PAC-MAN-RED Posted May 24, 2012 Share Posted May 24, 2012 Hey, got some Side views of KITT - Landing, Taking off(Jumping), and Still/Driving: Illya 5 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted May 24, 2012 Share Posted May 24, 2012 That looks good! Quote Link to comment Share on other sites More sharing options...
PAC-MAN-RED Posted May 24, 2012 Share Posted May 24, 2012 Thank you very much. Now... who's gonna carry through with the programming part? Even a demo would be nice to see. I'll make more sprites if the need arises. Illya Quote Link to comment Share on other sites More sharing options...
Inky Posted July 10, 2012 Share Posted July 10, 2012 I wonder if Hard Work got embroiled in fisticuffs. Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted July 10, 2012 Share Posted July 10, 2012 He's too busy looking up new Moby Dick quotes! 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 10, 2012 Share Posted July 10, 2012 “From Hell's Heart, I stab at thee. For hate's sake, I spit my last breath at thee.” 4 Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted July 10, 2012 Share Posted July 10, 2012 “From Hell's Heart, I stab at thee. For hate's sake, I spit my last breath at thee.” I just realized the last three letters of your username are KMD. HE'S BEEN WITH US ALL ALONG! 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 10, 2012 Share Posted July 10, 2012 “From Hell's Heart, I stab at thee. For hate's sake, I spit my last breath at thee.” I just realized the last three letters of your username are KMD. HE'S BEEN WITH US ALL ALONG! LOL Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 10, 2012 Share Posted July 10, 2012 Was it finally decided HardWork was a troll or just an idea man? Is it really possible to be so naive about licensing, 2600 coding and new classic hardware (his driving joystick) development? Even that 2600 RPG guy had some binaries to show, didn't he? I think the basic concept of Spy Hunter + Kung Fu Master is doable. Although I like PAC-MAN-REDs latest side-scrolling sprites. Maybe changing the game to be a Moon Patrol clone would work too. ..Still think it should be called "Dirt Gherkin" 3 Quote Link to comment Share on other sites More sharing options...
Bakasama Posted July 10, 2012 Share Posted July 10, 2012 I think he's considered an idiot who set his goals a bit too high. It's funny the posters here put more effort in this than Hardwork ever did. 4 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 10, 2012 Share Posted July 10, 2012 I think he's considered an idiot who set his goals a bit too high. It's funny the posters here put more effort in this than Hardwork ever did. You mean it's not a good thing to post about making a licensed game on a ridiculously hard to program for system, complete with custom hardware and TV licensing when your only qualification is "knowing someone at Kinkos"? LMAO. Hey - I know someone who plays with Lego. I will announce my plans to build a replica Eiffel Tower Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 10, 2012 Share Posted July 10, 2012 . . . when your only qualification is "knowing someone at Kinko's"? Maybe he got a job there himself? Maybe all 3 members of Team Savage work there? With the combined power of Team Savage working in one place, there's no stopping them! ! http://www.youtube.com/watch?v=76aHMIZc_C0 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 10, 2012 Share Posted July 10, 2012 Team Savage? Sounds like a cross-dressing cover band for Jem & the Holograms. Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted July 29, 2012 Share Posted July 29, 2012 What say, all ye men? Will ye give as much Blood, as shall be needed to temper the steel?-Capt. Ahab So begins the task of Knight Rider 2600. My goal, as the game's creator, is to legally extract all of the enjoyable bits of the KR tv show, and squeeze them onto a 4-8k Rom cart for the 2600. The drafts are finished, and now must be coded. (the fun part!) The game utilizes the 2600 TouchPad, with a plastic overlay that mocks the KITT instrument pod. The Pad rests in the center of a custom-molded joypad that mock's the KITT steering wheel, with a 4-way D-pad on the left handle, and the fire button on the right-fore handle. The finished Joypad feels very comfortable in the hands of the player, and the package as a whole should bring a smile to fans of the show The Joypad should also compliment other 2600 games, (Solaris, Enduro, Star Raiders, etc. ) and stretch the value of the estimated $50-$70 price tag. Ouch!, I know. The price may fall if licensing and production costs can be secured at a reasonable rate in batches of 1,000 or more. I don't intend to get rich from this project, but only to reward all of us KR geeks out there, whom wanted a KR2600 games 20 years ago, and have been patiently waiting for the game we always wanted. I will post drafts of the controller soon, and screen shots of the storyboards when legally permissive to do so. All feedback is welcome, this is a HUGE project, and should hopefully ship in time for the 2006 Classic Games Expo. Thanx, everyone. I look forward to your responses. James "HardWork" I love how it's almost 10 years later and STILL no one has made a KR 2600 game. There WAS a KR game for the NES, which was decent....one of those 'fun in small batches' games. It's also fun to see who is still active now from the old days..... Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted July 29, 2012 Share Posted July 29, 2012 I'd like to give this guy the benefit of the doubt, but I'm not holding my breath. There are three problems with this idea that I can see 1. The idea of selling 1000s of these carts is completely unrealistic. Maybe 100-150 tops. 2. Licensing anything for purposes of creating a homebrew for obsolete hardware will never hapen unless the creator plans on taking a huge loss in revenue On a related note....licencing DID happen from First Star Software for the recently released 2600 version of Boulder Dash. And I don't think that Thomas et all lost any money on the deal (although I doubt they made huge profits also.) So, I suspose the OP had the right idea at the wrong time? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 30, 2012 Share Posted July 30, 2012 One, I cannot believe the thread is nearly a decade old! Even funnier - the OP was Last Active Oct 29 2006 4:29 PM. Guess he's really been hard at work coding. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 30, 2012 Share Posted July 30, 2012 I'd like to give this guy the benefit of the doubt, but I'm not holding my breath. There are three problems with this idea that I can see 1. The idea of selling 1000s of these carts is completely unrealistic. Maybe 100-150 tops. 2. Licensing anything for purposes of creating a homebrew for obsolete hardware will never hapen unless the creator plans on taking a huge loss in revenue On a related note....licencing DID happen from First Star Software for the recently released 2600 version of Boulder Dash. And I don't think that Thomas et all lost any money on the deal (although I doubt they made huge profits also.) So, I suspose the OP had the right idea at the wrong time? Well, the licensing for BD may have happened, but the big difference is Thomas had done quite a bit of coding beforehand, and he didn't need any help from Kinkos Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted August 9, 2012 Share Posted August 9, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. 1 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 14, 2012 Share Posted August 14, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. I'm sure it was. Did he also have some swamp land for sale in Arizona? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted August 14, 2012 Share Posted August 14, 2012 This game has undying momentum. It's too bad I have zero interest in most racing games. I'd rather tackle the holy grail of a 2600 RPG/Roguelike. I think that area has actually had more fail and/or partial successes. Quote Link to comment Share on other sites More sharing options...
Raiu Posted August 23, 2012 Share Posted August 23, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. "Those people refuse to believe that I could make this game, so I'll prove them wrong by... making it, not releasing it, and letting them continue to think I couldn't make this game. That'll show them!" Seems legit. 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 23, 2012 Share Posted August 23, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. "Those people refuse to believe that I could make this game, so I'll prove them wrong by... making it, not releasing it, and letting them continue to think I couldn't make this game. That'll show them!" Seems legit. Well, it's quite possible he did absolutely nothing. If he did indeed finish a game, why not post a video on YouTube? What better way to "show them" that the did it but is not releasing it? Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 23, 2012 Share Posted August 23, 2012 On a related note....licencing DID happen from First Star Software for the recently released 2600 version of Boulder Dash. And I don't think that Thomas et all lost any money on the deal (although I doubt they made huge profits also.) It's Latin, and correctly written "et al." (with the dot!)... the first word meaning "and" and the latter is an abbreviation of "alii", meaning "others". As it's an abbreviation, it has a dot after it. I probably ended up earning about 3 cents per hour I actually worked on the game. In that respect, I lost a fortune in potential earnings if I'd been doing something else. How do you really measure these things. The licensing is very much part of the haecceity of Boulder Dash®. It was never about money. If it was, then the game wouldn't exist. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 23, 2012 Share Posted August 23, 2012 Well, the licensing for BD may have happened, but the big difference is Thomas had done quite a bit of coding beforehand, and he didn't need any help from Kinkos At the risk of sounding trite, Boulder Dash® was a joint project by Thomas and I. Let's not rewrite history. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 23, 2012 Share Posted August 23, 2012 Well, the licensing for BD may have happened, but the big difference is Thomas had done quite a bit of coding beforehand, and he didn't need any help from Kinkos At the risk of sounding trite, Boulder Dash® was a joint project by Thomas and I. Let's not rewrite history. Apologies - I did not follow the entire story. I didn't mean to discredit anybody's work. Quote Link to comment Share on other sites More sharing options...
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