Zerosquare Posted March 6, 2016 Share Posted March 6, 2016 (edited) ...is actually a rushed port of the Jaguar version: http://www.neogaf.com/forum/showthread.php?t=1193995 I started around August and I released the final disc on November 1st. That was 10 weeks.I just said, "This is just going to be a straight Jaguar port."I spent 10 weeks producing the source code that you saw up on Github and of course, when I was submitting builds to Randy over at Art Data, the frame rate wasn't that great because I just got the game prototype.I didn't have time to optimize it.And he was saying, "Why isn't this game running at 60 frames a second? Where is my new weapons? Where is my new stuff?"And I'm like, "Do you have any idea how game development is done?"Because he truly believed all you had to do to put a weapon in a game is to draw it. The whole story is rather fascinating, in a "watching a train-wreck" kind of way. It reminds me of what's currently happening on another console. Edited March 6, 2016 by Zerosquare 10 Quote Link to comment Share on other sites More sharing options...
sirlynxalot Posted March 6, 2016 Share Posted March 6, 2016 Interesting story, thanks for sharing the link Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted March 7, 2016 Share Posted March 7, 2016 And now we kind of know why the 3DO version of Doom kind of suck .... it was a port!! It could have been worse, the Jag could have been the version being a port and so deprive the already paltry Jag library of one of the few gems. 1 Quote Link to comment Share on other sites More sharing options...
JaGamer Posted March 7, 2016 Share Posted March 7, 2016 There is always 2 sides to a story though... It didn't sound like she was really passionate about making sure 3do Doom was any good... Oh well. Just glad the good ole boys coded the Jag version... 1 Quote Link to comment Share on other sites More sharing options...
Jagosaurus Posted March 7, 2016 Share Posted March 7, 2016 The following is on wiki with a citation: The Cyberdemon and Spider Mastermind are missing, though the Spectre (which is absent from the Jaguar, SNES, and 32X versions) is included. The 3DO version was originally a more ambitious project, intended to surpass the PC version, but after it was mired in development hell for two years, the programmer was contracted to create a basic port in ten weeks.[21] Source: [21] Matthews, Will (December 2013). "Ahead of its Time: A 3DO Retrospective". Retro Gamer (122) (Imagine Publishing). pp. 26–29. Interesting the Spectre made it in. This monster runs at several more frames of animation. While there's a lot of "vs" around here, there's no reason why the 3do port shouldn't have been on par or better than the Jag port in the right hands with adequate time/resources. 1 Quote Link to comment Share on other sites More sharing options...
Willard Posted March 7, 2016 Share Posted March 7, 2016 too bad 3DO company didn't just handle the port themselves, especially if they got involved in the project "Due to the hype" (as if Doom wasn't going to attract any interest ). Probably could've negotiated a better licensing deal too. Quote Link to comment Share on other sites More sharing options...
ggn Posted March 7, 2016 Share Posted March 7, 2016 (edited) And here's Rebeca explaining it herself (much more graphically and in greater detail IIRC) in her webcast: Edited March 7, 2016 by ggn 9 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted July 17, 2017 Share Posted July 17, 2017 Just picked this up. Curious to see how it compares to the Jag version and to see if it has music How bad can it really be? I haven't ran across an official Doom port yet that wasn't fairly playable and fun. Even the SNES Doom is okay to me...lol Quote Link to comment Share on other sites More sharing options...
Austin Posted July 18, 2017 Share Posted July 18, 2017 It is utter garbage. Seriously, did you not bother checking out a video to see how bad it is? As a DOOM fan, I'm glad I have a complete copy of it. But, when it comes to actually playing it, it doesn't get much worse than it. Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted July 19, 2017 Share Posted July 19, 2017 The music seems to be unique and really rock for the 3DO version. Going to give it a play-through this weekend and see if I can stand it Quote Link to comment Share on other sites More sharing options...
phoenixdownita Posted July 21, 2017 Share Posted July 21, 2017 The music seems to be unique and really rock for the 3DO version. Going to give it a play-through this weekend and see if I can stand it As you are at it resize the window at "post stamp" size (aka the min size) and the framerate really picks up, seriously. I don't even think the resolution takes that big of a hit (some but not like "ANSI gfx" style), it does look silly to play it on a big screen and have to look at a very small area that's for sure. 1 Quote Link to comment Share on other sites More sharing options...
Gamer888 Posted August 1, 2017 Share Posted August 1, 2017 I have a copy and I wanted to give a try....but it is just...so...shitty. The music is great but that's about it and yet many "conservatives" might dislike the music. The game is on my shelve....it looks sad next to Killing Time or Wolfsteing 3D Quote Link to comment Share on other sites More sharing options...
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