+skr Posted August 31, 2014 Author Share Posted August 31, 2014 Yes, the deadline is August 31st 2014 9pm UTC. At this time I need an email or personal notification from you, that you submit a game containing a description and a working version of the game. After that I will grant 3 days for bugfixing, because experience shows that immediately after submission you will find some major bugs. Looking forward to your submission! Dont want to worry you guys but I thought direct ports of code weren't allowed - wasn't Amaurote 128 disallowed for this reason last year? I'm having serious tecnhical difficulties getting Ramp Rage to run as a boot game but Jac! is kindly helping out (see the programming forum thread). The game works ok but I haven't been able to play it in full to adjust the parameters / difficulty etc. I'm working on a smaller XEX version just in case... 2 years of work and here I am still counting the minutes as the 130XE crunches the bytes... Can someone confirm the deadline time is it 9pm UK? 1 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted August 31, 2014 Share Posted August 31, 2014 Dont want to worry you guys but I thought direct ports of code weren't allowed It doesn't seem to be against the rules of the contest. However, a conversion from ZX Spectrum with Z80 is not on the same difficulty level as a conversion from BBC Micro. That's why I think there could be some minor controversy over "legality" of this entry. José, you have written about XXL and Fandal, but I think you are missing the point here. As far as I remember none of them has ever taken part in ABBUC software contest with so direct port. But maybe I remember it wrong? Nevermind, I'm happy that there will be another nice new game for 8-bit Atari. I took the liberty to comment, because this year I'm not taking part in the contest. Good luck in the competition for all you guys! Adam 1 Quote Link to comment Share on other sites More sharing options...
TMR Posted August 31, 2014 Share Posted August 31, 2014 I took the liberty to comment, because this year I'm not taking part in the contest. Good luck in the competition for all you guys! Oh yeah... same here and i'm looking forward to playing everything i've seen so far. =-) 1 Quote Link to comment Share on other sites More sharing options...
+skr Posted August 31, 2014 Author Share Posted August 31, 2014 Update: rgb - MaPa, PG, Ooznemezyro - MatoSimi, PoisonRamp Rage - Jason Kendall Update 14-08-31: Title - Genre - Author Dimo`s Quest - Game - 8BitJunkie Joe Painter - Holger Bommer Ransack - Jose Pereira and Lyren "Xuel" Brown skr, on 26 Jun 2014 - 10:08 AM, said: Hi everybody,the first submission for this years contest already arrived. Please find information about SWC 2014 and most current list of entries there: http://www.abbuc.de/...wettbewerb-2014 German/English ABBUC Forum topic: http://www.abbuc.de/....php?f=3&t=8046 I try to keep it updadet here too, of course:Entries so far:Title - Genre - Author Dimo`s Quest - Game - 8BitJunkie Let´s see if we can reach 14 entries again. I especially encourage you to read JAC!s really useful programming hints, which will save you lots of pain, especially when using Emulators for coding: http://www.wudsn.com.../tutorials/tips Thanks to JAC! for his wonderful support. Quote Link to comment Share on other sites More sharing options...
+skr Posted September 1, 2014 Author Share Posted September 1, 2014 As I am traveling at the moment, I have poor or no internet access. So I will accept everything I find in my inbox until Monday night. The six entries mentioned above are informed by email. 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted September 1, 2014 Share Posted September 1, 2014 Can't wait - I love these contests (except they make me never want to code on the machine because my stuff will look like it's 1982 again). Quote Link to comment Share on other sites More sharing options...
Creature XL Posted September 1, 2014 Share Posted September 1, 2014 (edited) Oh yeah... same here and i'm looking forward to playing everything i've seen so far. =-) same here as well Seeing the releases so far, I am happy I decided not to send in a rushed-POS. I let it ripe and finish it for next year. Spent the last days coding Atari STe for a change. I hope my transition back to 6502 will go painless Edited September 1, 2014 by Creature XL 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 1, 2014 Share Posted September 1, 2014 transition to STe is pain... I tried... same here as well Seeing the releases so far, I am happy I decided not to send in a rushed-POS. I let it ripe and finish it for next year. Spent the last days coding Atari STe for a change. I hope my transition back to 6502 will go painless Transition to STe was pain and no fun for me... I love and hate the 68k... maybe you will miss the d0-d7,a0-a7 but the bitplanes interleaved sux imho and be driving nuts is the odd/even adressing "bombing". Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted September 1, 2014 Share Posted September 1, 2014 I want to like the ST, but I just can't quite bring myself to do it. It's like you want the bigger machine to be better than the original, but in many ways the A8 is more flexible. The Amiga feels like a nice step up though Quote Link to comment Share on other sites More sharing options...
Tezz Posted September 1, 2014 Share Posted September 1, 2014 Although I've owned an ST since 1987 and have a soft spot for the time working with it as I have for the Spectrum, it's definately the A8 and Amiga for me personally. Quote Link to comment Share on other sites More sharing options...
Bryan Posted September 1, 2014 Share Posted September 1, 2014 To me, the ST is obviously what it is- a computer in a hurry from a guy who does things cheaply. I owned ST's for years but don't miss them at all. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 1, 2014 Share Posted September 1, 2014 So it's not only me when switching to 1040ste 1990 that I don't liked to code on that machine .. Esp when coming from A8... Amiga was later but maybe there I would had the natural upgrade path coding wise Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 1, 2014 Share Posted September 1, 2014 Can't wait - I love these contests (except they make me never want to code on the machine because my stuff will look like it's 1982 again). What like Miner 2049'er? Is that so bad 1 Quote Link to comment Share on other sites More sharing options...
snicklin Posted September 1, 2014 Share Posted September 1, 2014 With regards to the yearly ABBUC competition, I have to give it a lot of credit. I believe that it is one of the main things that keeps this community going. On one side you have people waiting for their yearly batch of games to arrive, all getting excited with the upcoming games. On the other side, you have people working hard, probably just wanting to gain a bit of credit from their peers. The prize money is probably just a bonus I guess. All in all, everyone is kept happy with this system, and it also helps to fund a magazine which is great for the community. 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted September 1, 2014 Share Posted September 1, 2014 And another thought, perhaps Centron 3D could be released as an ABBUC game (please don't 'Reply' to this, I am not trying to re-start an old thread). If the game is great as said, it will likely win and gain the money that could be gained from selling $10 disks. If it doesn't win, we have a new game in the community and nobody feels aggrieved at having bought a commercial game which wasn't so good. 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 3, 2014 Share Posted September 3, 2014 Here are a few impressions from my entry "Dimo's Quest in ABBUC Land" :-) 9 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 3, 2014 Share Posted September 3, 2014 There will be the level editor "Purzel" available free for download at the official release date (25th oct 2014)So if you like my game, you are free to produce your own Level and your own Level disks...have fun... 4 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 4, 2014 Share Posted September 4, 2014 cool. Level Editor... will it be available localised in english? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 4, 2014 Share Posted September 4, 2014 btw. just realised again the Masterblazer Amiga in your signature... what was your role? I can not find any credits on mobygames. Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 4, 2014 Share Posted September 4, 2014 (edited) Yes, the Editor will be available in english, of course :-) Concerning Masterblazer: I was the programmer of the original Amiga Version of Masterblazer (and also designer of the additional parts compared to ballblazer: the rotofoil-race, the tournament, 3d-Manual, highscorelist...) http://www.lemonamiga.com/games/details.php?id=721 Achim Möller (Factor Five) did the 3D-Rescue-on-fractalus Intro for Masterblazer Amiga Jörg Prenzing was programming the PC DOS Port of Masterblazer Ramiro Vaca, Celal Kandemiroglu were the graphic Artistsand Chris Hülsbeck provided the Sound :-) Edited September 4, 2014 by 8Bitjunkie 2 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 4, 2014 Share Posted September 4, 2014 cool... as spending 9 months now on my "life time" dream recoding Fractalus engine together with Popmilo... I should ask Achim 1 Quote Link to comment Share on other sites More sharing options...
8Bitjunkie Posted September 4, 2014 Share Posted September 4, 2014 (edited) cool... as spending 9 months now on my "life time" dream recoding Fractalus engine together with Popmilo... I should ask Achim sometime things can be fairly easy Factor Five was working on the official port of RoF for the Amiga those days. Unfortunately, the Amiga was not capable to do the fractals much better than the Atari 8bit, so they dropped the project. Luckily, i was honoured with this fantastic Rescue-on-fractalus intro-sequence :-) Edited September 4, 2014 by 8Bitjunkie 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted September 4, 2014 Share Posted September 4, 2014 as Cloanto customer I just installed the emulator... and makes me confident... we reverse engineered the gfx code on ourselfs and we got the same result... and the Amiga code of the fractals seems to be the same... keeps me happy http://youtu.be/M11jmLtm4ag 2 Quote Link to comment Share on other sites More sharing options...
popmilo Posted September 4, 2014 Share Posted September 4, 2014 Yes, the Editor will be available in english, of course :-) Concerning Masterblazer: I was the programmer of the original Amiga Version of Masterblazer (and also designer of the additional parts compared to ballblazer: the rotofoil-race, the tournament, 3d-Manual, highscorelist...) http://www.lemonamiga.com/games/details.php?id=721 Achim Möller (Factor Five) did the 3D-Rescue-on-fractalus Intro for Masterblazer Amiga Jörg Prenzing was programming the PC DOS Port of Masterblazer Ramiro Vaca, Celal Kandemiroglu were the graphic Artists and Chris Hülsbeck provided the Sound :-) Must be great still making games after so much time 1 Quote Link to comment Share on other sites More sharing options...
popmilo Posted September 4, 2014 Share Posted September 4, 2014 as Cloanto customer I just installed the emulator... and makes me confident... we reverse engineered the gfx code on ourselfs and we got the same result... and the Amiga code of the fractals seems to be the same... keeps me happy http://youtu.be/M11jmLtm4ag Maybe 8Bitjunkie has original source code somewhere on his hard drive Quote Link to comment Share on other sites More sharing options...
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