Grevle Posted November 16, 2014 Share Posted November 16, 2014 I took the time to make updates to my game Mary Poppins. Heres a list of the changes: The player sprite now look more like Mary poppins, also changed the color (in the movie a dark siloutte whit hat). When you press the button she will fly slightly faster uppwards, she also moves slightly faster sideways in the air (only slight change because if she moves to fast the game would be far to easy) The drops falling from the sky change color to black because the where now the same color as mary poppins ( now ooks lik oil drops). Small change to extra lifes routine. 1 more life from start. When she's hit she falls a little faster. She walks a little faster towards the umbrella for pickup. At the later leves Mary change color to red to not blend to mutch in with backround (on ntsc machines the dress may look yellow at this stage) Heres a screenshot: Heres Mary Poppins 1.13 Mary Poppins 1.13.zip 11 Quote Link to comment Share on other sites More sharing options...
invisible kid Posted November 16, 2014 Share Posted November 16, 2014 Good stuff! All the artwork and sounds are great. I especially like the synth type sounds you get towards the end of the death music. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted November 17, 2014 Share Posted November 17, 2014 I'm always pleased when people take the trouble to improve their games Please can you create a 1050 density ATR Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted November 18, 2014 Share Posted November 18, 2014 Okay, here it is therealbountybob Popn1050.atr 3 Quote Link to comment Share on other sites More sharing options...
snicklin Posted November 18, 2014 Share Posted November 18, 2014 (edited) This is a good, fun little game. I am having fun. Just one amendment needs to be made, the word "Lifes" should be "Lives". Just a small thing! Well done! My high score is 1750. Edited November 18, 2014 by snicklin Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted December 19, 2014 Share Posted December 19, 2014 Hey Mary Poppins is looking pretty good now, I didn't realise there were multiple stages - how many are there?. Classic gameplay with a nice amount of skill needed to get past each stage: you need to hold fire down to flap fast and hold down to ascend slowly and get the positioning right to pass. The graphics are very nice for and some reason the game is a bit eerie, perhaps she's been hanging around with Dracula Lives! Reminded me of Satan's Hollow, probably the birds noises, speaking of which the sounds and music are fantastic. Check it out everyone Quote Link to comment Share on other sites More sharing options...
Grevle Posted December 19, 2014 Author Share Posted December 19, 2014 Theres 4 different backrounds and many types different things to avoid including Ufo,s Chopper and Even snow flakes at later levels... 1 Quote Link to comment Share on other sites More sharing options...
+Allan Posted December 19, 2014 Share Posted December 19, 2014 Biofreeze, Can I ad this to Atarimania.com? Allan Quote Link to comment Share on other sites More sharing options...
Grevle Posted December 19, 2014 Author Share Posted December 19, 2014 (edited) Yes of course you can add it, I be honored if you wish to do so. Thank you. Edited December 19, 2014 by BioFreeze 1 Quote Link to comment Share on other sites More sharing options...
Grevle Posted December 19, 2014 Author Share Posted December 19, 2014 (edited) Hey bounty bob you snapshot reveals a bug in the game , when its game over the yellow pixels arent suppose to be shown below marys head. Something i overlooked when i made the update, i think im gonna soon fix it and post that game with the fix.. Fixed already, it was just the change of one variable that cause the bug. Her is 1.14: Mary Poppins 1.14.zip Edited December 19, 2014 by BioFreeze 1 Quote Link to comment Share on other sites More sharing options...
mr-atari Posted December 19, 2014 Share Posted December 19, 2014 Nice :-) Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted December 19, 2014 Share Posted December 19, 2014 (I was playing on a NTSC 800XL) You didn't change Lifes to Lives and please make the ATR a 1050 Enhanced Density (or single density disk) so it will run on real hardware... v1.15 please Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 19, 2014 Share Posted December 19, 2014 Do I you want me to convert this again? I will if you need me to. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted December 19, 2014 Share Posted December 19, 2014 Thanks, I could copy the files over using APE but it's best for games to be released in the most accessible format... and who knows v1.15 might have more than the 1 byte changed Quote Link to comment Share on other sites More sharing options...
adam242 Posted December 20, 2014 Share Posted December 20, 2014 (I was playing on a NTSC 800XL) You didn't change Lifes to Lives and please make the ATR a 1050 Enhanced Density (or single density disk) so it will run on real hardware... v1.15 please So that 800XL NTSC's working out alright for you then? Sorry off-topic! Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted December 20, 2014 Share Posted December 20, 2014 So that 800XL NTSC's working out alright for you then? Sorry off-topic! Hi adam, yes thank you I'm trying to get the NTSC colours to be similar to PAL for Ramp Rage - I'm reading Firestorms' current thread on this issue but I'm down to trial and error as my greens are blue and oranges are not orange Jan did you do anything with your games re NTSC? Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted August 28, 2015 Share Posted August 28, 2015 I still waiting for v1.15! Mary Mary Mary Mary! 1 Quote Link to comment Share on other sites More sharing options...
Grevle Posted March 6, 2020 Author Share Posted March 6, 2020 Necrobump update. Version 1.15.. "Lifes" changed to "lives" Also changed "get lifes" to "Get Lives" in the extra lives sequense. Its now on a enhanced dencity disk. A little late perhaps...See you later ?. Mary Poppins 1.15.atr 10 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted March 6, 2020 Share Posted March 6, 2020 Thank you! Quote Link to comment Share on other sites More sharing options...
Voxel Posted March 6, 2020 Share Posted March 6, 2020 Thank you very much! 1 Quote Link to comment Share on other sites More sharing options...
manterola Posted March 6, 2020 Share Posted March 6, 2020 Never late... I did not know there was a Mary Poppins game.. It came just in time, since we watched the movie few weeks ago with the family (I never really watched the whole movie before) and I really like it... I am still with chim-chimmeny song in my head... really sticky melody.... 1 Quote Link to comment Share on other sites More sharing options...
Grevle Posted March 7, 2020 Author Share Posted March 7, 2020 (edited) There was a issue With ver 1.15. Probably because the dos on the disk used some different memory location , So that the small game over tune did not play. i relocated the tune to another adress and now the little tune Plays when the game is over. Ver 1.16. I played the Whole game trough so that should be it for this one. Mary Poppins 1.16.atr Now onto the rest of this other game: Edited March 7, 2020 by Grevle 6 Quote Link to comment Share on other sites More sharing options...
Grevle Posted March 7, 2020 Author Share Posted March 7, 2020 (edited) ver 1.17.. jus removed one lives. at 6 lives it seems a tad to easy to Complete on a ntsc Atari, and on pal Atari its even easier i guess, so now it has 5 lives. the ability to get 6 extra lives is the same as it was in previous versions . I think the difficulty Balance is right now.. Mary Poppins 1.17.atr Edited March 7, 2020 by Grevle 4 Quote Link to comment Share on other sites More sharing options...
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