Andromeda Stardust Posted May 10, 2014 Author Share Posted May 10, 2014 (edited) It appears that Wikipedia uses "The Crash of 1983" as the dividing line between 2nd and 3rd generation. Although the Colecovision and 5200 were obviously later technology than the 2600, they were sold at the same time, so perhaps that's the criteria. The 2600, Intellivision, 5200, and Colecovision were all on the market at the same time, competing for your gaming dollar. They're not looking at "tech." They're looking at what was for sale, when. Can we just accept the fact there are consoles that were released between generations? Most have not been successful. There's a glut of stuff released in the early 80s and early 90s that clearly do not fit into either generation. I don't care what the magazines said in the early 80s. You can't just add 1 to every single console generation that came afterwords. There are two rather large gaps. Firstly between the pre crash and post crash systems in the early 80s. Secondly between the late 2D (4th Gen) and early 3D (5th Gen) consoles in the early 90s. Early 80s: Coleco, 5200, Vectrex as Generation 2.5 Possibly TG-16 as Generation 3.5 Early 90s: Neo Geo, 3DO, CDi, 32X, and possibly Atari Jaguire as Generation 4.5 Dreamcast, Wii, and Wii-U can possibly dock a couple points off because they are underpowered. Perhaps we need a new ranking system based on tenths of a point. Consoles of each generation can have tenths of a point added or subtracted, up to .5 points in either direction. A plus + or minus - denotes the special case of x.5 to denote the console's base generation. X.5- technically belongs to X generation; X.5+ belongs to X+1 generation. Pre Crash, Atari is the de facto standard. Atari PONG = 1.0 Atari VCS = 2.0 2D bit wars, Nintendo is de facto standard. NES = 3.0 SNES = 4.0 3D era, Sony is the de facto standard. PS1 = 5.0 PS2 = 6.0 PS3 = 7.0 PS4 = 8.0 ??? = 9.0 <- end of physical media ??? etc... Each system in each generation can have tenths of a point added or docked based on merits across several criteria, including overall performance, release date, etc. Popularity, units sold, or whether the games rocked or sucked should not influence the score, just technical merits. A separate ranking system should exist for handheld units, as should newer genres like micro consoles (Ouya, et al) and tablet/mobile devices. For instance, a 4th generation candidate could range anywhere from 3.5+ to 4.5-. TG-16, while still a 4th gen console, loses a couple tenths due to reduced performance and earlier release date, being hybrid 8-bit and all. Sega's 32X and Neo Geo would be on the high end of 4th gen. Jag would be on the low end of 5th gen, still above the high end 4th gen, but definitely below 5. Wii and Wii-U take significant hits due to being reduced performance compared to the Xbox and Playstation. Lots of room for interpretation and fanboy nitpicking over the score of each console. Again, I must iterate, having a larger or smaller score does not mean the console is better or worse than another. Edited May 10, 2014 by stardust4ever Quote Link to comment Share on other sites More sharing options...
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