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The Official NEO-GEO Thread!


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Hi guys,

 

GREAT NEWS.....

 

A lost Neo-Geo prototype was recently found by a neo-geo gamer by the name of NeoTurfMasta on the neo-geo.com forums.

 

http://www.neo-geo.com/forums/showthread.php?265573-Lost-Neo-Geo-Prototype-FOUND-REVEALED-amp-RELEASED

 

Lost Neo Geo Prototype FOUND, REVEALED & RELEASED

djkNBGY.png

Spoiler
:

http://i.imgur.com/IWu9LNo.jpg
http://i.imgur.com/jYwvoQH.jpg

Link to screenshot of auction:

Spoiler:

I bought this board back in March last year. It was the first time I have come across a Dev board for sale that actually had the flash cards included. Looking at the auction I knew I could at least dump the 2 eproms that were on the board and I was immediately worried about the 2 Adtek SRAM cards. If this board was from the 90s, there was a high likelyhood that the batteries were dead (but more on that later). The Panasonic cards are Linear Flash and I was pretty confident that the data would be in tact if I could figure out how to dump them.

FfGRqNx.jpg

Delivered to me the board probably cost me around $750. When I got the board in I immedately dumped the 2 eproms and looked at the data.... I was dissapointed to see that the NGH Number and title of the game was Voltage Fighter Gowkaizer. The Panasonic cards were numbered and so was the FIX card. So I put in the cards into their corresponding spots and tried booting. Nada. I put the board down and decided to mess with it another day.

Earlier while I was waiting for the board to be delivered, I bought a few similar sized SRAM and different branded Flash cards to learn a bit about them. Bought various software and hardware that I hoped would dump it. Did some test dumps/reads from these cards and I was pretty confident I could dump them. I already had experience with SRAM cards, so I wasnt worried about that.

I finally get around to dumping the Flash cards and varified that the dumps match the data on the cards. I was able to 100% confirm that they were C roms. Both 16mb cards contained about 6mb of actual data each. Weird thing was, they didnt look anything like Voltage Fighter. So, I just assumed it was an earlier proto of it. Again, not really caring a whole lot since it was VFG...

Now on to the SRAM cards.... DEAD DEAD DEAD. Data was junk on both cards and the software read them as having dead batteries. They both had battery replacement dates of Feb 1997, and Feb 2000. One was labeled "Fix" and the other had no labeling. The unlabeled one was 2MB, so I can only assume it was the V rom. Heasantly I took out one of the batteries... Green and not registering any voltage. Same with the other.

KWgMBFQ.jpg

Fast forward a few more weeks. Again, not in much of a hurry to get VFG working, I send the 2 Prog roms to Haze to take a look at. I didnt hear back (because I didnt email it to his active email address) so I had also sent them to my friend mikew from the forums. He helped me join the two so I could try working on it in MAME.

So at this point I've had this thing for over a month. I studied up on how to make conversions, what certain roms looked like etc. I never have cared to do that before, but if I wanted to get this board booting I needed to. If VFG was dead, I could always turn this into my own Neo flash cart. I ended up loading a new Fix file to one of my spare SRAM cards, and it finally booted. Showed a test menu I had never come across before.

Once that came up, I was pretty excited and realized that this may actually be something more than I had previously thought. I still wasnt able to see what the game was. I started looking at the C rom files again and thought I'd try putting them in different slots. The card labeled "No. 3" really looked like it contained the C1 data. So I put "No. 3" in slot 1, and "No. 4" in slot 2.

Game booted. I think I sat there staring at the screen in complete shock as to what I was seeing. Woke my wife up, she said "cool" and went back to sleep. It was pretty late when I got it working. I spent the next few hours playing it and I didnt sleep at all that night. Or the next night.

The dissapoionting thing is the Fix and Voice SRAM cards were dead. The Fix layer contains the font, power bars, etc. But it's also quite possible it contained the game's name.... Voice card contined all the sound effects and voices. If the game had an S1 rom, it wasnt included with the auction. It's possible they hadn't gotten to the music portion yet, but until a team member steps up, we'll probably never know.

I had several ideas of how and when to release this. Some things were going on in the background to see if I could possibly get another proto and release both to the world, but that was a waste of time. So I decided to annouce and release it during Midwest Gaming Classic. I wanted it to be a total surprise and present it to a few NG.com friends in person.

I have given the unaltered roms to HAZE. Since the Fix rom was dead, I created my own blank one with just fonts so I could navagate the menu. I dont know how this will work in Mame without a FIX file, but I'm sure they will do something. I also made a very crude Fix file with a timer and power meter.

There are 12 characters, though several are still very rougly drawn or unshaded. Some dont have hitboxes and some are missing frames of animation. The ones who are complete and very nice. It looks like it would have been a very interesting fighting game. Each character looks to have 3 classes:

Chaotic
Neutral
Lawful

And depending on what class you pick your character's speed, stance, special moves, and special bar change. Even the character's win screen sprite changes depending on the class. Two characters have animal companions who can be used in attacks. The bosses are not selectable, but I managed to get their win poses a few times and (kind of) pulled out their sprites while I was messing with the C roms. I'm sure someone will be able to get good rips of them, that's just beyond my knowledge.

The artists spent a lot of time on character and level design. I am sure someone from the team is still out there and can claim credit for their fantastic work. It is so sad to think these artists (and programmers) worked so hard on this for it to be lost.

The characters have default classes assigned at the select screen. You can only change their class in the debug menu during game play.

All character pics were taken with a HDMI capture card through a Framemeister. I did all these before I got it working in mame.

Judo - Lawful - Knife
Very fast character. Shanks people with his knife.

Spoiler:

Musashi - Chaotic
Unplayable character. Uses default "Rod" dummy character when selected. Only one win screen sprite picking the class has no change.

Spoiler:

Albert - Neutral
I think he looks like a blind wizard. All his win screens show his eyes closed.

Spoiler:

Maxmilian - Lawful
I have a feeling he is probably a main character. Looking at the sprite files shows he has a special move that uses his horse.

Spoiler:

Gallo - Chaotic- No Sprite - Armor on sholders and arms
Unplayable character. Uses default "Rod" dummy character when selected. Only one win screen sprite, picking the class has no change.

Spoiler:

Rio - Neutral
Another fast character.

Spoiler:

Wallenstein - No Sprite - Miniboss?

Rod - Chaotic - Default 1p character

Spoiler:

Sadd & Hawk - Neutral
Uses hawk as an attack. Not sure why he and Tear and in the same character select block. They do not play together like Chal & Kyal.

Spoiler:

Tear & Wolf - Neutral
Fantastic wolf animations. Changing between Chaotic, Neutral and Lawful changes the wolf's aggression animation. Very cool.

Spoiler:

Headcounter - Chaotic
No hitblocks or anything on Headcounter. This roughly drawn character would have been bad ass to see complete. Has lots of fantistic looking moves and win screen sprites.

Spoiler:

Chal & Kyal - Neutral
Goofy sibling (?) team. Moves are pretty rough and glitchy. There is also an option in the debug menu that allows you to change the lead character, but doesnt really work.

Spoiler:

The backgrounds are amazing and each stage has 4 different times during the day (with the exception of the boss stages). Morning, early afternoon, late afternoon and night. They obviously spent A LOT of time on the backgrounds.
http://i.imgur.com/lqaRsK0.png
http://i.imgur.com/rXbsGuA.png
http://i.imgur.com/Dknn0Xd.png
http://i.imgur.com/UkP8e13.png
http://i.imgur.com/DlbsH98.png
http://i.imgur.com/zMOqQ9U.png
http://i.imgur.com/zMOqQ9U.png
http://i.imgur.com/JJWYGwB.png

So that's the story. Now we just need to find out who made it and the name. I really hope you guys like it. No idea when it will be available in Mame, thats a Haze question. But it will be available to everyone soon enough.

 

 

 

Here's also some videos on it as well.

 

 

From the description,

"This video provides all the commentary on the game given by NeoTurfMasta at the reveal.

The prototype was revealed by NeoTurfMasta (the person you hear talking in the video) at Midwest Gaming Classic 2016. The reveal was done in private after the event had ended for the day on Saturday. As you can see from the video, the game was a fighter being developed by some development company at the time. Unfortunately, there is no information on the name of the game or the company that was developing it. This is a game that was never even listed on any SNK catalogs ever. The game is thought to be developed by Technos for various reasons, but at this time there is no proof of this. Hopefully someone can step forward and shed more light on the game."

 

Anthony...

Edited by fdurso224
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Hi guys,

 

Here's the latest new photo for KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

CfuuFEvUYAApkwy.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

Cfut_A8UAAEfey8.jpg
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Anthony...

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Hi guys,

 

Another screenshot avalible on KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

CfwwdxgUsAASVQT.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

CfwwklvVIAEVaJS.jpg
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Anthony...

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Hi guys,

 

Hmmmm. Destroy the city or not. Decisions, decisions, decisions!

 

.

Politely brawl giant beasts without damaging the city & become 'King of the Monsters' OR just trash the place. #SEGA

CfxR13iVAAAd10W.jpg
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Anthony...

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OK, here you go then. My weekly challenge for week 14 - Blazing Star. Generally I'm good at this game, but as you'll see in my video if you're out of practice it really shows! LOL

 

I said I would not practice before, and that this would be my only take and I've stuck to that as you'll see.

 

Enjoy!

 

https://youtu.be/tQer-SnUb2o

A bad run for you = a great run for me, lol! Great job and Thx for participating in this week's challenge! Your scores are nothing short of amazing bro!

 

-Aaron

Edited by aaronclassicgamer
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Hi guys,

 

GREAT NEWS.....

 

A lost Neo-Geo prototype was recently found by a neo-geo gamer by the name of NeoTurfMasta on the neo-geo.com forums.

 

http://www.neo-geo.com/forums/showthread.php?265573-Lost-Neo-Geo-Prototype-FOUND-REVEALED-amp-RELEASED

 

Lost Neo Geo Prototype FOUND, REVEALED & RELEASED

 

 

djkNBGY.png

Spoiler:

 

 

 

 

 

 

 

 

http://i.imgur.com/IWu9LNo.jpghttp://i.imgur.com/jYwvoQH.jpg

Link to screenshot of auction:

 

Spoiler:

 

 

 

 

 

 

I bought this board back in March last year. It was the first time I have come across a Dev board for sale that actually had the flash cards included. Looking at the auction I knew I could at least dump the 2 eproms that were on the board and I was immediately worried about the 2 Adtek SRAM cards. If this board was from the 90s, there was a high likelyhood that the batteries were dead (but more on that later). The Panasonic cards are Linear Flash and I was pretty confident that the data would be in tact if I could figure out how to dump them.FfGRqNx.jpg

Delivered to me the board probably cost me around $750. When I got the board in I immedately dumped the 2 eproms and looked at the data.... I was dissapointed to see that the NGH Number and title of the game was Voltage Fighter Gowkaizer. The Panasonic cards were numbered and so was the FIX card. So I put in the cards into their corresponding spots and tried booting. Nada. I put the board down and decided to mess with it another day.

Earlier while I was waiting for the board to be delivered, I bought a few similar sized SRAM and different branded Flash cards to learn a bit about them. Bought various software and hardware that I hoped would dump it. Did some test dumps/reads from these cards and I was pretty confident I could dump them. I already had experience with SRAM cards, so I wasnt worried about that.

I finally get around to dumping the Flash cards and varified that the dumps match the data on the cards. I was able to 100% confirm that they were C roms. Both 16mb cards contained about 6mb of actual data each. Weird thing was, they didnt look anything like Voltage Fighter. So, I just assumed it was an earlier proto of it. Again, not really caring a whole lot since it was VFG...

Now on to the SRAM cards.... DEAD DEAD DEAD. Data was junk on both cards and the software read them as having dead batteries. They both had battery replacement dates of Feb 1997, and Feb 2000. One was labeled "Fix" and the other had no labeling. The unlabeled one was 2MB, so I can only assume it was the V rom. Heasantly I took out one of the batteries... Green and not registering any voltage. Same with the other.KWgMBFQ.jpg

Fast forward a few more weeks. Again, not in much of a hurry to get VFG working, I send the 2 Prog roms to Haze to take a look at. I didnt hear back (because I didnt email it to his active email address) so I had also sent them to my friend mikew from the forums. He helped me join the two so I could try working on it in MAME.

So at this point I've had this thing for over a month. I studied up on how to make conversions, what certain roms looked like etc. I never have cared to do that before, but if I wanted to get this board booting I needed to. If VFG was dead, I could always turn this into my own Neo flash cart. I ended up loading a new Fix file to one of my spare SRAM cards, and it finally booted. Showed a test menu I had never come across before.

Once that came up, I was pretty excited and realized that this may actually be something more than I had previously thought. I still wasnt able to see what the game was. I started looking at the C rom files again and thought I'd try putting them in different slots. The card labeled "No. 3" really looked like it contained the C1 data. So I put "No. 3" in slot 1, and "No. 4" in slot 2.

Game booted. I think I sat there staring at the screen in complete shock as to what I was seeing. Woke my wife up, she said "cool" and went back to sleep. It was pretty late when I got it working. I spent the next few hours playing it and I didnt sleep at all that night. Or the next night.

The dissapoionting thing is the Fix and Voice SRAM cards were dead. The Fix layer contains the font, power bars, etc. But it's also quite possible it contained the game's name.... Voice card contined all the sound effects and voices. If the game had an S1 rom, it wasnt included with the auction. It's possible they hadn't gotten to the music portion yet, but until a team member steps up, we'll probably never know.

I had several ideas of how and when to release this. Some things were going on in the background to see if I could possibly get another proto and release both to the world, but that was a waste of time. So I decided to annouce and release it during Midwest Gaming Classic. I wanted it to be a total surprise and present it to a few NG.com friends in person.

I have given the unaltered roms to HAZE. Since the Fix rom was dead, I created my own blank one with just fonts so I could navagate the menu. I dont know how this will work in Mame without a FIX file, but I'm sure they will do something. I also made a very crude Fix file with a timer and power meter.

There are 12 characters, though several are still very rougly drawn or unshaded. Some dont have hitboxes and some are missing frames of animation. The ones who are complete and very nice. It looks like it would have been a very interesting fighting game. Each character looks to have 3 classes:

Chaotic

Neutral

Lawful

And depending on what class you pick your character's speed, stance, special moves, and special bar change. Even the character's win screen sprite changes depending on the class. Two characters have animal companions who can be used in attacks. The bosses are not selectable, but I managed to get their win poses a few times and (kind of) pulled out their sprites while I was messing with the C roms. I'm sure someone will be able to get good rips of them, that's just beyond my knowledge.

The artists spent a lot of time on character and level design. I am sure someone from the team is still out there and can claim credit for their fantastic work. It is so sad to think these artists (and programmers) worked so hard on this for it to be lost.

The characters have default classes assigned at the select screen. You can only change their class in the debug menu during game play.

All character pics were taken with a HDMI capture card through a Framemeister. I did all these before I got it working in mame.

Judo - Lawful - Knife

Very fast character. Shanks people with his knife.

 

Spoiler:

 

 

 

 

http://i.imgur.com/yhRinxe.jpghttp://i.imgur.com/O4eX6mf.jpghttp://i.imgur.com/ujuid9T.jpg

 

 

 

Musashi - Chaotic

Unplayable character. Uses default "Rod" dummy character when selected. Only one win screen sprite picking the class has no change.

 

Spoiler:

 

 

 

 

http://i.imgur.com/7FqrTgP.jpg

 

 

 

Albert - Neutral

I think he looks like a blind wizard. All his win screens show his eyes closed.

 

Spoiler:

 

 

 

 

http://i.imgur.com/pkLg9g0.jpghttp://i.imgur.com/4fsPGEr.jpghttp://i.imgur.com/bytosyK.jpg

 

 

 

Maxmilian - Lawful

I have a feeling he is probably a main character. Looking at the sprite files shows he has a special move that uses his horse.

 

Spoiler:

 

 

 

 

http://i.imgur.com/x5bk3Hx.jpghttp://i.imgur.com/0ViIvpp.jpghttp://i.imgur.com/K5Ud9s7.jpg

 

 

 

Gallo - Chaotic- No Sprite - Armor on sholders and arms

Unplayable character. Uses default "Rod" dummy character when selected. Only one win screen sprite, picking the class has no change.

 

Spoiler:

 

 

 

 

http://i.imgur.com/Gf9O7HM.jpg

 

 

 

Rio - Neutral

Another fast character.

 

Spoiler:

 

 

 

 

http://i.imgur.com/oxg7zJz.jpghttp://i.imgur.com/8FHVk0T.jpghttp://i.imgur.com/S7dRtHf.jpg

 

 

Wallenstein - No Sprite - Miniboss?

Rod - Chaotic - Default 1p character

 

Spoiler:

 

 

 

 

http://i.imgur.com/wu8pMT6.jpghttp://i.imgur.com/bxeNE8y.jpghttp://i.imgur.com/ZoBCk6N.jpg

 

 

 

Sadd & Hawk - Neutral

Uses hawk as an attack. Not sure why he and Tear and in the same character select block. They do not play together like Chal & Kyal.

 

Spoiler:

 

 

 

 

http://i.imgur.com/v0q7Kc8.jpghttp://i.imgur.com/pSGnozk.jpghttp://i.imgur.com/DQjucpQ.jpg

 

 

 

Tear & Wolf - Neutral

Fantastic wolf animations. Changing between Chaotic, Neutral and Lawful changes the wolf's aggression animation. Very cool.

 

Spoiler:

 

 

 

 

http://i.imgur.com/OoZtCrB.jpghttp://i.imgur.com/xQ3U5zd.jpghttp://i.imgur.com/Ngw3DNl.jpg

 

 

 

Headcounter - Chaotic

No hitblocks or anything on Headcounter. This roughly drawn character would have been bad ass to see complete. Has lots of fantistic looking moves and win screen sprites.

 

Spoiler:

 

 

 

 

http://i.imgur.com/oYMBau2.jpghttp://i.imgur.com/ObKg7Mq.jpghttp://i.imgur.com/IFW0J9i.jpg

 

 

 

Chal & Kyal - Neutral

Goofy sibling (?) team. Moves are pretty rough and glitchy. There is also an option in the debug menu that allows you to change the lead character, but doesnt really work.

 

Spoiler:

 

 

 

 

http://i.imgur.com/7uSnsez.jpghttp://i.imgur.com/Qj6nA9J.jpghttp://i.imgur.com/gyyEds9.jpg

 

 

 

The backgrounds are amazing and each stage has 4 different times during the day (with the exception of the boss stages). Morning, early afternoon, late afternoon and night. They obviously spent A LOT of time on the backgrounds.http://i.imgur.com/lqaRsK0.pnghttp://i.imgur.com/rXbsGuA.pnghttp://i.imgur.com/Dknn0Xd.pnghttp://i.imgur.com/UkP8e13.pnghttp://i.imgur.com/DlbsH98.pnghttp://i.imgur.com/zMOqQ9U.pnghttp://i.imgur.com/zMOqQ9U.pnghttp://i.imgur.com/JJWYGwB.png

So that's the story. Now we just need to find out who made it and the name. I really hope you guys like it. No idea when it will be available in Mame, thats a Haze question. But it will be available to everyone soon enough.

 

 

 

Here's also some videos on it as well.

 

https://www.youtube.com/watch?v=PAh9_aYKBEg

https://www.youtube.com/watch?v=fvc04Au2cZw

https://www.youtube.com/watch?v=TNaEI1hjVXg

 

From the description,

"This video provides all the commentary on the game given by NeoTurfMasta at the reveal.[/size]

The prototype was revealed by NeoTurfMasta (the person you hear talking in the video) at Midwest Gaming Classic 2016. The reveal was done in private after the event had ended for the day on Saturday. As you can see from the video, the game was a fighter being developed by some development company at the time. Unfortunately, there is no information on the name of the game or the company that was developing it. This is a game that was never even listed on any SNK catalogs ever. The game is thought to be developed by Technos for various reasons, but at this time there is no proof of this. Hopefully someone can step forward and shed more light on the game."[/size]

 

Anthony...

This is great news! The Neo Geo never seems to stop amazing me for one reason or another!

 

-Aaron

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Well, I've found a new slippery slope to dance on in the neo geo world. I've started buying shockboxes.

 

I've been telling myself "it's just for the games I really, really like" but somehow I feel like someday I'm going to be stuck buying 70 of those things.

 

It never ends, does it?

Edited by Reaperman
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Well, I've found a new slippery slope to dance on in the neo geo world. I've started buying shockboxes.

 

I've been telling myself "it's just for the games I really, really like" but somehow I feel like someday I'm going to be stuck buying 70 of those things.

 

It never ends, does it?

 

Hahahaha, It never does Reaper. :) Thanks for posting as always!

 

Anthony...

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Hi guys,

 

Back again with Aaron Drewniak from My Plastic Heaven doing what he does best. Here, will see Aaron discussing about fatal Fury 2 for the Neo-Geo AES with informative history, gamplay, and collecting of this title that was done a few years back for our enjoyment! :)

 

https://www.youtube.com/watch?v=hVCZKrT0uB0

 

Anthony...

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Hi guys,

 

Another screenshot is available to view from KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

CfzbB-9VAAEw8ri.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

Cfza7sqUYAA3ROa.jpg
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Anthony...

Edited by fdurso224
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Hi guys,

 

Atlus to publish The King of Fighters XIV in the Americas
posted on 04.12.16 at 01:00 PM EDT by Sal Romano (@salromano)
SNK Playmore-developed fighter due out in 2016.

 

image: http://gematsu.com/wp-content/uploads/2016/04/Atlus-KoF14-Americas-Publish.jpg

Atlus-KoF14-Americas-Publish.jpg

 

Atlus U.S.A. will publish SNK Playmore’s The King of Fighters XIV for PlayStation 4 in North America in 2016, the company announced.

The King of Fighters XIV uses the series’ traditional three-versus-three battle system and features an expansive roster of 50 characters, all of whom are available in-game at launch. It is the series’ first entry that uses 3D graphics, and the game’s fighting engine has been meticulously refined to be more streamlined and approachable for newcomers. There are also improvements made to the “Combo” and “MAX Mode” game mechanics, and the “RUSH” feature, which adds simplified combo inputs for novices. The game also offers a “Party Battle” feature which pits two teams of three human players against each other in cooperative online team battles. A new Training Mode will let beginners and experienced players connect for tutoring.

Here’s a full rundown of the game’s features, via Atlus:

 

  • 3D Evolution: All 50 fighters, movesets and more are rendered in full 3D graphics that preserves the essence of King of Fighters‘s visual style but updates it with a whole new dimension.
  • The Best Refinement since The King of Fighters ’98: Through extensive playtesting and balancing, the controls have been streamlined, and the Combo and Max Mode mechanics have been overhauled to create the most competitive fighter in SNK’s history.
  • The The King of Fighters Saga Continues: There’s a robust single-player storyline where several years have passed since the previous The King of Fighters tournament. Now a worldwide business, the global The King of Fighters will decide who is the strongest as both individuals and companies with their own ambitions have come to compete. Players compete against CPU-controlled opponents to unlock the storyline.
  • The Best Roster Yet: There are 50 fighters total, with 31 returning from previous entries into the The King of Fighters series, and 19 brand new characters. All 50 characters will be available at the game’s launch.
  • Revamped Online Experience: The King of Fighters XIV has devoted a lot of development time to improving the game’s netcode for vastly improved online gameplay. The King of Fighters XIV uses the PS4’s online architecture to have a whole host of online conveniences, from spectating to saving replay/battle data, and having a single online The King of Fighters XIV profile to connect with frien

Read more at http://gematsu.com/2016/04/atlus-publish-king-fighters-xiv-americas#wBhXoOKpcR7cGi7P.99

 

Anthony...

Edited by fdurso224
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Hi guys,

 

Another screenshot avalible on KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

Cf2a34kUsAEg8PF.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

Cf2a-9aUsAEBhDv.jpg
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Anthony...

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Hi guys,
More regarding Atlus involvement with SNK/Playmore with KOF XIV.
qe009MFu_bigger.png

Burn to fight! Atlus USA has teamed up with SNK Playmore to bring The King of Fighters XIV stateside!

Cf25CbgUAAE1ng-.jpg
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Anthony...

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Hi guys,

 

Another screenshot avalible for KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

Cf4paFfUYAM0odi.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

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Hi guys,

 

Back again with Sal (snkneogeoman) doing another exciting and informative video for us as usual.

 

Sal with do a play through and review of Fatal Fury for the SFC/SNES that was ported to the unit from the Neo-Geo. Its an interesting title despite its limitations that its worth having for the dedicated SNK fan! Take a look if you have a chance!

 

Thank you Sal as always! :)

 

 

Anthony...

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Hi guys,

 

Another screenshot available for KOF XIV.

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

Cf7lamzUUAQgnNu.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

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Hi guys,

 

This morning were with a gamer by the name of Noel from NOELGAMING. In this video, were going to see Noel and another player enjoy Metal Slug 2 for the NGCD. Nice to see videos like this to show the dedication to the Neo-Geo with a game that is notoriously known for its slow downs :)

 

https://www.youtube.com/watch?v=aQTK0baebFU

 

Anthony...

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Hi guys,

 

Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV

Cf-avYSWEAEcxpP.jpg
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THE KING OF FIGHTERS XIV: KOF XIVの最新スクリーンショットを紹介! #KOF14 #KOFXIV

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Anthony...

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Hi guys,

 

For those that are interested on the ROM release for Crosed Swords II, Heres the latest from Razoola regarding it.

 

"I know a few of you have been waiting for the ROM and it will be available in due course. If you want to be around at the time of release to get it quickly, 1st May 20:00 British Time, neo-geo.com forum flash chat room."

Raz

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Hi guys,

 

Alex at AusRetroGamer loves this machine. We do to. Let us share the love! :-D

 

Love this machine! #arcade #retrogaming #neogeo

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Anthony...

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