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Season 5 - The New HSC - Week 5 = Pac-Man


S.BAZ
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Pac-Man

~ WEEK 5 ~

pac_man_color_cart.jpg

 


CLARIFICATION: No use of CHEATS, emulation advantages, bugs, cart frying or other variables that gives you an unfair advantage in this HSC. Please assume you have to follow the game difficulty and mode for the playing week/s. There cannot be any game enhancements or favorite settings to play in the 2600 HSC, unless you are given authorization to do so by your humble yet strict MODERATORS! Jacob/BAZ.

pac_man.gifUntitled1.png

 

Pac-Man (Game 6)

Released By: Atari 1982

Left Difficulty: A (brief pellet-power)

Right Difficulty: N/A (not used in 1-player game)

Game Mode: Game 6 (fast Pac-Man, fast ghosts)

 

 

The HSC Record for Pac-Man (6A): 69,103 by Dones (Original High Score Club Season 2 Week 7, 2005)

 

 

 


pacman.png

 

Round 5 concludes the Arcade Classics theme to start Season 5!

Game 6 is one of the toughest variations for the 2600 version of Pac-Man.

Take on the challenge and have fun!

Post your scores right here in this thread, and we will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone else.

The deadline for posting scores is Midnight (EST) the evening of Feb 21st, 2016

 

 

 

 

 

 

 

 

 

 

 

Pac-Man High Scores

(Scoring is +1 point for last place and up from there)

(Scoring MAX points or beyond is considered ROLLAGE)

(Pics of scores over 98% MAX points are sufficient to show ROLLAGE)

 

1. 43,485 karokoenig (+32)

2. 18,080 chavert (+31)

3. 11,098 S.BAZ (+30)

4. 6,016 RJ (+29)

5. 5,889 JacobZu7zu7 (+28)

6. 5,493 Mister-VCS (+27)

7. 5,467 Deteacher (+26)

8. 5,104 SpiceWare (+25)

9. 4,369 voodoo_chilly (+24)

10. 4,236 oyamafamily (+23)

11. 4,229 skosh (+22)

12. 4,113 CapitanClassic (+21)

13. 4,055 darthkur (+20)

14. 3,749 Atarian7 (+19)

15. 3,563 KaeruYojimbo (+18)

16. 3,455 Ramses (+17)

17. 3,274 Gorfy (+16)
18. 3,079 Wickeycolumbus (+15)

19. 3,063 roadrunner (+14)

20. 2,613 LidLikesIntellivision (+13)

21. 2,757 Retrogamer81081 (+12)

22. 2,517 Nathan Strum (+11)

23. 2,512 DT Kofoed (+10)

24. 2,488 classicgamer_27330 (+9)

25. 2,422 troff (+8 )

26. 2,397 LarcenTyler (+7)

27. 1,990 Scrabbler15 (+6)

28. 1,937 Zeptari1 (+5)

29. 1,277 Mangia-Boy (+4)

30. 1,268 atari2800man (+3)

31. 1,090 Spacey Invader (+2)

32. 569 jblenkle (+1)

 

 

 

 

 

-

 

Overall Standings Through Week 4 (Centipede)
Top 24 make the Bracket Challenge at the end of the season!
The bracket winners get to choose a game for next season :thumbsup:

 

1. S.BAZ 135

2. voodoo_chilly 134

3. JacobZu7zu7 125

4. CapitanClassic 123

5. Gorfy 106

6. LidLikesIntellivision 104

7. skosh 103

8. Deteacher 102

9. Ramses 95

10. kelibaca 94

11. KaeruYojimbo 82
12. SpiceWare 76
13. DT Kofoed 75
karokoenig 75
15. Atarian7 72
16. chavert 70
17. Wickeycolumbus 67
darthkur 67

19. seamaur 63
Mister-VCS 63
21. Retrogamer81081 54
oyamafamily 54
23. Scrabbler15 53
24. Nathan Strum 49
25. Spacey Invader 42
troff 42
27. roadrunner 41
28. classicgamer_27330 38

29. Zeptari1 28
30. ReflectionAngle 27

30. +RJ 27
32. LarcenTyler 26

Mangia-Boy 26

34. +Crispy 25
35. Algus 22
36. atariUCLA24 15

37. jblenkle 13
38. atari2800man 10

39. +Wongojack 9
40. Kosmic Stardust 6
gamerguy99 6
42. BladeOfOsiris 3

 

 

 

 

 

SEASON 5 HAS BEGUN! EXTRA INFO:

 

Overall the NEW High Score Club Season 5 will last THROUGH August 2016.

Bracket Challenge to follow -- TOP 24 players matched up in single-elimination tournament!

Edited by S.BAZ
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Haven't found the pattern for this game variant yet, and unsure if I find the time to dig my teeth into it. Would so love to roll this, but that's gonna take > 4 hrs of playing without pause, provided there actually is a working pattern for game 6A... Very unlikely that I'll have time for that.

 

Anyway, here's a score for starters: 5,310.

post-34656-0-24526700-1455383839_thumb.jpg

Edited by karokoenig
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This is much more fun than game 1, where there are several patterns that let you clear the board with no risk at all. Here, there seems to be none and at least once or twice per board, you need to rely on reflexes - once everything has reached maximum speed. There is also a great risk vs. reward aspect. Once you're into the flow, you can either go for the ghosts (for crazy points) or use the power pellet time to clear the board - which will give you an extra life.

 

New score: 14,341.

 

This game took almost exactly 30 minutes. I lost concentration and died 4 or 5 times relatively quickly. At this rate, rollage (assuming it happens at 99,999 points) would occur after about 3 1/2 hours. If anyone needs a pee break during that time: stock up on lives, and then hurry!!! :-D

post-34656-0-57798000-1455529949_thumb.jpg

Edited by karokoenig
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