tschak909 Posted October 24, 2016 Share Posted October 24, 2016 Any pics? (of me or otherwise?) -Thom Quote Link to comment Share on other sites More sharing options...
Dr Manhattan Posted October 25, 2016 Share Posted October 25, 2016 Here's a gallery with over 130 pics from the show. https://flic.kr/s/aHskFVRfmK 3 Quote Link to comment Share on other sites More sharing options...
gauauu Posted October 26, 2016 Share Posted October 26, 2016 Here you go tschak909, you chatting it up with Tod Frye: 2 Quote Link to comment Share on other sites More sharing options...
+bcombee Posted October 26, 2016 Share Posted October 26, 2016 I've got a few pictures up at https://1drv.ms/i/s!Al1njiDPPbrog9w0dKMl4GZ35Wn1kA-- mainly one from the Imagic talk and a few in the museum. Quote Link to comment Share on other sites More sharing options...
CDS Games Posted October 27, 2016 Share Posted October 27, 2016 Here you go tschak909, you chatting it up with Tod Frye: prgeTodFrye.jpg Hey, you got my game in the background! Well, the flyer anyway...and Xevious on the screen. Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 27, 2016 Author Share Posted October 27, 2016 Sorry, I had commandeered a system to test Dodgeball, and Tod Frye walked by...we started talking...he and I played a game, as I explained it...mentioned it was in 2K, which got a very favorable response from him..and we started talking kernels...which led to Xevious... -Thom 1 Quote Link to comment Share on other sites More sharing options...
CDS Games Posted October 27, 2016 Share Posted October 27, 2016 Hey no apologies necessary...it's Tod Frye!!! Did he say anything notable about Xevious? Quote Link to comment Share on other sites More sharing options...
tschak909 Posted October 28, 2016 Author Share Posted October 28, 2016 Essentially a mesh of three kernels, passing off to each other via jump indirects, with the playfield being updated the least, and some pipelining done to ensure calculations are done for the needed initial writes of the player kernels. (in other words, what he calls the Red/Blue kernel, extended a bit. He talked abot Red/Blue in the talk he gave later that evening, with an indication that he wanted to expand on the idea, next year.) Tod keeps demo code for R/B here, https://github.com/todfrye/2600 -Thom Quote Link to comment Share on other sites More sharing options...
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