+Vorticon Posted June 10, 2018 Share Posted June 10, 2018 Anyone has a PDF of the manual by any chance? Quote Link to comment Share on other sites More sharing options...
jwild Posted June 11, 2018 Share Posted June 11, 2018 71820 level 5 I yam what I yam and I yam what I yam that I yam Sent from my iPhone using Tapatalk 1 Quote Link to comment Share on other sites More sharing options...
sparkdrummer Posted June 11, 2018 Share Posted June 11, 2018 POPEYE.pdf We lucked out. I found the manual in my PAPERPORT MAX folder.Cleaned it up as best I could, found a cleaner cover in a jpg file, and then converted to pdf. 4 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted June 11, 2018 Share Posted June 11, 2018 POPEYE.pdf We lucked out. I found the manual in my PAPERPORT MAX folder.Cleaned it up as best I could, found a cleaner cover in a jpg file, and then converted to pdf. Thank you! Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 11, 2018 Share Posted June 11, 2018 The TI-99/4a Popeye port is VERY good, honestly. It captures all the game play essentials and looks really good. When Compute! magazine would have advertisements showing all the different Popeye games, the TI one always looked the best, followed by the ColecoVision. If I had one complaint, it's all the minor details. The fact that they didn't have enough graphic space to give Brutus his "little hop" that he does in other versions over gaps, or the full-blown animation of him flying and bouncing off the screen sides and landing in the water with a big splash. (NO splash animations at all) This is all understandable because with the amount of sprite patterns used for Popeye and Brutus, and the constraints of a cartridge, there just isn't room to do swaps. You definitely notice by the third stage that they ran out of character graphics as well; the ship is largely constructed of single color blocks without a lot of detail. (Although to be fair the ship is rather sparse on detail in EVERY version including the arcade.) They didn't even have space to do the individual letters for "HELP" in the 3rd stage. Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 11, 2018 Share Posted June 11, 2018 The TI-99/4a Popeye port is VERY good, honestly. It captures all the game play essentials and looks really good. When Compute! magazine would have advertisements showing all the different Popeye games, the TI one always looked the best, followed by the ColecoVision. If I had one complaint, it's all the minor details. The fact that they didn't have enough graphic space to give Brutus his "little hop" that he does in other versions over gaps, or the full-blown animation of him flying and bouncing off the screen sides and landing in the water with a big splash. (NO splash animations at all) This is all understandable because with the amount of sprite patterns used for Popeye and Brutus, and the constraints of a cartridge, there just isn't room to do swaps. You definitely notice by the third stage that they ran out of character graphics as well; the ship is largely constructed of single color blocks without a lot of detail. (Although to be fair the ship is rather sparse on detail in EVERY version including the arcade.) They didn't even have space to do the individual letters for "HELP" in the 3rd stage. Several other platforms have seen recent rebirths of various games in "Arcade" renditions. Maybe a re-do of the Parker Brothers games would be a fun project for someone. As you say, Popeye is, as are the other PB games, quite well done, but simple things like splash animations, background music, etc. could make a little difference. 2 Quote Link to comment Share on other sites More sharing options...
+adamantyr Posted June 11, 2018 Share Posted June 11, 2018 One of my other favorite versions of Popeye is "Sailorman" by Tom Mix software on the TRS-80 Color Computer. Despite only being in four colors, the gameplay is superbly done. One of the aspects I liked was on the lowest difficulty level, Brutus doesn't jump or crouch to get you, and he doesn't throw bottles, so it has a much more gradual difficulty curve. At one time there was an excellent article/interview of Chris Latham, the developer of "Sailorman" and "Donkey King", the Coco port of Donkey Kong. He described in detail all the coding necessary to blit the graphics successfully. Sailorman required 64K of RAM to run, and he indicated most of the extra RAM was used to triple buffer sprite graphics for clean transitions. Sadly the article is long lost, I don't even recall the website now to find it in the Internet Archives. (Also note that the TI could render a pretty good version of the game in a lot less RAM. Hardware sprites make writing action games much easier and cheaper.) 1 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted June 11, 2018 Share Posted June 11, 2018 here's a video link to an interview with Chris Latham- I'll see if I can find the paper interview. https://www.youtube.com/watch?v=4TCXZVgrR7o 3 Quote Link to comment Share on other sites More sharing options...
+chue Posted June 12, 2018 Share Posted June 12, 2018 (edited) Nothing like catching a baseball game on the radio and playing some Popeye... Wait does that make me sound old? Edited June 12, 2018 by chue 2 Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 12, 2018 Share Posted June 12, 2018 Not at all!!! I love listening to Brewers games and playing games! Quote Link to comment Share on other sites More sharing options...
jwild Posted June 14, 2018 Share Posted June 14, 2018 It is Brutus or Bluto? 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 14, 2018 Share Posted June 14, 2018 It is Brutus or Bluto? Quite simple: Brutus or Bluto? Quote Link to comment Share on other sites More sharing options...
+chue Posted June 14, 2018 Share Posted June 14, 2018 (edited) Good question jwild, I never thought of that. Apparently it's both, per OLD CS1's link. In the game though, he's Brutus (see manual above). Edited June 14, 2018 by chue Quote Link to comment Share on other sites More sharing options...
jwild Posted June 14, 2018 Share Posted June 14, 2018 Not at all!!! I love listening to Brewers games and playing games! Brewers....Brutus....hmmmm must be some coincidence. Quote Link to comment Share on other sites More sharing options...
PeteE Posted June 16, 2018 Share Posted June 16, 2018 Fun game but Brutus is brutal. 1 Quote Link to comment Share on other sites More sharing options...
wolhess Posted June 28, 2018 Share Posted June 28, 2018 This month I was very busy so this is my poor result: Quote Link to comment Share on other sites More sharing options...
Opry99er Posted June 30, 2018 Share Posted June 30, 2018 I can't top 30k, guys.... I've put 3 or 4 hours into it this month but just can't seem to pierce the 30k barrier. I'll give it one more shot tonight Quote Link to comment Share on other sites More sharing options...
Count9929A Posted June 30, 2018 Share Posted June 30, 2018 Hi, so we are reaching the end of June. Bad month for playing ... My best score so far: score3.bmp But I proudly present the score of a new player, nicknamed D99: scoreD4.bmp Just slightly better than mine, but it's the first time D99 participate in a hi-score compo, and she is 10 years old, so I guess she deserve her score to be published :-) Time to put fresh forces in the TI99 community! 2 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 30, 2018 Share Posted June 30, 2018 I did about 38k. Brutus, the Sea Hag, and that friggen vulture are brutal. Quote Link to comment Share on other sites More sharing options...
globeron Posted June 30, 2018 Share Posted June 30, 2018 I did about 38k. Brutus, the Sea Hag, and that friggen vulture are brutal.You can punch the vulture. Sent from my VIE-L29 using Tapatalk Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted June 30, 2018 Share Posted June 30, 2018 You can punch the vulture. Sent from my VIE-L29 using Tapatalk Known, but when the fekkers gang up on you, and Brutus jumps around a lot on this level. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 1, 2018 Share Posted July 1, 2018 globeron, BY A MILE!!!!! Yours was 4.5x my best score for the month... Congrats! I'll update the top thread as soon as you pick a new game. 1 Quote Link to comment Share on other sites More sharing options...
globeron Posted July 1, 2018 Share Posted July 1, 2018 July 2018: Perfect Push (and note the nice 1-bit sound sampler!) available on disk: 0030-Assembler20.dsk (I am not sure if there are BIN for the FinalGrom, etc.) Use the disk as DSK1. to start: Editor Assembler - Option 5 (Run) DSK1.PUSH1 The score only comes depending how long it takes for you to launch the rocket (time = purple line at the bottom of the screen) The hole at the top changes at the next level and also more monsters. My start score: 1938 3 Quote Link to comment Share on other sites More sharing options...
globeron Posted July 1, 2018 Share Posted July 1, 2018 globeron, BY A MILE!!!!! Yours was 4.5x my best score for the month... Congrats! I'll update the top thread as soon as you pick a new game. Hi Opry99er, can you also to help to update the 1st page (with all the games listed we played so far?) Thank you ! Quote Link to comment Share on other sites More sharing options...
Opry99er Posted July 1, 2018 Share Posted July 1, 2018 (edited) I'll do it today. I think I'm a couple months behind Edited July 1, 2018 by Opry99er Quote Link to comment Share on other sites More sharing options...
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