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My second game, "Lost in Space" (philips space rendezvous)


mr-atari

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Coming soon for all Atari homecomputers (16k minimum).

 

1-4 player paddle game, 4 player fun!

 

This weekend there will be final beta testing on the E-jagfest in Germany.

After that some fine-tuning and release before x-mas!

 

"have you played atari today?"

 

Cheers,

Sijmen.

 

http://www.mr-atari.com/lost_in_space/

Edited by mr-atari
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Great, The second "port" from odyssey 2 ? since my "Speedway One" was sort of a port from odyssey 2. Would like to see a Atari port of the Gunfighter game from Odyssey2/Videopac. I was considering doing one myself but my knowlegde of matematics is probably not good enough since the bullet in the game bounces around in a pong like fashion when hitting the trees..Also the walking gunfighters (cowboys) have a smooth animation that requires lots of frames, but still it can be done but requires a lot of work i guess.

Edited by BioFreeze
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Oh yeah, gunfight would be cool. Who knows.

 

Philips have some really cool games, never ported to other systems.

Satellite-attack is one of my favorites....

Childhood nostalgia coming up right now. :-D

 

Here is some artwork for the current work-in-progress..... ;)

 

I think I can make a nice MIN mode title screen from this. :)

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Heh, four player landing module game. Sounds familiar! ;)http://www.newbreedsoftware.com/padlandr/

padlandr-game.png

 

Hey .. downloaded your .ATR, gonna play around with this. I want to use one of those Graphics 2 Super IRG modes. Maybe this one:

 

http://atariage.com/forums/topic/186653-super-irg-modes-using-graphics-1/?p=2931888

 

This game would look great in 80 colors at 160 pixel resolution and 9 color palettes. :)

Edited by Synthpopalooza
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  • 2 weeks later...
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Hey Mr.Atari, I am writing about your game for a post to be released after you release the game and I was happily surprised how good it is, and also how the game play is similar to my C64 game Mission:Moon (https://www.youtube.com/watch?v=2ZXWdixf0X4) . My game is coded in BASIC and it is not as sophisticated as yours, but it is interesting to see the same idea better implemented.

 

Nice job!

 

Paulo

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