adamchevy Posted September 5, 2018 Share Posted September 5, 2018 My controllers arrived today along with some games, Trak Ball and Masterplay clones. I took a minute to play some Qix at work. It’s definitely a great game. So far I can see how it might be better with a 4 way joystick. But the 5200 controller isn’t terrible either. 3 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4106502 Share on other sites More sharing options...
+sramirez2008 Posted September 6, 2018 Share Posted September 6, 2018 How's this work with the Trak-Ball? I never owned one, so I don't have experience. Works really well. Allows you to zoom across the screen, just like Centipede. 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4106623 Share on other sites More sharing options...
adamchevy Posted September 7, 2018 Share Posted September 7, 2018 (edited) I’m getting ready for your Space Invaders Episode. What a fun Trak Ball Game! I also really enjoyed Galaxian with the Trak Ball! The movement feels silky smooth and precise with the Trak Ball. I opened up the Trak Ball and looked inside to see why the control was so precise. I was surprised to find Metal roller bars with bearings. What an impressive bit of engineering! In the Galaxian Manual it says it was a “Future accessory”. Maybe you guys could do a 2 part Episode with Space Invaders and Galaxian? Edited September 7, 2018 by adamchevy Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4107408 Share on other sites More sharing options...
+sramirez2008 Posted September 7, 2018 Share Posted September 7, 2018 Really digging that custom trak-ball controller. 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4107409 Share on other sites More sharing options...
adamchevy Posted September 7, 2018 Share Posted September 7, 2018 (edited) Really digging that custom trak-ball controller.Thanks, I purchased it from Travis Touchdown, along with his whole collection. Edited September 7, 2018 by adamchevy 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4107413 Share on other sites More sharing options...
thevnaguy Posted September 10, 2018 Author Share Posted September 10, 2018 I’m getting ready for your Space Invaders Episode. What a fun Trak Ball Game! I also really enjoyed Galaxian with the Trak Ball! The movement feels silky smooth and precise with the Trak Ball. I opened up the Trak Ball and looked inside to see why the control was so precise. I was surprised to find Metal roller bars with bearings. What an impressive bit of engineering! In the Galaxian Manual it says it was a “Future accessory”. Maybe you guys could do a 2 part Episode with Space Invaders and Galaxian? You should submit a score over on the facebook page to see how you stack up against the rest of the hosts (especially that blankity blank Matt ) may do galaxian as you suggested after space invaders 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4110214 Share on other sites More sharing options...
thevnaguy Posted September 11, 2018 Author Share Posted September 11, 2018 Getting geared up to record space invaders 3 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4111135 Share on other sites More sharing options...
thevnaguy Posted October 9, 2018 Author Share Posted October 9, 2018 Here is the video version of the Atari 5200 Super Community Podcast! AtariCade 5200 Space Invaders! 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4129882 Share on other sites More sharing options...
thevnaguy Posted October 13, 2018 Author Share Posted October 13, 2018 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4132727 Share on other sites More sharing options...
thevnaguy Posted October 21, 2018 Author Share Posted October 21, 2018 Livestreamed some Atari 5200 Moon Patrol in preparation for the podcast Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4138746 Share on other sites More sharing options...
thevnaguy Posted November 1, 2018 Author Share Posted November 1, 2018 Lets check out a beta version of Mr. Do! for the Atari 5200! 2 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4147853 Share on other sites More sharing options...
Lynxpro Posted November 18, 2018 Share Posted November 18, 2018 Lets check out a beta version of Mr. Do! for the Atari 5200! Willy! I didn't know you programmed games on your 800XL back in the day.... what were their names and what were they like? Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4160009 Share on other sites More sharing options...
thevnaguy Posted November 19, 2018 Author Share Posted November 19, 2018 Willy! I didn't know you programmed games on your 800XL back in the day.... what were their names and what were they like? I did a program to run my model railroad with the ability to track where the trains were, control switches and such through the keyboard and show the layout diagram on a display. Had it made into a cartridge to run on a Atari 400 I had at the time. I made numerous simple games while learning to program such has Tic Tac Battle, where the X's and O's had to fight over spaces by trying to push one another out of the space like sumo wrestlers. I also made a star trek themed vertical shooter based on the classic series. The one game I was most proud of that I had planned on sending in to APX was called Orbital Wars. It was a take on Space War but each player had planets they could orbit to refuel and repair. The planets could be damaged to affect repair/refuel time while the players battled it out. it had gravitational effects (planets would orbit around the central sun) as well as ships would drift if not moving. you could defend your planet while orbiting to refuel/repair. The ships would also take damage, you had up to 4 hits before exploding. the first hit, would take out your shield, the second hit would affect your thrusters, the third hit would affect your photons. The game was nearly complete, but then I discovered the joys of getting my first car and cruising the strip for chicks and it was never finished 2 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4160457 Share on other sites More sharing options...
Lynxpro Posted November 19, 2018 Share Posted November 19, 2018 I did a program to run my model railroad with the ability to track where the trains were, control switches and such through the keyboard and show the layout diagram on a display. Had it made into a cartridge to run on a Atari 400 I had at the time. I made numerous simple games while learning to program such has Tic Tac Battle, where the X's and O's had to fight over spaces by trying to push one another out of the space like sumo wrestlers. I also made a star trek themed vertical shooter based on the classic series. The one game I was most proud of that I had planned on sending in to APX was called Orbital Wars. It was a take on Space War but each player had planets they could orbit to refuel and repair. The planets could be damaged to affect repair/refuel time while the players battled it out. it had gravitational effects (planets would orbit around the central sun) as well as ships would drift if not moving. you could defend your planet while orbiting to refuel/repair. The ships would also take damage, you had up to 4 hits before exploding. the first hit, would take out your shield, the second hit would affect your thrusters, the third hit would affect your photons. The game was nearly complete, but then I discovered the joys of getting my first car and cruising the strip for chicks and it was never finished Cool! Orbital Wars sounds like that would've been a lot of fun to play. Is the source code gone? Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4160636 Share on other sites More sharing options...
Hwlngmad Posted November 19, 2018 Share Posted November 19, 2018 Okay, as a car guy myself, I gotta know what ride/'hot-rod' were you sporting back in the day? BTW, great little story and I really like your first-hand memories of gaming in the late70s and early 80s. I did a program to run my model railroad with the ability to track where the trains were, control switches and such through the keyboard and show the layout diagram on a display. Had it made into a cartridge to run on a Atari 400 I had at the time. I made numerous simple games while learning to program such has Tic Tac Battle, where the X's and O's had to fight over spaces by trying to push one another out of the space like sumo wrestlers. I also made a star trek themed vertical shooter based on the classic series. The one game I was most proud of that I had planned on sending in to APX was called Orbital Wars. It was a take on Space War but each player had planets they could orbit to refuel and repair. The planets could be damaged to affect repair/refuel time while the players battled it out. it had gravitational effects (planets would orbit around the central sun) as well as ships would drift if not moving. you could defend your planet while orbiting to refuel/repair. The ships would also take damage, you had up to 4 hits before exploding. the first hit, would take out your shield, the second hit would affect your thrusters, the third hit would affect your photons. The game was nearly complete, but then I discovered the joys of getting my first car and cruising the strip for chicks and it was never finished 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4160723 Share on other sites More sharing options...
thevnaguy Posted November 20, 2018 Author Share Posted November 20, 2018 Okay, as a car guy myself, I gotta know what ride/'hot-rod' were you sporting back in the day? BTW, great little story and I really like your first-hand memories of gaming in the late70s and early 80s. I had a 73 Mercury Montego GT - 302 - 4 barrel. zero to ticket in 3 seconds Oh and Lynxpro - the source code is long gone for Orbital Wars. I did release a early build of it and some of my other smaller games on BBS's back in the 80's. I keep hoping I will run across one again 3 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4160972 Share on other sites More sharing options...
arcade124 Posted November 20, 2018 Share Posted November 20, 2018 The game was nearly complete, but then I discovered the joys of getting my first car and cruising the strip for chicks and it was never finished See, someone needs to explain to Opcode the difference between stopping development for legit reasons like this (I'd do the same as you in that situation) and getting distracted and stringing everyone along. (No sarcasm for any of this, DK Arcade is an issue.) Anyway, my ranting about CV community policies aside, cool story. Orbital Wars sounds interesting, unfortunate that it's lost. 1 Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4161018 Share on other sites More sharing options...
thevnaguy Posted November 20, 2018 Author Share Posted November 20, 2018 See, someone needs to explain to Opcode the difference between stopping development for legit reasons like this (I'd do the same as you in that situation) and getting distracted and stringing everyone along. (No sarcasm for any of this, DK Arcade is an issue.) Anyway, my ranting about CV community policies aside, cool story. Orbital Wars sounds interesting, unfortunate that it's lost. yep, I bought a SGM just because of DKA and am still waiting. wish Opcode would finish this and quit starting up other projects. Kind feel it was baited and switched Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4161190 Share on other sites More sharing options...
thevnaguy Posted November 20, 2018 Author Share Posted November 20, 2018 More fun than a barrel full of Gupniks! Its Moon Patrol on this episode of AtariCade 5200! Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4161218 Share on other sites More sharing options...
Hwlngmad Posted November 28, 2018 Share Posted November 28, 2018 Very nice! Sorry for the late response. I was out of the country for a bit. I had a 73 Mercury Montego GT - 302 - 4 barrel. zero to ticket in 3 seconds Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4165931 Share on other sites More sharing options...
thevnaguy Posted December 8, 2018 Author Share Posted December 8, 2018 Do you guys still want a podcast format for the Atari 5200 Super Community? I am thinking of just releasing the video version as the Community podcast just does not seem to be hitting well like the original Atari 5200 Super Podcast. So I may end it again (just the podcast format, video format will continue). Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4172715 Share on other sites More sharing options...
Hwlngmad Posted December 10, 2018 Share Posted December 10, 2018 Personally, I enjoy the podcasts more than the videos and have listened to them while at work. However, if things aren't working out and you decided to wrap things up (for the podcast), I can understand that, too. Either way, keep up the good work! Do you guys still want a podcast format for the Atari 5200 Super Community? I am thinking of just releasing the video version as the Community podcast just does not seem to be hitting well like the original Atari 5200 Super Podcast. So I may end it again (just the podcast format, video format will continue). Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4174056 Share on other sites More sharing options...
+sramirez2008 Posted December 10, 2018 Share Posted December 10, 2018 I travel a lot and prefer listening to podcasts, however I understand that doing one vs both would be easier. I’m fine with either one. Thank you. Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4174072 Share on other sites More sharing options...
Omega-TI Posted December 11, 2018 Share Posted December 11, 2018 I fast forwarded through the video and did not see any image of the new 5200 Moon Patrol hack with the new improved moon buggy. Did I overlook it? Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4174899 Share on other sites More sharing options...
thevnaguy Posted January 6, 2019 Author Share Posted January 6, 2019 Blatantly invading homes to find pieces of "the invention" in this new episode of AtariCade 5200! Its Blue Print from CBS Electronics! Quote Link to comment https://forums.atariage.com/topic/257984-the-atari-5200-super-community-podcast/page/3/#findComment-4191998 Share on other sites More sharing options...
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