Thomas Jentzsch Posted February 17, 2019 Share Posted February 17, 2019 Nope. It was on the wish list, but there wasn't enough space to add it. Speech samples take up a lot of room. Really? I was 100% sure it is included. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 17, 2019 Author Share Posted February 17, 2019 Yep, Nathan even touched on it in his review. The only thing missing is high score and progress saving with an AtariVox or SaveKey. But adding that would have meant compromising elsewhere, and given how perfect everything else is, it wouldn't have been worth the trade-off. Just checked and the free space is: ---- RIOT RAM $79 bytes free ---- Display Data Game $1e bytes free ---- 0 bytes free for ARM Code, samples, & graphics ---- 0 bytes free for table data left ---- 3 bytes before FirstResbl ---- 0 bytes of Bank 6 left Quote Link to comment Share on other sites More sharing options...
Keatah Posted February 18, 2019 Share Posted February 18, 2019 The universal solution to high-score saving for ALL games. 7 Quote Link to comment Share on other sites More sharing options...
Keatah Posted February 18, 2019 Share Posted February 18, 2019 are we ever gonna get like a 16 gb game for the vcs in 20 years, is it going to be constantly improved upon or is it going to reach like a point where it cant go further? and if we did have a 16 gb game would it just mean the game is really really long, or i mean could we get a game 16gb that would improve the graphics even more? I would tend to think developer interest would be lost before technical limitations are reached. When will that happen? Who knows.. On the flipside, I didn't think of VCS gaming much beyond the mid/late eighties. And here we are! 1 Quote Link to comment Share on other sites More sharing options...
Tangentg Posted February 18, 2019 Share Posted February 18, 2019 (edited) ... I already mentioned "every time I quit stella and start again later". Nope. It was on the wish list, but there wasn't enough space to add it. Speech samples take up a lot of room. I'm not quite sure what is meant by "wish list" (a list of things people wish to be included in a later version?), but I'm assuming that means something that might come in the future. Oh and what are the quadrants? I understand that the sectors are like the levels but I've never encountered any progression that involves going through quadrants. Edited February 18, 2019 by Tangentg Quote Link to comment Share on other sites More sharing options...
Tangentg Posted February 18, 2019 Share Posted February 18, 2019 The universal solution to high-score saving for ALL games. lined-paper-and-yellow-pencil-free-clip-art.png I mean I was not asking because I was too lazy to keep track of scores myself. I've always kept track of them with a sheet of paper on my desk or with pictures if I were competing with friends. I just wanted to know if it saved scores in-game. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 18, 2019 Author Share Posted February 18, 2019 I'm not quite sure what is meant by "wish list" (a list of things people wish to be included in a later version?) When developing software I maintain 2 lists. To Do - things I plan to do Wish - things I'd like to do In both cases items on the list come from myself as well as things suggested by other people. Being on either list does not guarantee something will be done. To Do list items have a higher priority than Wish List items. AtariVox/SaveKey support was on the Wish List, as was the Epsilon Quadrant. As explained in Reply #443 I had to decide between the two and chose Epsilon Quadrant. but I'm assuming that means something that might come in the future. Correct, at the time I posted that it was something that might be added later. However Later is Now, and might became did not. Oh and what are the quadrants? I understand that the sectors are like the levels but I've never encountered any progression that involves going through quadrants. 2 Quote Link to comment Share on other sites More sharing options...
Colonel Llama Posted February 18, 2019 Share Posted February 18, 2019 (edited) Hi, i bought Draconian in early january after finding a 4 switch woody near my home. The game arrived at the end of the month, and i was atonished at the quality of the whole package. I got sold on the game after seeing a video of it on Youtube and being very impressed at it, looking very close to Bosconian, one of my favorite arcade games. The graphics quality and the sound (especially the sound, the voice samples took me by surprise when i first saw the game) are amazing, the gameplay is top-notch and the inclusion of all the arcade levels plus exclusive new ones make Draconian vastly superior to the original arcade game. Also, i was stunned when i saw Nathan Strum's artwork on the box, i absolutely love it! Great job to everyone who worked on this game! Edited February 18, 2019 by Colonel Llama 4 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 18, 2019 Author Share Posted February 18, 2019 Great job to everyone who worked on this game! Thank you! After you've spent enough time with them, be sure to submit reviews in the store for all the homebrew games you've purchased. 1 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted February 19, 2019 Share Posted February 19, 2019 AtariVox/SaveKey support was on the Wish List, as was the Epsilon Quadrant. As explained in Reply #443 I had to decide between the two and chose Epsilon Quadrant. The epsilon quadrant was pure genius imo. Ps: "interplanetary jerrymandering" for the win!? 3 Quote Link to comment Share on other sites More sharing options...
carlsson Posted February 20, 2019 Share Posted February 20, 2019 I'll have to admit that my copy still is unopened CIB, mainly because I still don't have a 2600 to play it on (well, I've got a Flashback Portable but I haven't found the cartridge connector on that one yet). Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 20, 2019 Author Share Posted February 20, 2019 i was stunned when i saw Nathan Strum's artwork on the box, i absolutely love it! Forgot to mention, Nathan created 4K and 5K Desktop Images - you'll find them at the bottom of the initial post. 1 Quote Link to comment Share on other sites More sharing options...
Tangentg Posted February 21, 2019 Share Posted February 21, 2019 (edited) When developing software I maintain 2 lists. To Do - things I plan to do Wish - things I'd like to do In both cases items on the list come from myself as well as things suggested by other people. Being on either list does not guarantee something will be done. To Do list items have a higher priority than Wish List items. [...] Screen Shot 2019-02-18 at 2.41.37 PM.png Screen Shot 2019-02-18 at 2.41.41 PM.png I see. Thanks! The quadrants are actually very nice ideas, though I wasn't aware there were Midway/Namco level differences, if it meant the original 2 arcade versions had different levels. Edited February 21, 2019 by Tangentg Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 21, 2019 Author Share Posted February 21, 2019 Midway has 17 levels, though levels 13-15 are repeats of prior levels: const unsigned char * const alpha_levels[] = { alpha_1, // 1 alpha_2, // 2 alpha_3, // 3 alpha_4, // 4 alpha_5, // 5 alpha_6, // 6 alpha_7, // 7 alpha_8, // 8 alpha_9, // 9 alpha_10, // 10 alpha_11, // 11 alpha_12, // 12 18 24 alpha_9, // 13 19 ... alpha_5, // 14 20 alpha_10, // 15 21 alpha_16, // 16 22 alpha_17 // 17 23 }; Namco has 22 levels, and reuses some of the Midway levels in a different order. const unsigned char * const beta_levels[] = { beta_1, // 1 beta_2, // 2 alpha_8, // 3 alpha_9, // 4 alpha_16, // 5 alpha_4, // 6 alpha_12, // 7 alpha_11, // 8 beta_9, // 9 beta_10, // 10 beta_11, // 11 alpha_8, // 12 alpha_9, // 13 beta_14, // 14 alpha_17, // 15 alpha_16, // 16 beta_17, // 17 23 29 beta_18, // 18 24 ... beta_19, // 19 25 beta_14, // 20 26 alpha_17, // 21 27 beta_22 // 22 28 }; Technically speaking the game was Namco's, and licensed by Midway for North America, so the "reuses" should be the other way around; but we converted Midway first, as those were the levels we were familiar with from back in the day. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 12, 2019 Share Posted July 12, 2019 (edited) STELLA-THON 12 HOUR TWITCH ZEROPAGE HOMEBREW AUCTION & GAMING MARATHON FUNDRAISER TOMORROW! Auction includes A CIB SIGNED COPY OF DRACONIAN Donated by Darrell Spice Jr. of SpiceWare!! ALSO: We will have a CALL-IN by Darrell Spice Jr. at 3PM PT!! CLICK HERE FOR MORE DETAILS ON ALL THE AUCTION ITEMS! Edited July 12, 2019 by ZeroPage Homebrew Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted November 18, 2019 Author Share Posted November 18, 2019 On 5/21/2018 at 1:40 AM, ZeroPage Homebrew said: Also THANK YOU so much for Sync Pop, that's EXACTLY what I was looking for to test out the video encoding and streaming!! Just an FYI in case it would be useful for you as well - Nathan needed to be able to sync audio from the AtariVox, so there's an updated build that triggers an AtariVox sound at the end of the blog post. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 18, 2019 Share Posted November 18, 2019 10 minutes ago, SpiceWare said: Just an FYI in case it would be useful for you as well - Nathan needed to be able to sync audio from the AtariVox, so there's an updated build that triggers an AtariVox sound at the end of the blog post. That's definitely useful! I run the audio from the AtariVox through the same mixer as the room microphone so your program now does double duty for synchronizing. Thanks so much for the update Darrell! 1 Quote Link to comment Share on other sites More sharing options...
Italo Marchioni Posted December 29, 2019 Share Posted December 29, 2019 Hey this game is amayzing, have you got a final version? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted December 29, 2019 Author Share Posted December 29, 2019 Thanks! First line of first post is link to final version. Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted February 6, 2020 Share Posted February 6, 2020 @SpiceWare are you working on any new homebrews? I didn't want to start a thread to ask but bosconian and space rocks are two of my favorite homebrew games so would be interested in anything you're working on 3 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted February 7, 2020 Author Share Posted February 7, 2020 @AtariLeaf - I'm currently working on Collect 3 as part of the Harmony/Melody club. It's a simple game I'm using as a tutorial to teach others how to program games using CDFJ like @johnnywc and I have been doing. @Dionoid's using CDFJ for Fool's Gold - that's a public video on Facebook, be sure to check the replies to the comment by James O'Brien for some extra info. After that I plan to resume work on SpiceC, which will be similar to batari BASIC but the game logic written in C instead of BASIC. As test projects I'll be rebooting Frantic and Timmy! to use SpiceC. 11 Quote Link to comment Share on other sites More sharing options...
AtariLeaf Posted February 7, 2020 Share Posted February 7, 2020 Awesome thanks for the reply I'll look into your links thanks thanks so much ? 1 Quote Link to comment Share on other sites More sharing options...
+Kaboomer Posted March 8, 2020 Share Posted March 8, 2020 On 2/6/2020 at 6:15 PM, SpiceWare said: @AtariLeaf - I'm currently working on Collect 3 as part of the Harmony/Melody club. It's a simple game I'm using as a tutorial to teach others how to program games using CDFJ like @johnnywc and I have been doing. @Dionoid's using CDFJ for Fool's Gold - that's a public video on Facebook, be sure to check the replies to the comment by James O'Brien for some extra info. After that I plan to resume work on SpiceC, which will be similar to batari BASIC but the game logic written in C instead of BASIC. As test projects I'll be rebooting Frantic and Timmy! to use SpiceC. Please please please don't forget finishing Kaboom Deluxe too! 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted March 8, 2020 Author Share Posted March 8, 2020 35 minutes ago, Kaboomer said: Please please please don't forget finishing Kaboom Deluxe too! Had planned to work on it today, but have yet again been sidetracked. 1 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted March 19, 2020 Author Share Posted March 19, 2020 After writing my games I tend not to play them often as I get too burned out by all the play-testing that occurs during the development. With everything going on with COVID-19 I've needed something to take my mind off things, so dusted off Draconian and have been playing a few rounds each day. Blasting everything away sure seems to help! I've specifically been playing the Δ Quadrant Sectors(winners of the level design contest) and have been averaging around 250K for the past week. Today I did quite a bit better - even managed to make it to Sector 17 which is when the sectors start to repeat, but with a higher difficulty. 7 Quote Link to comment Share on other sites More sharing options...
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