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The Official NEO-GEO Thread!


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17 hours ago, Steven Pendleton said:

I guess that's what I will have to do. I'll probably just rip the feet off and throw them away if I can't get them to stick back on. They are not exactly super grippy at all anyway, although I guess they are better than the pointless plastic feet on PC Engines that are just part of the shell. Speaking of that, I still have to buy the clear PC Engine case. I'll do that tomorrow.

I'm sorry that your experiencing the jailbars on your unit Steve. But Emmett is right, seeing it's a 3-6 board it does have the best stock RGB and it's a quick fix. 

 

Now in regards to replacing those old stock rubber feet. Here's a link to find great quality ones that I have for my units. 

 

https://www.ebay.com/itm/3-Sets-of-Neo-Geo-AES-Neo-Geo-CD-Neo-Geo-Joystick-high-quality-3m-rubber-feet/113983654847?hash=item1a89f48bbf:g:ybkAAOSw7J1c9UGA

 

s-l500.jpg

 

 

s-l1600.jpg

 

Anthony..

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5 hours ago, retrorussell said:

Happy 30th, NEO GEO!

2 of my favorite NEO soundtracks:

TERRY BOGARD FF2/Special theme:

 

RAIDEN/BIG BEAR theme:

More great FF2/Special themes:

MAI SHIRANUI

ANDY BOGARD

CHENG

 

Thank you for stopping by to celebrate the occasion Russ. Nice soundtracks. I can listen to them all day. ;-)

 

Anthony..

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Hi guys,

 
【催事】明日の4月28日(火)より、『SNK 美少女祭り inGAMERS』が当店にて開催!『SNK』タイトルの関連商品や、イベント限定商品、先行販売商品を販売いたします♪さらに会場限定フェア特典もご用意しておりますよ☆ #SNK
 
 
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Anthony..

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Hi guys,

【開発チームからの事前案内】 実施予定のアップデート情報を公開! 今回は「ガチャシステム」の変更に関する内容です
 
・総合ガチャの実装、確率変更 ・セレクトピックアップ機能追加 ・ファイターを重複して獲得した場合、追加アイテム支給 など 詳細▼ https://kofallstar.netmarble.jp/notice/view/10533/1
 
#KOFAS #KOF
Translated from Japanese by
[Advance guidance from the development team] Release update information to be implemented! This time, it's about the change of "Gacha System"
 
・ Implementation of comprehensive gacha, probability change ・ Addition of select pickup function ・ If duplicate fighter is acquired, additional items will be provided The details ▼ https://t.co/eY83N5nLPC #KOFAS#KOF
1:10 AM · Apr 27, 2020
 

Anthony..

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Hi guys,

【お知らせ】 4/20発売「ビーズログ6月号」では現在開催中のイベント・ガチャ情報や、京と庵の書き下ろし特別インタビューが掲載されています
 
ぜひチェックしてください #KOFG #KOF乙女
Translated from Japanese by
【Notice】 On April 20th, "Beads Log June issue", you will find information on the events and gachas currently being held, and special interviews written by Kyo and An.
 
Please check it by all means #KOFG#KOF乙女
Quote Tweet
 
LSBACOj2_normal.jpg
 
 
ビーズログ (B's-LOG)
 
@bslog
· Apr 20
【ビーズログ6月号】『THE KING OF FIGHTERS for GIRLS(KOFG)』では、好評開催中のイベント情報をビジュアルと合わせてチェック!永遠のライバルである京と庵をフィーチャーした本誌だけの特別企画も
 
#bslog
Show this thread
 
 
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1:48 AM · Apr 24, 2020·Twitter Web Client

 

 

Anthony..

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Hi guys,

【お知らせ】 画像のKOFG 1stファンミーティング「Fighter's FESTIVAL !」グッズやこれまで各所で販売した一部グッズが、SNKオンラインショップ( )にて 本日15:00~より、いよいよ販売開始です
 
詳細はこちら →https://kofg.net/20200417-goods/
 
#KOFG #KOF乙女
Translated from Japanese by
【Notice】 The KOFG 1st fan meeting "Fighter's FESTIVAL!" Goods in the image and some goods sold at various places are available at SNK Online Shop ( @snk_onlineshop ) Is on sale today from 15:00 onwards
 
Click here for details →https://t.co/cBMO6xZ1tW #KOFG#KOF乙女
 
 
Image
11:01 PM · Apr 21, 2020
 

Anthony..

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1 hour ago, fdurso224 said:

I'm sorry that your experiencing the jailbars on your unit Steve. But Emmett is right, seeing it's a 3-6 board it does have the best stock RGB and it's a quick fix. 

 

Now in regards to replacing those old stock rubber feet. Here's a link to find great quality ones that I have for my units. 

 

https://www.ebay.com/itm/3-Sets-of-Neo-Geo-AES-Neo-Geo-CD-Neo-Geo-Joystick-high-quality-3m-rubber-feet/113983654847?hash=item1a89f48bbf:g:ybkAAOSw7J1c9UGA

 

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s-l1600.jpg

 

Anthony..

Thanks, I'll check out these feet!

 

The Neo Geo birthday celebration continues today with a CIB copy of KOF 98 for 10780 yen and a Neo Geo CD controller for 4378 yen! I am no longer a weenie but a REAL HOT DOG!!!

 

Pic_0427_301.thumb.jpg.24b3e57b55f7a6b05a01f52a81f37922.jpg

 

Also Super Potato has about 6 memory cards for about 4500 yen each. Worth it?

Edited by Steven Pendleton
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Well, I wish I had found this KOF 98 yesterday because I would have passed over 96 completely for 98. Like I said before, I am ultra terrible at fighting games and usually can't beat the computer on normal. 98 has one HUGE advantage over 96... practice mode! Why was this not in 96? It also has a smaller huge advantage, and that's that I don't have only 15 seconds to choose my team. There is basically no reason to ever play 96 now unless I want to be Geese, so I guess it isn't a total waste.

 

Still, I actually really like KOF 98, which is weird for me since I never play fighters. I asked my friend about his top 3 favourite KOF games to check and he listed 98, 02, and 03 in that order. I have not told him I have the Neo Geo yet. I am not going to tell him to see what he says. Next time I got to his house I'll just stick the Neo Geo in my backpack and be like "Oh, by the way, I have this thing here...", and if he comes to my house first I'll just have the thing sitting there right on my desk just to see what happens.

 

The CD controller is incredible and a huge upgrade from the AES controller! Good call on the CD controller, because I wouldn't have even known you can use the CD controller with the AES!

 

Forgot to mention before, but the box for KOF 98 is pretty beat up and there are some minor scratches on the cart, which is why I got it for like 1/3 of what they want for it on ebay right now. The latch is half torn off, the cover art is faded, and the plastic that holds the cover art in place is peeling off. I think I might swap the box for the basically flawless box from KOF 96 since I'll be playing 98 WAY more than 96. That way I'll be able to keep both games protected and not have to worry about tearing the latch off the KOF 98 case every time I open it. I guess I could just leave the game in the AES, but I'd rather not with Neo Geo games since they are expensive.

 

It's still super weird to see hatless Terry outside of Mark of the Wolves on the KOF 98 cover, by the way. This is also definitely the most non-fighting game cover I have ever seen. If I didn't know better there is no way in hell I would think it's a fighting game. Everyone is chilling by a pool wearing suits. Whyyyyyyyyyyyyy

Edited by Steven Pendleton
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It seems that the Darksoft cart only supports officially made games, which means no monitor test tool, no Xeno Crisis, no Project Neon (not sure if they will send me the ROM for that one, but I'll still have the real cart if they don't), etc.. Choice is made. NeoSD Pro it is. Not now, though. I just spent like $600 on Neo Geo stuff over the past 2 days, so maybe next month.

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It seems that the Darksoft cart only supports officially made games, which means no monitor test tool, no Xeno Crisis, no Project Neon (not sure if they will send me the ROM for that one, but I'll still have the real cart if they don't), etc.. Choice is made. NeoSD Pro it is. Not now, though. I just spent like $600 on Neo Geo stuff over the past 2 days, so maybe next month.
I told the Neo SD devices also don't support commercial indie/homebrew games. I recall reading that it's because they are too new and they don't want to undermine the work of community members.

Here is an early review from Razoola of Universe BIOS fame where he mentions this:
http://www.neo-geo.com/forums/showthread.php?268514-MVS-amp-AES-NEOSD-flash-card-AES-Version-ANNOUNCED-amp-AVAILABLE!!&p=4131984&viewfull=1#post4131984

NGdevteam Games.

These game are not supported and will not work on the device. I took the MAME Last Hope ROM and tried in various different ways to get NeoSD to play the game. While it was easy to get the NeoSD to flash the game data, I just could not get it to run. All I got was the crosshatch screen. These games are not supported, confirmed.


Hopefully they will unlock this in the future.
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53 minutes ago, CZroe said:

I told the Neo SD devices also don't support commercial indie/homebrew games. I recall reading that it's because they are too new and they don't want to undermine the work of community members.

Here is an early review from Razoola of Universe BIOS fame where he mentions this:
http://www.neo-geo.com/forums/showthread.php?268514-MVS-amp-AES-NEOSD-flash-card-AES-Version-ANNOUNCED-amp-AVAILABLE!!&p=4131984&viewfull=1#post4131984



Hopefully they will unlock this in the future.

Interesting. I know that the devs working on Project Neon are using the NeoSD Pro for development, so I'm not sure what's up with it.

 

https://twitter.com/FULLSET_Collect/status/1214916862552600577

Edited by Steven Pendleton
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Interesting. I know that the devs working on Project Neon are using the NeoSD Pro for development, so I'm not sure what's up with it.

 

https://twitter.com/FULLSET_Collect/status/1214916862552600577

Yeah. It works great for that. It seems Terra Onion recognizes and blocks known homebrew/indie titles as a courtesy so that the devs can keep making and selling them. Hopefully they'll open them up after enough time has passed.

 

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Hey guys, I recently got a hyper 64 with Fatal Fury Wild Ambition! I also built a supergun to use it and I wanted to show some pictures! I must say that FF Wild Ambition is highly underrated and fun! On a less happy note, I think my atomiswave is broken and that stinks.

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This is barely Neo-Geo related, but here's a picture of me and my cousin Frankie in my room, from 1994. There's a Neo-Geo in that pic. Please don't mind his Sergio Tacchini outfit, it was 1994 in NY. :D

 

 

mefrankie.jpg

Edited by Zap!
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20 hours ago, fdurso224 said:

Hi guys,

 
Happy birthday to the mighty NEOGEO! 30 years old today.
 
Check out our official NEOGEO book here: https://buff.ly/2FoRymN
 
Huge thanks to the awesome
 
 
 
 
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Anthony...

I gotta say Bitmap Books do great work, and this looks nothing less than fantastic.  Enjoy the read.

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On 4/16/2020 at 7:09 PM, fdurso224 said:

Thank you Hwling. You're going to like Magician Lord. It's never a dull moment for me playing it. ;-)

 

Stakes Winner 2 is fun. I like the first one, but I really enjoy the "How to play" Camptown Races music in the 2nd game that I use to let it play to the time finished.. I use to play them in the arcade and bash the buttons all the time in the game. The artwork in the games for Stakes Winner is fantastic with the reactions of the horses. ;-)

 

I love Neo Mr.Do. I was there on launch date with the distributor was putting it into the slot. Since I wa the first one there, he let me play it for free on 1 credit. Still remember it it like it was yesterday.  ;-)

 

Always a pleasure to have you on with us Hwling. Thank you for sharing your thoughts and looking forward to seeing you on the thread with us soon bro. ;-) 

 

Anthony..

So, I got around to playing some Magician Lord.  A very cool game that really shows off the hardware.  However, it is not easy that's for sure.  Still, definitely it is a fun game and I will have to go back and revisit it at length rather than the 15 or so minutes I played it the other night.  Also checked out Legend of Magician Joe.  Definitely great graphics and details, but the controls were a little too complicated for me.  Not a bad game, but there are much better beat'em ups on the system than this.

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7 hours ago, Zap! said:

This is barely Neo-Geo related, but here's a picture of me and my cousin Frankie in my room, from 1994. There's a Neo-Geo in that pic. Please don't mind his Sergio Tacchini outfit, it was 1994 in NY. :D

 

 

 

Oh wow! What a blast from the past Ter. Thank you for sharing this with us. Does rankie still play Neo-Geo or video games in general? ;-)

 

Anthony..

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2 hours ago, Hwlngmad said:

So, I got around to playing some Magician Lord.  A very cool game that really shows off the hardware.  However, it is not easy that's for sure.  Still, definitely it is a fun game and I will have to go back and revisit it at length rather than the 15 or so minutes I played it the other night.  Also checked out Legend of Magician Joe.  Definitely great graphics and details, but the controls were a little too complicated for me.  Not a bad game, but there are much better beat'em ups on the system than this.

Ah, glad you got around playing Magician Lord Hwling. Such a great game to play and happy that it's to your liking bro. Always my favorite for sure. ;-)

 

Anthony..

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3 hours ago, Hwlngmad said:

I gotta say Bitmap Books do great work, and this looks nothing less than fantastic.  Enjoy the read.

Glad you enjoy the read Hwling. They do great work and higly detailed material they offer. Also bro...Me, fellow AtariAge member Arcade_Adriano, and publisher ArcadeAttackUK did a Q&A article with Same at Bitmap Books. I think you'll enjoy it. I'll post it up right now. ;-)

 

Anthony..

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Hi guys,

3 hours ago, Hwlngmad said:

 

 

Bitmap Books – Feature

arcadeattack24th April 2020AA Articles, Indie FeaturesLeave a Commentap Books!

 

One of the things we love to collect in our old age is books. Books about games. Which is ironic seeing as a lot of us played games back in the day to get away from books! Greyfox and Fusion Retro Books both deserve an honourable mention but today we’re pleased to welcome Sam Dyer from the amazing Bitmap Books!

 

Our Adrian and Anthony caught up with Sam to quiz him as to how it all got started and what exciting projects they have on the horizon…

 

From being a graphic designer, working with computers, what sparked your interest to publish books?

As a graphic designer, I’ve always been interested in printed media. Sadly, the opportunity to design books in commercial graphic design is incredibly rare, and if one did arise, it tended to be on a subject I wasn’t massively into. Bitmap Books is the perfect hybrid of my two biggest passions, graphic design and retro gaming. Getting to design books on a subject you’re very passionate about is a dream come true and I often have to pinch myself. I wouldn’t say I was a book worm when growing up as I was always playing on my Commodore 64 and Amiga every spare minute I had!

 

How did you first get the inspiration to start Bitmap Books and how do you reflect back on the success of the company?

Around 2012, I started to get back into retro gaming and had seen a few books on the subject. I liked them but felt I could bring something fresh to the market. Bitmap Books started off as an outlet for my geeky hobby and was a fun side project. Over the years, it’s grown into a successful independent publishing house and something I spend the majority of my time on.

The inspiration for Bitmap Books is rooted in my love of pixel art. Back in the late 80’s when it would take 10 minutes for a Commodore 64 game to load, you’d be sat there, staring at a loading screen. 9 times out of 10 you’d get a loading screen image – a static 320 x 200 pixel picture, made from 16 colours. By today’s standards, these are incredibly crude. But back then, I was mesmerised by these creations and was in awe of how they were created. This is where my love for pixels and video game art started and Bitmap Books is simply a vehicle to showcase and preserve this beautiful art.

 

Batman-Commodore.png?resize=400%2C250&ss

 

Can you run through the process of creating a book from start to finish?

The first stage is always the concept. I ask myself important questions such as ‘will the book have a wide enough appeal’ and ‘is it an original enough idea?’ Once an idea is settled on, I would start designing some test pages, doing research and most fun – playing games! I really enjoy this stage where the book is evolving and the scope is wide open to what it could turn into.

A huge part is then generating the actual content. This varies book-to-book, but normally, this would start with mapping out a page plan (pagination). We would then start taking game screenshots, arranging interviews and recruiting contributors. This process can often take months and is the real ‘meat’ of the book.

Once the book content is fixed in draft form, it would then be a case of reviewing everything, maybe tweaking the design here and there. The text would be run past an editor. Once everyone is happy, the final stages are preparing the design files for print and getting a proofreader to do final checks on the copy.

Once ready for print, the whole production process takes around 2 months, and then 1 month for the books to arrive back to the UK. During this phase, we would see and approve various proofs and samples.

 

You have interviewed so many true gaming legends. Which people were you most proud to feature within your pages and is there anyone you would love to interview in the future?

The biggest shock was when Tim Stampter agreed to appear in our ZX Spectrum book and comment on his iconic Ultimate games. That was a real coup and came completely out of the blue. A personal favourite was interviewing Tim Girvin – the guy behind the agency that designed the NES, SNES and Game Boy retail packaging for North America. I’m equally proud of all the contributors that have appeared in our books.

 

Since the founding of Bitmap Books. How many works have been published so far and do you have a personal favourite book?

At the time of writing, we have published 15 books. My favourite, from a nostalgia point of view is Commodore 64: a visual Commpendium. From an objective point of view, it would have to be our most recent title – Metal Slug: The Ultimate History. It feels like the culmination of all our experience and learning over the last 5 years. In my opinion, that book is pretty near perfection.

 

Metal-Slug-Bitmap-Books.jpg?resize=500%2

 

The art within your books is incredible. How do you go about selecting and sourcing all these amazing images?

Game artworks and concept artworks tend to come from the companies that made the games or the individual developers – who thankfully kept it safe after all these years! Screenshots are taken using emulators with a nice crisp ‘nearest neighbour’ filter. We tend to take around 100 screenshots of a single game to enable us to have a nice selection to choose from. It’s always been my belief that pixels are best viewed ‘clean’ without any CRT scanlines. The purists will firmly disagree with this, but I love seeing exactly how the images are constructed with these tiny coloured blocks.

 

Which of your books was the most successful and are there any books that exceeded your expectations?

I’d say our most popular from sales has been Super Famicom: The Box Art Collection, closely followed by The Art of Point-and-Click Adventure Games. It’s always really hard to tell how well a book will sell and we’re often surprised when sales start as some do better than anticipated and some underperform. The joys of publishing!

 

How long does it take to create a book from start to finish?

The whole process can take up to one year on some books. Some may be less as it all depends on the concept and scope of the content.

 

kings-quest-bitmap-books.jpg?resize=450%

 

Are there any other options available for those that like to view your content?

On most books, where licensing allows, you also get a free digital PDF with each physical book purchase. As our books are pretty visual, audio books wouldn’t be best suited but we may investigate Kindle one day.

 

Metal Slug: The Ultimate History looks like another top title. When will this book be released to the public and what can they expect to see within its pages?

It’s the first book to tell the official story of Metal Slug. It starts by covering games such as In The Hunt and GunForce 2. Both developed by Irem. These two titles really are the birthplace of many ideas and graphical styles that would make it into Metal Slug. After the closure of Irem’s game division, many key developers set-up a new studio called Nazca, which was part funded by SNK. The book tells to story of this transition and the genesis of Metal Slug, through a huge history feature and also a series of extensive interviews with the original team members.

The Metal Slug story has been shrouded with mystery for years and this is the first time that many of the developers have spoken and now the truth is told. As well as the written features and interviews, the book also includes lots of concept art, key art and screenshots from the whole series of Metal Slug games. Being an official publication has meant unprecedented access to SNK’s archive of assets. Spread over 452 pages, the book is hardback, A4 in size and uses many special printing techniques for a high-quality and distinctive feel.

It’s available here.

 

Do you have any series you would love to cover in the future?

Absolutely! If the game series has enough content for a book then we would consider it. We’d like to do another SNK franchise in the future.

 

Sprint-Master-Bitmap-Books.jpg?resize=45

 

What are your future plans that you have for Bitmap Books and do you have any exciting books in the pipelines?

Always! The next visual compendium, due for release in early 2020 is on the Atari 2600/7800. We’ve worked directly with Atari to produce an official publication. After this, we have a very cool book on unreleased games due mid-2020. Plenty of others that we can’t reveal just yet.

 

Where is the best place for our readers to keep up to date with your latest books and projects?

We have a mailing list that can be signed-up to at www.bitmap.news. This is good for all our latest news. Also Twitter, Facebook and Instagram.

 

turtles-in-time-bitmap-books.jpg?resize=

 

What advice would you give to anyone looking to publish their own books?

Be prepared for some seriously hard work! Be brave, stick to your guns and be confident.

 

Which are your personal favourite video games and consoles of all time?

It would be a toss up between the Commodore 64 and Commodore Amiga. The C64 would edge it, purely because of nostalgia and the impact it’s had on my life. However, the Amiga had some of my favourite games on and it’s the system I go back to most often.

 

Away from video game books, which other types of literature are you a fan of?

I’m a fan of science fiction and also enjoy reading a good autobiography. This could be a sportsperson, or musician, I’m not fussy as long as they’ve had an interesting life. I tend to listen to a lot of audio books as spend a lot of time commuting to work so it’s the ideal way to consume books.

 

Anthony and Adrian

 

Now go check out Anthony’s Official Neo-Geo thread on Atariage!

 

 

 

Anthony...

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4 hours ago, fdurso224 said:

Oh wow! What a blast from the past Ter. Thank you for sharing this with us. Does rankie still play Neo-Geo or video games in general? ;-)

 

Anthony..

Frankie was never into video gaming like I was, he was just your average casual gamer. He never heard of the Neo-Geo before I introduced him to it. :)

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Hi guys,

 
It's been 30 years since the #NEOGEO first launched on April 26th, 1990! In celebration, we are proud to announce SNK GALS' FIGHTERS will be available to play on April 29th (PDT)! Also, more info on the SAMSHO NEOGEO COLLECTION is coming soon--so stay tuned for more updates! #SNK
 
 
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Anthony..

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Hi guys,

 
The Dream Match Never Ends! GS-016: THE KING OF FIGHTERS '98 comes to CD&Vinyl this summer in collaboration with & ! Moreover, KOF'94 through 2003 are also coming to CD&Vinyl, while ART OF FIGHTING 3 arrives this Autumn. http://bravewave.net/genseries/016
 
 
 
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Anthony..

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