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Tursi

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23 hours ago, TheMole said:

Oh yeah, the tools are awesome for sure. I am a bit hampered on my side because I haven't gone through the effort of porting the testplayer to SDL or something similar to allow it to run on my Mac, but that's entirely my problem. It does make it harder to 'debug' the process, but by and large everything always works first time for me, so I don't often have the need either. This was actually the first time that I got a result markedly different from what I was expecting, and it coincided with the first time I tried to use Deflemask instead of just ripping the music from another game... :)

 

Ahhhh... right. I should do more with SDL, I just have this innate dislike of massive cross platform libraries. Maybe one of the simpler libraries can do audio, I'll take a peek sometime. The stream itself is simple enough so it doesn't need much, but I just ripped the audio code from Classic99 out of laziness. ;)

 

 

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On 7/24/2023 at 3:21 AM, Asmusr said:

@TheMole I'm I right in assuming you're working on converting the tune from GhostBlaster ripped using Meka?

Close, but not really :).

 

I decided to add new renditions instead of ripping from existing games, so my girlfriend has re-created the main themesong in Deflemask, which I've now succesfully converted to Tursi's soundblock format.

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On 7/25/2023 at 9:41 AM, TheMole said:

Close, but not really :).

 

I decided to add new renditions instead of ripping from existing games, so my girlfriend has re-created the main themesong in Deflemask, which I've now succesfully converted to Tursi's soundblock format.

Your version of the tune in the last demo is great and very cheerful. It need a little bit of percussion, however, which it sounds like it should be possible to add in between the other notes. Especially in the beginning, the crescendo of the hi-hat is important.

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