FULS Posted June 2, 2014 Share Posted June 2, 2014 I'm having trouble locating a xex file of the game that will put a space between the score and remaining men. I know this is trivial, but has anyone else noticed this? Examples below show the rom file OK, but the xex file not. ROM FILE XEX FILE Thanks, Doug 1 Quote Link to comment Share on other sites More sharing options...
Fres Posted June 2, 2014 Share Posted June 2, 2014 Wow. I've never noticed that. I don't think it's trivial since I've always wanted to have a good set of executables (rom hacks). Still no luck with Jungle Hunt either. Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 3, 2014 Share Posted June 3, 2014 Here's an XEX I just made from the ROM on Atarimania: joust.xex Source: joust.zip 4 Quote Link to comment Share on other sites More sharing options...
FULS Posted June 3, 2014 Author Share Posted June 3, 2014 Thanks Xuel, it fixed the problem. I could not find a correct xex anywhere. Have a great day, Doug Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 3, 2014 Share Posted June 3, 2014 Here's a slight improvement that disables basic and loads at $2000 instead of $600: joust.xex joust.zip Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted June 3, 2014 Share Posted June 3, 2014 But have you fixed the 1 pixel glitch on the right hand stripes on the title screen - it's in the original ROM and has ALWAYS annoyed me! sTeVE Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 3, 2014 Share Posted June 3, 2014 But have you fixed the 1 pixel glitch on the right hand stripes on the title screen - it's in the original ROM and has ALWAYS annoyed me! Challenge accepted: joust-title-fix.xex joust.zip I also made the animation update smoothly every other frame. 6 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 3, 2014 Share Posted June 3, 2014 (edited) But have you fixed the 1 pixel glitch on the right hand stripes on the title screen - it's in the original ROM and has ALWAYS annoyed me! Challenge accepted: joust-title-fix.xex joust.zip I also made the animation update smoothly every other frame. Nice! Amazing, I had never even noticed that all these years, and I've been playing Joust and admiring the nice title-screen for a long time. Although I admit I played it much more back in the 80's. Would you be so kind as to add the fix to the ROM version, if it's not too much trouble? Edited June 3, 2014 by MrFish Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 4, 2014 Share Posted June 4, 2014 Would you be so kind as to add the fix to the ROM version, if it's not too much trouble? Holy cow, that was much harder. I compressed some of the ROM with lz4 to make room for the fixes. Probably there was an easier way. joust-title-fix.rom joust-src.zip 5 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 4, 2014 Share Posted June 4, 2014 Holy cow, that was much harder. I compressed some of the ROM with lz4 to make room for the fixes. Probably there was an easier way. joust-title-fix.rom joust-src.zip I thought that might be the case when I asked. That's why I said, "if it's not too much trouble". I know they worked pretty hard to fit games onto 8k and 16k cartridges back in the day. Nice job though. It looks and works great. 1 Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 4, 2014 Share Posted June 4, 2014 Nice job though. It looks and works great. Thanks, I enjoyed the challenge! 1 Quote Link to comment Share on other sites More sharing options...
Tempest Posted June 4, 2014 Share Posted June 4, 2014 The Remaining Men symbols are also backwards. What would cause that? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 4, 2014 Share Posted June 4, 2014 Also in this version, the men and ostriches hatch together. It would have saved a little coding. If the 16k ROM was already packed, it was probably out of necessity. Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted June 5, 2014 Share Posted June 5, 2014 The Remaining Men symbols are also backwards. What would cause that? I don't think that these symbols being different is a result of cracking of the published ROM. Also, the differences between the XEX and the ROM are deeper than in a typical cartridge hacking attempt. The XEX file even contains parts of source code embedded in itself. I kinda get a feeling that the XEX file might have its origin in a not yet known prototype. Or maybe the file itself is some (almost final) development version that got leaked from Atari, Inc. in the golden days of rampant piracy. 1 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 5, 2014 Share Posted June 5, 2014 The Remaining Men symbols are also backwards. What would cause that? I don't think that these symbols being different is a result of cracking of the published ROM. Also, the differences between the XEX and the ROM are deeper than in a typical cartridge hacking attempt. The XEX file even contains parts of source code embedded in itself. I kinda get a feeling that the XEX file might have its origin in a not yet known prototype. Or maybe the file itself is some (almost final) development version that got leaked from Atari, Inc. in the golden days of rampant piracy. Interesting about the imbedded source code. The backwards remaining men symbols almost look like the number "6", used on the score display. So it could make sense that if from an earlier version, wanting to change this, they not only flipped the remaining men symbols around, but also put an extra space in between them and the numbers, in order to avoid confusion. 2 Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted June 5, 2014 Share Posted June 5, 2014 Challenge accepted: joust-title-fix.xex joust.zip I also made the animation update smoothly every other frame. FANTASTIC - you're a star!! That has bugged me since 1983 sTeVE Quote Link to comment Share on other sites More sharing options...
Tempest Posted June 5, 2014 Share Posted June 5, 2014 Joust was developed first on the 5200 and then ported to the 8-bit. You'd think that any proto would be a 5200 version. Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 5, 2014 Share Posted June 5, 2014 Joust was developed first on the 5200 and then ported to the 8-bit. You'd think that any proto would be a 5200 version. Unless there are protos of the attempts to reduce it to 16K. This is a game I've always wanted to rewrite and try to get closer to the 7800 version. It would require a pretty impressive softsprite routine to handle the enemies with more color, though. Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted June 5, 2014 Share Posted June 5, 2014 Tempest, maybe the process of porting to the HCS was started before the 5200 version reached 100% completion? Could that be possible? Bryan, what do you mean? The 5200 version is already 16 KB in size. Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 5, 2014 Share Posted June 5, 2014 Bryan, what do you mean? The 5200 version is already 16 KB in size. Oh, sorry. I looked at the 5200 ROM here and it appeared to be 32K (did not duplicate in the middle). Quote Link to comment Share on other sites More sharing options...
Xuel Posted June 6, 2014 Share Posted June 6, 2014 The ROM that I posted had a bug in the title screen where the text would be gray for one frame right as it started. Totally cosmetic but here's a fix: joust-cart.rom joust-src.zip 1 Quote Link to comment Share on other sites More sharing options...
ACML Posted February 1 Share Posted February 1 On 6/3/2014 at 3:28 PM, Xuel said: Challenge accepted: joust-title-fix.xex 16.11 kB · 101 downloads joust.zip 20.71 kB · 64 downloads I also made the animation update smoothly every other frame. Any idea why this won't load with SDRIVE? It works fine with SIO2SD and Fujinet, but the XEX on SDRIVE will not execute. It loads, but goes to black screen and never starts. Quote Link to comment Share on other sites More sharing options...
FULS Posted February 2 Author Share Posted February 2 (edited) On 6/4/2014 at 9:20 PM, Kr0tki said: I don't think that these symbols being different is a result of cracking of the published ROM. Also, the differences between the XEX and the ROM are deeper than in a typical cartridge hacking attempt. The XEX file even contains parts of source code embedded in itself. I kinda get a feeling that the XEX file might have its origin in a not yet known prototype. Or maybe the file itself is some (almost final) development version that got leaked from Atari, Inc. in the golden days of rampant piracy. I would love for someone to take the protection out of the original cartridge and make a XEX file of it. I think this is the only cartridge that has not been cracked. Like Kr0tki said, this version, that was made into a xex was most likely a prototype with bugs in it. Edited February 2 by FULS Quote Link to comment Share on other sites More sharing options...
tjlazer Posted February 2 Share Posted February 2 ok, where is this "pixel glitch" on the title screen? I can't find it. Quote Link to comment Share on other sites More sharing options...
ACML Posted February 2 Share Posted February 2 I have no idea what the screen clitch was, but the main issue fixed was that the proper space was added between the left score and the lives remaining symbols. It's a small thing, but someone fixed it. Xuel has cracked many games to be compatible with XL OS and is very talented in 6502 coding. He has fixed many game issues in the past. 1 Quote Link to comment Share on other sites More sharing options...
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