SoulBlazer Posted August 23, 2012 Share Posted August 23, 2012 On a related note....licencing DID happen from First Star Software for the recently released 2600 version of Boulder Dash. And I don't think that Thomas et all lost any money on the deal (although I doubt they made huge profits also.) It's Latin, and correctly written "et al." (with the dot!)... the first word meaning "and" and the latter is an abbreviation of "alii", meaning "others". As it's an abbreviation, it has a dot after it. I probably ended up earning about 3 cents per hour I actually worked on the game. In that respect, I lost a fortune in potential earnings if I'd been doing something else. How do you really measure these things. The licensing is very much part of the haecceity of Boulder Dash®. It was never about money. If it was, then the game wouldn't exist. No offense intended. I was just saying that licencing was possible for something like this, and that you guys did things the right way. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 25, 2012 Share Posted August 25, 2012 On the other hand, it's not much of a fair comparison between an independant software producer vs. a modern multimedia conglomerate such as Universal. Glen Larson recently dragged the studio into court regarding syndicated profits of this program (among others that he produced)...so the odds of obtaining a license on the cheap are nil. Mio couldn't do it even before the suit. It may be impossible at this time for any amount either way because of the Larson case. Quote Link to comment Share on other sites More sharing options...
Raiu Posted August 26, 2012 Share Posted August 26, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. "Those people refuse to believe that I could make this game, so I'll prove them wrong by... making it, not releasing it, and letting them continue to think I couldn't make this game. That'll show them!" Seems legit. Well, it's quite possible he did absolutely nothing. If he did indeed finish a game, why not post a video on YouTube? What better way to "show them" that the did it but is not releasing it? .. which is pretty much what I was trying to say. But sarcastically. http://knowyourmeme.com/memes/seems-legit-sounds-legit Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 26, 2012 Share Posted August 26, 2012 Ya know... I used to stay in contact with HardWork and this game was actually finished. But he decided to hold back because of the criticism in this thread. He said he would not sell to anyone who posted here and then I got on the "bad" list when I posted. Oops. "Those people refuse to believe that I could make this game, so I'll prove them wrong by... making it, not releasing it, and letting them continue to think I couldn't make this game. That'll show them!" Seems legit. Well, it's quite possible he did absolutely nothing. If he did indeed finish a game, why not post a video on YouTube? What better way to "show them" that the did it but is not releasing it? .. which is pretty much what I was trying to say. But sarcastically. http://knowyourmeme....it-sounds-legit Well, it's hard to tell some times unless /s is added. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted August 27, 2012 Share Posted August 27, 2012 For stating that the term "legit" was first popularized by MC Hammer lyrics, that webpage seems legit. Add winking icons, /s, or whatever you want. Effective sarcasm is usually more subtle than that. Quote Link to comment Share on other sites More sharing options...
almightytodd Posted January 1, 2013 Share Posted January 1, 2013 (edited) What I find amusing is, that in the past few years since this thread was started, Batari Basic has become such a good development platform, a fairly decent game in the "Knight Rider" theme could be developed - even without "Hard Work" or "Team Savage"... Hooray! Edited January 1, 2013 by almightytodd Quote Link to comment Share on other sites More sharing options...
bennybingo Posted January 1, 2013 Share Posted January 1, 2013 too early dude! 2 Quote Link to comment Share on other sites More sharing options...
almightytodd Posted January 1, 2013 Share Posted January 1, 2013 too early dude! You win! 2 Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted January 1, 2013 Share Posted January 1, 2013 Damn, I missed it! (Of course, midnight doesn't "arrive" here for about another hour.) We have to remember to bump this thread again in May for the big 10th anniversary! Hard to believe ... 1 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted January 1, 2013 Share Posted January 1, 2013 You win! Couldn't have done it without you! (that damned AA search function always messes with me!!! ) Quote Link to comment Share on other sites More sharing options...
Jinks Posted January 1, 2013 Share Posted January 1, 2013 Happy new year!! Quote Link to comment Share on other sites More sharing options...
frogstar_robot Posted January 1, 2013 Share Posted January 1, 2013 Pity I missed the zero hour but the sentiment is still the same: It's a New Year and we're that much closer to the expansive vision of Hardwork and Team Savage! So let's bid them a productive trip to Kinko's. Micheal and KITT will be backing out of the Knight Truck and Turbo Boosting into the AtariAge store any day now! 3 Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted January 1, 2013 Share Posted January 1, 2013 I have two burning questions for the AA community: 1) Is Kinko's even still around? 2) Why has no one actually made a homebrew game of this yet? We've been waiting for almost 10 years! Quote Link to comment Share on other sites More sharing options...
atarilovesyou Posted January 1, 2013 Share Posted January 1, 2013 I think the Kickstarter for this gig is only a few bucks away from FULL BLOWN AWESOME. Check this shit. 2 Quote Link to comment Share on other sites More sharing options...
sandmountainslim Posted January 1, 2013 Share Posted January 1, 2013 I have two burning questions for the AA community: 1) Is Kinko's even still around? 2) Why has no one actually made a homebrew game of this yet? We've been waiting for almost 10 years! Welcome back to this glorious thread! It is becoming like Auld Lang Whatever and the late Dick Clark It would be fun to see a homebrew of it attempted. Quote Link to comment Share on other sites More sharing options...
gorfcadet Posted January 1, 2013 Share Posted January 1, 2013 Wouldn't a sprite swapped Spy Hunter just about cut it? Ah heck after ten years it should have lan and Atari voice chat. Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 9, 2013 Share Posted February 9, 2013 I have two burning questions for the AA community: 1) Is Kinko's even still around? 2) Why has no one actually made a homebrew game of this yet? We've been waiting for almost 10 years! to answer your questions.... 1) Not exactly sure 2) Why doesn't someone just rename the Night Driver rom file to Knight Rider and be done with this already? Shit, who tricked me and linked me to the Atari 2600 Forum? Quote Link to comment Share on other sites More sharing options...
jaybird3rd Posted May 15, 2013 Share Posted May 15, 2013 What say, all ye men? Will ye give as much Blood, as shall be needed to temper the steel?-Capt. Ahab So begins the task of Knight Rider 2600.My goal, as the game's creator, is to legally extract all of the enjoyable bits of the KR tv show, and squeeze them onto a 4-8k Rom cart for the 2600. The drafts are finished, and now must be coded. (the fun part!) The game utilizes the 2600 TouchPad, with a plastic overlay that mocks the KITT instrument pod. The Pad rests in the center of a custom-molded joypad that mock's the KITT steering wheel, with a 4-way D-pad on the left handle, and the fire button on the right-fore handle. The finished Joypad feels very comfortable in the hands of the player, and the package as a whole should bring a smile to fans of the show The Joypad should also compliment other 2600 games, (Solaris, Enduro, Star Raiders, etc. ) and stretch the value of the estimated $50-$70 price tag. Ouch!, I know. The price may fall if licensing and production costs can be secured at a reasonable rate in batches of 1,000 or more. I don't intend to get rich from this project, but only to reward all of us KR geeks out there, whom wanted a KR2600 games 20 years ago, and have been patiently waiting for the game we always wanted. I will post drafts of the controller soon, and screen shots of the storyboards when legally permissive to do so. All feedback is welcome, this is a HUGE project, and should hopefully ship in time for the 2006 Classic Games Expo. Thanx, everyone. I look forward to your responses. James "HardWork" It's hard to believe, but it's already been a DECADE since the famous Knight Rider 2600 Project first graced these boards! Ten years and innumerable forum upgrades have gone by, and through it all, Knight Rider 2600 has consistently been AtariAge's most entertaining imaginary homebrew game, bringing more hours of enjoyment than several of the games which were actually brought into existence on the 2600. Happy anniversary, and as always ... GO TEAM SAVAGE! 6 Quote Link to comment Share on other sites More sharing options...
bennybingo Posted May 15, 2013 Share Posted May 15, 2013 It's hard to believe, but it's already been a DECADE since the famous Knight Rider 2600 Project first graced these boards! Ten years and innumerable forum upgrades have gone by, and through it all, Knight Rider 2600 has consistently been AtariAge's most entertaining nonexistent homebrew game, bringing more hours of enjoyment than several of the games which were actually brought into existence on the 2600. Happy anniversary, and as always ... GO TEAM SAVAGE! Thanks for bumping this one...the fun threads are back in full force tonight at AA!!!!! :thumbsup: :thumbsup: Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 15, 2013 Share Posted May 15, 2013 You know, I was about to say something meaningful about the lessons this topic should teach homebrew developers about hubris.. ..then I saw the nickname James "HardWork" and began to chuckle. NEVERMIND. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 15, 2013 Share Posted May 15, 2013 You know, I was about to say something meaningful about the lessons this topic should teach homebrew developers about hubris. . . Luckily, programming hubris seems to be rare at AtariAge (at least in the bB forum). The most common thing seems to be counting our chickens before they are hatched or biting off more than we can chew. This example always sticks out in my mind: atariage.com/forums/topic/117563-is-bb-ready-for-primetime/ I'm very satisfied with the current version of bB and many of my past projects are wrapping up, so expect at least one or two MAUS Games releases every month for the next year. . . atariage.com/forums/topic/198960-i-know-you-miss-me/ . . . I learned after the first few attempts that promising that a game would be finished was a bad idea. It's better if we skip the grand announcements and just get the work done so we won't get stuck in a perpetual "that's another thing I'm never gonna do" SNL skit. I try not to make announcements, but I still feel like I'm stuck in that "who am I kiddin' . . . that's another thing I'm never gonna do" SNL skit. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted May 15, 2013 Share Posted May 15, 2013 Soooo tempted to take this over as my next project. It's almost as legendary as BD. -- Andrew 'Hardwork' Davie 8 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 15, 2013 Share Posted May 15, 2013 Luckily, programming hubris seems to be rare at AtariAge (at least in the bB forum). The most common thing seems to be counting our chickens before they are hatched or biting off more than we can chew. This example always sticks out in my mind: atariage.com/forums/topic/117563-is-bb-ready-for-primetime/ atariage.com/forums/topic/198960-i-know-you-miss-me/ It's better if we skip the grand announcements and just get the work done so we won't get stuck in a perpetual "that's another thing I'm never gonna do" SNL skit. I try not to make announcements, but I still feel like I'm stuck in that "who am I kiddin' . . . that's another thing I'm never gonna do" SNL skit. I thought I was in big trouble. Any of those hyperlinks could have gone into one of my project pages Hope this topic NEVER gets locked down or removed. It's always in the back of my mind when I start a project. In fact, it's the main reason I've held off announcing my latest game for so long. Don't announce: deliver. 2 Quote Link to comment Share on other sites More sharing options...
Cebus Capucinis Posted May 15, 2013 Share Posted May 15, 2013 Soooo tempted to take this over as my next project. It's almost as legendary as BD. -- Andrew 'Hardwork' Davie I think it's safe to say we have changed your name to Andrew "Delivers Results" Davie. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 15, 2013 Share Posted May 15, 2013 . 1 Quote Link to comment Share on other sites More sharing options...
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