emkay Posted August 17, 2017 Share Posted August 17, 2017 As long as it's enough for a whole row it's ok for me. 64 chars is enough for unique gfx in three char rows. So we only need around 4 charsets for full screen. PMs in quad width can cover full width so we get one more color to make gfx even nicer... Far from C64 or Spectrum color attributes color freedom but as the "Tensor Trzaskowskiego" shows it's extra good for puzzle games or similar. Remember, those modes have been used very often in Basic games, because it offers fast CPU AND GRAPHICS. Using Machine Language offers endless possibilities ... almost 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted August 17, 2017 Share Posted August 17, 2017 Really cool game ► https://goo.gl/rHgDdj Hope that you improve it soon. - Y - Thx. Maybe for NYD2018 I prepare new version on this engine 2 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted August 19, 2017 Author Share Posted August 19, 2017 The gameplay tune from "Tensor"... https://soundcloud.com/makarybrauner/tensor-trzaskowskiego-gameplay Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 19, 2017 Share Posted August 19, 2017 (edited) Nice games, thank you to everyone involved Pac-Mad is very slick (15,740 level 4). Would be nice if it showed score/high score at end of go I couldn't figure out level 2 on Tensor but will play this some more [level 2 seems hard but you can start on any level which is a nice feature] Piekie - would be more enjoyable if you continued from where you left off and had either lives or some scoring or time penalty system Edited August 21, 2017 by therealbountybob 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 19, 2017 Share Posted August 19, 2017 My first games in basic used antic modes 6 and 7.... (gr. 1 and 2) and yes good for manipulating. Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 21, 2017 Share Posted August 21, 2017 Thx. Maybe for NYD2018 I prepare new version on this engine Yes, nice gfx, but I wasn't able to do anything at all (and I lost). I tried to put the pointer over the difference but nothing happened. Maybe I am doing something wrong ? (I pressed three times the button). Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted August 21, 2017 Share Posted August 21, 2017 Hello, Sources for Tensor Trzaskowskiego are available here: https://github.com/mgr-inz-rafal/tensor 4 Quote Link to comment Share on other sites More sharing options...
Sikor Posted August 21, 2017 Share Posted August 21, 2017 Yes, nice gfx, but I wasn't able to do anything at all (and I lost). I tried to put the pointer over the difference but nothing happened. Maybe I am doing something wrong ? (I pressed three times the button). Turn of autofire, if is. Look at word "ile" - while ile=ile-1 - you sign difference and it is unsigned on picture. On first picture you has only 2 differences. Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted August 21, 2017 Share Posted August 21, 2017 I think I know what Sikor tried to say: "Turn off autofire" - it may slow down the cursor movement "ILE counter" shows how many differences there are - you mark one and press FIRE to decrease the "ILE counter" (ILE means "how many" in Polish) Marking the difference with FIRE button doesn't change the apperance of the ladies, it just decreases the "ILE counter" 1 Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted August 22, 2017 Author Share Posted August 22, 2017 "Turn off autofire" - it may slow down the cursor movement I think autofire would cause the game end very fast as ILE counter would be decreased in a few seconds Quote Link to comment Share on other sites More sharing options...
bocianu Posted August 23, 2017 Share Posted August 23, 2017 (edited) I've made level editor for my PacMad game: here You can send me a fancy levels you've made to include it in official release of game. I also did some improvements since compo version, like bonus fruits, some opimizations, and i'm planning to release final versions in couple of weeks. @therealbountybob - your remark is very useful, I'll show score/hiscore at the end, and above the HSC matrix. Edited August 23, 2017 by bocianu 8 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted August 24, 2017 Share Posted August 24, 2017 Hello, Sources for Tensor Trzaskowskiego are available here: https://github.com/mgr-inz-rafal/tensor Great game, and thanks. A couple of suggestions. Maybe you could add a timed-based score for the game and/or bonuses for getting more than one item after a flip. I noticed if I hold the joystick button down too long when passing the opening picture, it will bypass the title screen where you select the level. Not a big deal as you just have to be careful about it, but could be avoided by waiting for button up. Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted August 25, 2017 Share Posted August 25, 2017 Thank you. There are some TODOs to be implemented in game. I will eventually release an update, but will mainly focus on more levels, balancing and option for quicker falling of items. Regarding time and score, I am not sure. Since the day one the game was intended for kids, hence for fun, not for a challenge. Quote Link to comment Share on other sites More sharing options...
bocianu Posted August 25, 2017 Share Posted August 25, 2017 If anyone is interested, there are also sources of PacMad: here 3 Quote Link to comment Share on other sites More sharing options...
Gury Posted August 25, 2017 Share Posted August 25, 2017 Great! Really good and fun games indeed, thanks. 1 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted September 9, 2017 Share Posted September 9, 2017 Here's the video of the prototype of Tensor Trzaskowskiego game: 8 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted September 10, 2017 Share Posted September 10, 2017 What are the system requirements for Tensor Trzaskowskiego? Thanks! Chris Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted September 11, 2017 Share Posted September 11, 2017 Stock 800XL/65XE is enough. 1 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted October 31, 2017 Share Posted October 31, 2017 (edited) Good evening! I am proud to present the after-party version of Tensor Trzaskowskiego game. Changes include but are not limited to: - More amygadala types - More caves (51 in total) - all with strange, polish names - Things fall faster - Additional music from Makary (in-game and for intro-screen) - Additional graphics from Vidol (for intermission screen and for "congratulations" screen after clearing last cave) - Level balance - Less flickering (thanks to the sophisticated ANTIC-disablation technology) - Nicer, animated credits It is just better on so many levels that it's hard to bellieve it's been released Final binary is to be found as an attachement or here: https://github.com/mgr-inz-rafal/tensor/raw/master/bin/tensor.xex Source code is available on GitHub: https://github.com/mgr-inz-rafal/tensor Thank you and good lick! tensor.xex Edited October 31, 2017 by mgr_inz_rafal 8 Quote Link to comment Share on other sites More sharing options...
mgr_inz_rafal Posted November 13, 2017 Share Posted November 13, 2017 (edited) Hello Again, Apart from preparing graphics and levels, Vidol also prepared single-segment, compressed, tape-friendly version of the game. Please find this version attached. Tensor_pack.xex Edited November 13, 2017 by mgr_inz_rafal 4 Quote Link to comment Share on other sites More sharing options...
docertabum01 Posted November 14, 2017 Share Posted November 14, 2017 Tensor is excellent game. Translations of particular level names would be a good challenge, too )) Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted December 19, 2017 Author Share Posted December 19, 2017 Today Bocianu has published the final version of his Pac-Mad game on AtariOnline.pl: link (Google translated from Polish) You may download the file from here. Have fun! 9 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted December 19, 2017 Share Posted December 19, 2017 (edited) Good evening! I am proud to present the after-party version of Tensor Trzaskowskiego game. Changes include but are not limited to: - More amygadala types - More caves (51 in total) - all with strange, polish names - Things fall faster - Additional music from Makary (in-game and for intro-screen) - Additional graphics from Vidol (for intermission screen and for "congratulations" screen after clearing last cave) - Level balance - Less flickering (thanks to the sophisticated ANTIC-disablation technology) - Nicer, animated credits It is just better on so many levels that it's hard to bellieve it's been released Final binary is to be found as an attachement or here: https://github.com/mgr-inz-rafal/tensor/raw/master/bin/tensor.xex Source code is available on GitHub: https://github.com/mgr-inz-rafal/tensor Thank you and good lick! I missed this post back October. Thanks for the update. Nice improvements. This now has some sound issues on NTSC during the intermissions/level intro screens (as least in emulation for me... can anyone else confirm?). This didn't happen in the previous version. It's works perfectly fine in all other aspects. Maybe it's not too difficult to fix? It would be greatly appreciated. Edited December 19, 2017 by MrFish Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted December 19, 2017 Author Share Posted December 19, 2017 A video with Pac-Mad gameplay: 2 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 20, 2017 Share Posted December 20, 2017 Playing on real machine I don't notice any music issue during level breaks get ready box, I don't see any intermissions, of what do you refer? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.