e5frog Posted January 4 Share Posted January 4 Seen it before, it's a boring but perhaps uncommon box, worth collecting. Quote Link to comment Share on other sites More sharing options...
Machine Posted February 21 Share Posted February 21 Anyone interested? Set of 2 decals and 2 buttons: $6.75 plus shipping Quote Link to comment Share on other sites More sharing options...
Mikebloke Posted February 22 Share Posted February 22 Really gutted I didn't get to necro this topic in time, on Monday I started work on a new game, Ball, based on the Game and Watch series. Was due to finish it yesterday but had other stuff to do. https://mikebloke.itch.io/game-no-watch-ball-channel-f Gameplay is done, I just need to tidy up the graphics but essentially it is done. Hoping to finish it tomorrow. Check the page above for instructions on how to play and more details on what I need to finish. Game and watch series is a nice one to work on as placement of objects can nicely go into a look up table rather than worrying about how it moves on the screen to player or other input. The screens also came with red green and blue overlays at times on the LCD panel which means it's a great way of adding to the Fairchild channel F. I'm likely to do a few more of these, open to requests or I might just go in release order. Nintendo please don't cancel me. 2 1 Quote Link to comment Share on other sites More sharing options...
Mikebloke Posted February 23 Share Posted February 23 Check out https://mikebloke.itch.io/game-no-watch-ball-channel-f for the latest release. I've done most of the intended changes, attract mode now works, 3 ball points work as intended (10 each catch compared to 2 ball 1 point). I've tidied the arm graphics up. This is something of an accomplishment for me, although it's taken me across 5 days instead of my usual 3 to get to the place I usually do with these ports it's the first time I haven't had to reference the F8 assembly manual. I usually have to make constant references to the manual to work out how exactly some assembly opcodes work, whereas this time I've just gone for it and thankfully it has worked. However the code is an absolute mess, I know for sure there is code duplication and I can probably knock out a few hundred lines of code (currently sits at 2037 lines) if I wanted. Branching is an absolute pain and optimising where procedures is could probably help avoid having to branch to a third label just to jmp back so often. I'm a programmer, a games developer, but not an efficient one! Hope people have fun with this one, it's very playable I think. Let me know if there is any other games I should port over, game and watch or not. 3 Quote Link to comment Share on other sites More sharing options...
+fdr4prez Posted February 23 Share Posted February 23 3 hours ago, Mikebloke said: Hope people have fun with this one, it's very playable I think. Let me know if there is any other games I should port over, game and watch or not. Thanks. I am not at all familiar with the Game and Watch series. There's quite a few games in that series. BITD these never tickled my fancy, so I never played any. 1 Quote Link to comment Share on other sites More sharing options...
Mikebloke Posted February 23 Share Posted February 23 9 minutes ago, fdr4prez said: Thanks. I am not at all familiar with the Game and Watch series. There's quite a few games in that series. BITD these never tickled my fancy, so I never played any. I only ever had chef personally, which is from a technical gameplay perspective a variation of ball with an easier difficulty in the sense that the "balls" in terms of food items only ever went up and down which was easier to manage mentally with one potentially being "held in place" by a cat with a fork to upset your rhythm. After the game and watch series sega did jump on it a bit with their own variation of games which felt like it had a higher pace, things like after burner, sonic the hedgehog and shinobi is the ones I had, but of course doesn't compare to a true hand held like a game boy or game gear. I would probably struggle to capture the pace of after burner on the channel F but might have a go one day! I had a number of pinball games like this as well, and the Tetris style lots-of games-in-one was very common at the time too. Game and watch gallery was a thing that ran from game boy to gba (with a ds version too on limited release) with a number of game and watch games converted over and most with a "modern" graphical variant with mario characters and sometimes new rules (fire for example had different characters that fell at different speeds). If quick and simple games on handheld is your thing, then it's worth checking those out. 2 Quote Link to comment Share on other sites More sharing options...
e5frog Posted February 24 Share Posted February 24 (edited) @MikeblokeGreat work! I have thought about making "Fire Attack!" since it was my first handheld. Will you continue and finish it as well as you can or do you leave it as it currently is? Edited February 24 by e5frog 1 Quote Link to comment Share on other sites More sharing options...
Ashevent Posted March 14 Share Posted March 14 On 2/23/2024 at 4:42 AM, Mikebloke said: Check out https://mikebloke.itch.io/game-no-watch-ball-channel-f for the latest release. I've done most of the intended changes, attract mode now works, 3 ball points work as intended (10 each catch compared to 2 ball 1 point). I've tidied the arm graphics up. This is something of an accomplishment for me, although it's taken me across 5 days instead of my usual 3 to get to the place I usually do with these ports it's the first time I haven't had to reference the F8 assembly manual. I usually have to make constant references to the manual to work out how exactly some assembly opcodes work, whereas this time I've just gone for it and thankfully it has worked. However the code is an absolute mess, I know for sure there is code duplication and I can probably knock out a few hundred lines of code (currently sits at 2037 lines) if I wanted. Branching is an absolute pain and optimising where procedures is could probably help avoid having to branch to a third label just to jmp back so often. I'm a programmer, a games developer, but not an efficient one! Hope people have fun with this one, it's very playable I think. Let me know if there is any other games I should port over, game and watch or not. what a great feat! 1 1 Quote Link to comment Share on other sites More sharing options...
Ashevent Posted March 18 Share Posted March 18 Congrats to whoever won the Ebay bid on the CIB Checkers cart. I had to bow out around $650, but I knew it was a total long shot to begin with. If the winner wasn't from this group, then we need to collectively hunt hum/her down and retrieve it..lol. 1 Quote Link to comment Share on other sites More sharing options...
e5frog Posted March 18 Share Posted March 18 It's a difficult one to get by, no wonder the price tag. 1 Quote Link to comment Share on other sites More sharing options...
Mikebloke Posted March 18 Share Posted March 18 On 3/14/2024 at 3:35 PM, Ashevent said: what a great feat! Thanks! E5frog has given me some ideas to expand on it, I'll look to do that before I start anything else new. Maybe 🙃. 2 hours ago, Ashevent said: Congrats to whoever won the Ebay bid on the CIB Checkers cart. I had to bow out around $650, but I knew it was a total long shot to begin with. If the winner wasn't from this group, then we need to collectively hunt hum/her down and retrieve it..lol. Oh man I would have potentially jumped on that price a few years ago. Hope the person who ended up with my collection is still enjoying it, it's the one game I didn't have (though I only had cart / cart + instructions for the US only games). Still looking for a new console as it's more likely to happen than fixing mine with my capabilities. Shame there is no similar controllers available for pc. Might have to get into hardware after all and create an adapter. 1 Quote Link to comment Share on other sites More sharing options...
Mikebloke Posted April 15 Share Posted April 15 Hi all, managed to spend 3 hours on doing some updates to the Ball game, e5frog suggested some changes to graphics including the number display, feet and some colour ideas. I've done nearly all his suggested changes, and you can now play in either black and white or colour with the new features. There is leg movement, and ball crashing graphics now included. I might still make some minor graphical changes, but it should be largely superficial and this should be the final major change (no gameplay changes in this one, just graphics). https://mikebloke.itch.io/game-no-watch-ball-channel-f 2 Quote Link to comment Share on other sites More sharing options...
Ashevent Posted April 15 Share Posted April 15 59 minutes ago, Mikebloke said: Hi all, managed to spend 3 hours on doing some updates to the Ball game, e5frog suggested some changes to graphics including the number display, feet and some colour ideas. I've done nearly all his suggested changes, and you can now play in either black and white or colour with the new features. There is leg movement, and ball crashing graphics now included. I might still make some minor graphical changes, but it should be largely superficial and this should be the final major change (no gameplay changes in this one, just graphics). https://mikebloke.itch.io/game-no-watch-ball-channel-f Very cool great work! Quote Link to comment Share on other sites More sharing options...
Ashevent Posted June 11 Share Posted June 11 (edited) I just picked this up for what i think is a real good price but...of course that makes me nervous and I wanna check the Board..lol. Anyone have a pic of what the Board for the demo cart should look like? The label looks perfectly worn and such but..still, wanted that extra feeling of security.. Im in the middle of a game room upgrade so all 3 of my Fairchilds are packed away right now so cant check to make sure it works till the weekend. Edited June 11 by Ashevent left out a detail Quote Link to comment Share on other sites More sharing options...
e5frog Posted June 12 Share Posted June 12 It looks like a normal board, worst case is if you get a label lift where it's a reused cart that has had other labels on top - and you get some other game on it or it doesn't work at all. ... not working is of course a possibility anyway. Why wouldn't it be real and work though? Have some hope. 1 Quote Link to comment Share on other sites More sharing options...
Ashevent Posted June 13 Share Posted June 13 20 hours ago, e5frog said: Good points all, works fine luckily. I think it's just because I got it for such a good price that I got in my head ..lol It looks like a normal board, worst case is if you get a label lift where it's a reused cart that has had other labels on top - and you get some other game on it or it doesn't work at all. ... not working is of course a possibility anyway. Why wouldn't it be real and work though? Have some hope. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted June 15 Author Share Posted June 15 All 3 of your Fairchildren, you mean. Quote Link to comment Share on other sites More sharing options...
Ashevent Posted June 15 Share Posted June 15 18 hours ago, atari2600land said: All 3 of your Fairchildren, you mean. I'll be stealing that word, thank you very much!..lol Quote Link to comment Share on other sites More sharing options...
aotta Posted August 3 Share Posted August 3 Hi All, I just want to share the first picture of my fork of the PicoVidocart by @3DMAZE that use only a Pico purple clone, a diode and a push button. It uses the pico's flash for the bin & chf files and it's cheaper and easyer to build. I'll share gerbers and arduino files in next days in my github repo, i'm waiting for a new pcb version to better fit an original shell (i think somewhere there are the stl files for the 3d printing, but i didn't found them) and want to test it before publish it. 2 Quote Link to comment Share on other sites More sharing options...
e5frog Posted August 4 Share Posted August 4 Beautiful! I had my shell model uploaded to i.materialise (gone) and Shapeways.com (don't know how to share). I'll dig them out, sent them to @3DMAZE when he made me a beta-test version. Try Hangman and Maze - they have port RAM... Quote Link to comment Share on other sites More sharing options...
aotta Posted August 4 Share Posted August 4 5 hours ago, e5frog said: Beautiful! I had my shell model uploaded to i.materialise (gone) and Shapeways.com (don't know how to share). I'll dig them out, sent them to @3DMAZE when he made me a beta-test version. Try Hangman and Maze - they have port RAM... Hangman and Maze works fine, i have only some issue with Multimenu 0.2.2, it "flashes" and reset itself, i had to use v. 0.2.1 that works fine (even if screen clears and redraw every 3 or 4 games selected). But i think it's because i had to overclock at 270mhz the Pico while running Multimenu (or flash ram stops working) then i overclock to 400mhz for playing game after choosen. I also didn't understand why the original version uses a transistor to manage INTREQ, but it seems it's not used by software and my forked version works without it... About the shell model, if you still have the files and want to share, you could send me them and i'll be happy to upload in my github repo! i'm prepared to sacrify one original yellow shell, but i never like this kind of things! Quote Link to comment Share on other sites More sharing options...
Tissemon Posted September 5 Share Posted September 5 I built a couple of Pico Videocarts. I hope you don’t mind, Aotta, but I really think that Videocart-Pi was a better name - at least I think it looked better when I designed a box for it 🙂 3 Quote Link to comment Share on other sites More sharing options...
Ashevent Posted September 5 Share Posted September 5 3 hours ago, Tissemon said: I built a couple of Pico Videocarts. I hope you don’t mind, Aotta, but I really think that Videocart-Pi was a better name - at least I think it looked better when I designed a box for it 🙂 That is super cool. Quote Link to comment Share on other sites More sharing options...
TheFairChild Posted September 7 Share Posted September 7 Hello, I am trying to find a PDF version of the Videocart-19 (checkers). Anyone that could help me out maybe? I looked at the usual places (archive.org, etc...), but no luck so far. Quote Link to comment Share on other sites More sharing options...
e5frog Posted September 8 Share Posted September 8 (edited) https://www.facebook.com/groups/1180282045468082/files/files Facebook "Fairchild Channel F Fan Page" in the Files section holds a lot, but I don't see it there. It's a black/white folder for a very uncommon cart, it would be unwise to scan it and put it out there for anyone to churn out prints from... If you just need to read it: https://channelf.se/gallery/txt/videocart19.txt Edited September 8 by e5frog Quote Link to comment Share on other sites More sharing options...
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