 2600) - 11420

3. Berzerk (Atari 2600) - 7424

4. Pokemon Red Version (Game Boy) - 5072

5. Warrior of Rome II (Genesis) - 4891

6. Park Patrol (C64) - 4193

7. Worms World Party (Dreamcast) - 4165

8. Final Fantasy (NES/Famicom) - 3976

9. Adventure (Atari 2600) - 3535

10. Q*Bert's Qubes (Arcade) - 3534

11. Pac-Man Collection (Atari 7800) - 3482

12. Lock 'n' Chase (Intellivision) - 3439

13. SteamRoller (ColecoVision) - 3259

14. Missile Command (Atari 2600) - 3106

15. Pitfall! (Atari 2600) - 3064

16. Baseball Stars (NES/Famicom) - 2970

17. Suikoden II (PlayStation) - 2938

18. Video Chess (Atari 2600) - 2877

19. Wizball (C64) - 2723

20. Wizardry II: Knight of Diamonds (NES/Famicom) - 2660

21. Dragon Warrior (NES/Famicom) - 2651

22. Galaga (Arcade) - 2536

23. Mouse Trap (ColecoVision) - 2505

24. RBI Baseball 4 (Genesis) - 2408

25. Worms (Atari Jaguar) - 2400

26. Hang-On (Sega Master System) - 2369

27. Shining in the Darkness (Genesis) - 2324

28. Toyshop Trouble (Atari 2600) - 2284

29. Qbillion (Game Boy) - 2204

30. Super Hydlide (Genesis) - 2144

31. Gauntlet Legends (N64) - 2060

32. King's Field (PlayStation) - 2044

33. Centipede (TI-99/4A) - 2018

34. Lunar 2: Eternal Blue Complete (PlayStation) - 1984

35. Ms. Pac-Man (Atari 2600) - 1950

36. Tower of Doom (Intellivision) - 1924

37. Heart Break [beta] (Atari 2600) - 1920

38. Gauntlet Legends (Dreamcast) - 1913

39. Pole Position (Atari 5200) - 1897

40. Dragon Force (Sega Saturn) - 1895

41. Zelda Challenge: Outlands (NES/Famicom) - 1891

42. Toy Commander (Dreamcast) - 1884

43. Star Odyssey (Genesis) - 1802

44. Landstalker (Genesis) - 1783

45. BerZerk (Arcade) - 1777

46. Moonwalker (Arcade) - 1773

47. Super Mario Bros. 3 (NES/Famicom) - 1766

48. Centipede (Atari 5200) - 1748

49. Raiden (Atari Jaguar) - 1729

50. Pepper II (ColecoVision) - 1710

51. WarpSpeed (Genesis) - 1704

52. Dragon Warrior II (NES/Famicom) - 1701

53. Beyond the Beyond (PlayStation) - 1639

54. Vandal-Hearts (PlayStation) - 1627

55. Burgertime (Intellivision) - 1621

56. ATP Tour Championship Tennis (Genesis) - 1582

57. Candy Catcher (Atari 2600) - 1575

58. Donkey Kong (Atari 2600) - 1569

59. Alundra (PlayStation) - 1560

60. Final Fantasy VII (PC (Windows 95/98)) - 1549

61. King's Field II (PlayStation) - 1532

62. Legend of Zelda: A Link to the Past (SNES) - 1528

63. Suikoden (PlayStation) - 1512

64. Rampart (Genesis) - 1501

65. Diablo II (PC (Windows 95/98)) - 1500

66. Astrosmash (Intellivision) - 1493

67. Tetris (NES/Famicom) - 1484

68. Frogger (PlayStation) - 1471

69. Berzerk (Atari 5200) - 1462

70. Man Goes Down (Atari 2600) - 1461

71. Medieval Mayhem (Atari 2600) - 1442

72. MissAdventure Revised (Adventure hack) (Atari 2600) - 1429

73. Asteroids (Atari 7800) - 1424

74. Jack and the Beanstalk (Atari 2600) - 1419

75. Jr. Pac-Man (Atari 7800) - 1413

76. Centipede (Atari 7800) - 1408

77. Phantasy Star IV (Genesis) - 1408

78. Tempest 2000 (Atari Jaguar) - 1406

79. Wacky Races (Dreamcast) - 1405

80. Battle Chess (3DO) - 1398

81. Beggar Prince (Genesis) - 1385

82. Dragster (Atari 2600) - 1364

83. Sinistar (Arcade) - 1363

84. Midnight Magic (Atari 2600) - 1361

84. Missile Command (Atari 5200) - 1361

86. Millipede (Atari 2600) - 1358

87. Diner (Intellivision) - 1356

88. Super Breakout (Atari 2600) - 1355

88. Legend of Zelda: Ocarina of Time (N64) - 1355

90. Demon Attack (Atari 2600) - 1340

91. Super Mario 64 (N64) - 1338

92. Reactor (Atari 2600) - 1329

93. Shamus (Atari 8-bit) - 1278

94. Klax (Atari 2600) - 1272

95. Albert Odyssey: Legend of Eldean (Sega Saturn) - 1260

96. Warrior of Rome (Genesis) - 1257

97. USCF Chess (Intellivision) - 1253

98. Phoenix (Atari 2600) - 1248

99. Galaxian (ColecoVision) - 1232

100. Legend of Wukong (Genesis) - 1227

101. Asteroids (Atari 2600) - 1214

102. Pipe Dream (Game Boy) - 1203

103. Snow Bros. (Arcade) - 1202

104. Final Fantasy VIII (PlayStation) - 1200

105. Pac-Man (Arcade) - 1192

106. Ms. Pac-Man (Arcade) - 1177

107. Championship Tennis (Intellivision) - 1155

108. Devil's Crush (TG-16/PC Engine) - 1152

109. River Raid (Atari 2600) - 1149

110. Turtles (Arcade) - 1144

111. Sword of Vermilion (Genesis) - 1139

112. Pokemon Blue Version (Game Boy) - 1136

113. Donkey Kong Jr. (Atari 7800) - 1135

114. Go Fish! (Atari 2600) - 1130

114. Baldur's Gate (PC (Windows 95/98)) - 1130

116. Buck Rogers: Planet of Zoom (Atari 2600) - 1115

117. Sampras Tennis '96 (Genesis) - 1104

118. Chrono Trigger (PlayStation) - 1100

119. Pole Position (Atari 8-bit) - 1089

120. Galaxian (Atari 5200) - 1083

121. Super Mario World (SNES) - 1080

122. Diablo (PC (Windows 95/98)) - 1077

122. Sol-Feace (Sega CD) - 1077

124. Pac-Man (Atari 2600) - 1060

125. Funky Fish (Arcade) - 1056

126. Andre Agassi Tennis (Genesis) - 1055

127. Escape from Monster Manor (3DO) - 1054

127. Pac-Man Arcade (Atari 2600) - 1054

127. Catrap (Game Boy) - 1054

130. AD&D: Cloudy Mountain (Intellivision) - 1042

131. M.U.L.E. (Atari 8-bit) - 1040

131. MechWarrior 4: Mercenaries (PC (Windows 95/98)) - 1040

133. Bowling (Atari 2600) - 1038

134. Pilotwings 64 (N64) - 1036

135. Pepper II (Arcade) - 1024

136. Dr. Mario (Atari 8-bit) - 1020

136. Bandai Golf: Challenge Pebble Beach (NES/Famicom) - 1020

138. Chessmaster, The (SNES) - 1015

139. Time Pilot (Arcade) - 1014

140. Motocross Championship (Sega 32X) - 1009

141. Virtua Tennis (Dreamcast) - 1000

142. Lord of the Rings: Vol. 1 (SNES) - 1000
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I can't believe that the Jaguar CD only got 40 min. Oh well maybe it will get better numbers next year. ;)

 

Ha! :D If I only had one, it would -- for a while I've had the weird urge to play Highlander, even though I know it's supposed to be a disaster.

 

And to all, thanks so much for your kind words! This whole project has definitely made me a more mindful/thoughtful player. I'm grateful to cvga for starting the ball rolling back in 2008.

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