marss Posted December 11, 2017 Share Posted December 11, 2017 Prissille Panda and I are happy to present our first game on Jaguar : Uwol: The Quest for Money.Feedbacks are welcome uwol.zip 13 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/ Share on other sites More sharing options...
+CyranoJ Posted December 11, 2017 Share Posted December 11, 2017 Very nice! Lots of fun! I noticed the sound only comes out of the right side channel, not sure if you are aware of that? 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909204 Share on other sites More sharing options...
walter_J64bit Posted December 11, 2017 Share Posted December 11, 2017 Anyscreen shots? 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909226 Share on other sites More sharing options...
marss Posted December 11, 2017 Author Share Posted December 11, 2017 CyranoJ... no, thanks for the info 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909239 Share on other sites More sharing options...
Punisher5.0 Posted December 11, 2017 Share Posted December 11, 2017 I like it. I'm seeing some glitches though. 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909291 Share on other sites More sharing options...
+BitJag Posted December 11, 2017 Share Posted December 11, 2017 Been looking forward to this for a while. Congrats! I am going to drop this on to our console in the office for people to try out. 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909302 Share on other sites More sharing options...
Clint Thompson Posted December 11, 2017 Share Posted December 11, 2017 Will have to try this tonight! Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909307 Share on other sites More sharing options...
Rick Dangerous Posted December 11, 2017 Share Posted December 11, 2017 This looks cool! Looking forward to giving it a try, just have to dust off the skunkboard. Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909313 Share on other sites More sharing options...
WAVE 1 GAMES Posted December 11, 2017 Share Posted December 11, 2017 Will try this out tonight on skunk. Looks interesting! Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909320 Share on other sites More sharing options...
marss Posted December 11, 2017 Author Share Posted December 11, 2017 thanks. if you encounter problems, please try V2 http://www.mirari.fr/DfYE 2 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909376 Share on other sites More sharing options...
+BitJag Posted December 11, 2017 Share Posted December 11, 2017 thanks. if you encounter problems, please try V2 http://www.mirari.fr/DfYE Curious. What did you change so quickly to fix the graphic issues? Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909388 Share on other sites More sharing options...
marss Posted December 11, 2017 Author Share Posted December 11, 2017 D Curious. What did you change so quickly to fix the graphic issues? Do you mean that V2 runs fine? Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909392 Share on other sites More sharing options...
+BitJag Posted December 11, 2017 Share Posted December 11, 2017 D Do you mean that V2 runs fine? It is considerably better than the first download, seems that there is still a bit of slow down that is affecting the audio though. I am just interested in what could be changed so quickly in the Remover's library to fix the graphics issues. When I have ran into similar issues like this in the removers library it had to do with how many sprites were being rendering per scan line, and the only ways I know of fixing this is by reducing the amount of sprites being rendered, or reducing your color depth of the sprites. Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909437 Share on other sites More sharing options...
UHATEIT Posted December 11, 2017 Share Posted December 11, 2017 I tried it yesterday when you posted it on Facebook (I'm that dude) and it is great! I will try V2 tonight and see if it fixed those scan lines. Thanks again! Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909474 Share on other sites More sharing options...
+LS650 Posted December 11, 2017 Share Posted December 11, 2017 Thanks for posting this. I will try it out on my Skunkboard in the next day or two. Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909506 Share on other sites More sharing options...
Otto1980 Posted December 11, 2017 Share Posted December 11, 2017 impressed what tech did you use? some libs, api? awesome job :thumbsup: 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909564 Share on other sites More sharing options...
marss Posted December 11, 2017 Author Share Posted December 11, 2017 I'm just the graphic guy and know nothing about coding ;( so I can not explain the problems (maybe the slowdown is due to a mixing of 8bits and 16bits sprites and CLUT). By chance the game runs fine with VJ Any help is welcome to solve the problem and improve the game as i would like it to be extended with more things onscreen and more sounds Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909577 Share on other sites More sharing options...
+CyranoJ Posted December 11, 2017 Share Posted December 11, 2017 You'll need to use branch objects and/or cull unused sprites if you want to fix the tearing. 3 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3909600 Share on other sites More sharing options...
Clint Thompson Posted December 12, 2017 Share Posted December 12, 2017 Gave it a 5-minute spin and will definitely go back. The intro was cool with the cow and the game plays well. Makes me think of an NES game on steroids (that's not to be taken as offense, at all) and the music rocks, though the sample rate seems to be really low, assumingly so you could fit in all the different tracks on cart. 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910028 Share on other sites More sharing options...
+LS650 Posted December 12, 2017 Share Posted December 12, 2017 I played this for about 20 minutes tonight. Platformers aren't my thing, but I thought it was fun, and looked very decent and polished. I thought some of the jumps were quite tough to make! 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910029 Share on other sites More sharing options...
tonma Posted December 12, 2017 Share Posted December 12, 2017 Thanks guys Very nice! Lots of fun! I noticed the sound only comes out of the right side channel, not sure if you are aware of that? Yep, I have made mono raw sound to save some space. I need to create and add mod file but didn't find time yet. Curious. What did you change so quickly to fix the graphic issues? It is considerably better than the first download, seems that there is still a bit of slow down that is affecting the audio though. I am just interested in what could be changed so quickly in the Remover's library to fix the graphics issues. When I have ran into similar issues like this in the removers library it had to do with how many sprites were being rendering per scan line, and the only ways I know of fixing this is by reducing the amount of sprites being rendered, or reducing your color depth of the sprites. I've an "old" version only with 8-bits graphx, so I had just change the gameplay engine. The issue come only when I mix between 16-bits and 8-bits sprites. I see two potential reason for this but need to make more test : I need to add 16-bits sprite before 8-bits sprites in the sprite list. I can't use different color depth sprites on the same drawing depth/plan. i'm really not sure, i need to test and test again. You'll need to use branch objects and/or cull unused sprites if you want to fix the tearing. Yep, I'll try using branch. On this demo, I recreate the full sprite liste every new screen to be sure I didn't keep old sprites. I had this tearing at the beginning of my dev because I had keeping sprite for another screen. Now I have only necessary sprites.I am sure of that because the two versions use the same engine except the color depth. But I could make a mistake, it will not be the first time 4 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910042 Share on other sites More sharing options...
tonma Posted December 12, 2017 Share Posted December 12, 2017 impressed what tech did you use? some libs, api? awesome job :thumbsup: Thanks, I use the removers library. It's a C lib. http://removers.free.fr/softs/download.php?lang=fr Gave it a 5-minute spin and will definitely go back. The intro was cool with the cow and the game plays well. Makes me think of an NES game on steroids (that's not to be taken as offense, at all) and the music rocks, though the sample rate seems to be really low, assumingly so you could fit in all the different tracks on cart. Yep, it's 8 bits game but I love 8-bits computer game Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910050 Share on other sites More sharing options...
LinkoVitch Posted December 12, 2017 Share Posted December 12, 2017 Yep, I have made mono raw sound to save some space. I need to create and add mod file but didn't find time yet. If you drop in the U235-SE (http://www.u-235.co.uk/se) it will handle mod playback and sample playback and lives on the DSP, may hopefully free up some more CPU cycles elsewhere for you. Looking good, I'll be giving it a play when my jag is set up again 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910062 Share on other sites More sharing options...
+BitJag Posted December 12, 2017 Share Posted December 12, 2017 Thanks for the reply tonma! This is info is helpful. We had a few people stop by the office yesterday, and one thing I noticed was how easy it was for people to pick up and start playing, but the game was just difficult enough to keep it interesting. Everyone generally enjoyed playing. Good work! One piece of feedback I would have is when there are two blocks separated by an empty space, it seems you need to be almost pixel perfect in the center between those two blocks, in order to jump between them. Is there anyway to program a routine that if the player jumps, and they aren't quite perfectly centered, they are pushed by the program towards the center a few pixels, to increase the chances of making a successful jump up, instead of hitting the blocks above them? My feeling is that the collision boxes feel a bit unforgiving. (This is a bit ironic coming from the guy who made Flappy McFur...) 1 Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910132 Share on other sites More sharing options...
+-^CrossBow^- Posted December 12, 2017 Share Posted December 12, 2017 Well it appears I updated VJ sometime in the last few months and as a result...my controls no longer work. So I'm unable to even get the game to start in VJ. Going through the control setup and remapping them seems to have no actual effect although they report properly. I seem to recall having this issue sometime back and it required me to modify a file or something? However, in looking in the folder where VJ is located, there aren't any other files..just the exe. So...how does one actually get keyboard controls to map properly for this emu? Quote Link to comment https://forums.atariage.com/topic/273015-uwol-the-quest-for-money/#findComment-3910167 Share on other sites More sharing options...
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