MemberAtarian Posted April 28, 2018 Share Posted April 28, 2018 (edited) 2019-03-06: Ouch, how should I beginn? I found a lot of bugs, most of them were bad goto bank commands or the on <var> goto went on wrong value. I redesigned the cursor placement, rewrote most of the AI and now 1/5 of the code is in assembly (I optimized the output asm bB made and inserted it into the bB code). I tested it on real hardware, somehow I couldn't fix all the issues with the colors (It never goes over 262 scanlines, but Stella shows it as red and the color goes missing) and my recorder couldn't handle it (the TV was not suffering that much, only a little black blinking).There is one mouse and one dpad (sega master system) recording, if you are creating your island, the dpad seems faster, but on the sea, it's easier to navigate the ships with the mouse. And yeah, I couldn't check the sensors as much as I wanted, so it's a bit over-sensitive, but an interesting experiment. 2019-02-11: New improvement. I know that most people play these games at home, alone, so I made the AI for the computer. It was really hard and has a lot of limitations, even with SARA Superchip, but it tries to do best by placing buildings and controlling ships (the most limited part is this, of course). What's left is searching for bugs, optimizing the code, testing the mouse and doing the ending screen. ---------------- After half years, I decided to get this project back with my improved programming skills, I made this night the title screen. I'm pretty sure that the song is familiar to you. I was a big WarCraft and StarCraft fan in my young ages and I really love the strategy game of Don Daglow for the Intellivision, so I decided to make a TBS for the Atari 2600, probably the very first strategy game for the system. At my first attempt, I had problems with the playerscore minikernel and even with the multisprite kernel, but I managed to learn how to use the kernel (even modding it) and of course, I modded the minikernel as well, so, here we go! The game will support Atari ST mouse control if you have one! 2018-12-29 As you can see, I made a little gameplay against myself. There is no AI yet and there is no ending screen, and there are some errors still, but the game is now in a playable state. Some new rules and elements are added, like:-Some buildings and the ships need a minimum number of people if you want to build them.-Fields of wheat disappear at the end of every number (it is harvested!) and converted to food, like the fish, if you are standing on it with a fishing boat. First you start with no people at all, but if you build house and have food, they will move there and work for you. If there are too many factories, the more people die, but you can give them better healthcare at the lab, etc. Ships are moving freely on the sea and battleships can attack other ships. If a battleship is attacking another battleship, there is a little chance that the attacking ship will be destroyed, due the better weaponry. The goal is building the giant cannon, develop weaponry and destroy every HQ of your enemy.I tested gameplay only with joystick, because the mouse control will need a lot of optimizing anyway. Distopia0.43_NTSC.bas.bin Distopia0.49_NTSC.bas.bin Distopia0.74_NTSC.bas.bin Distopia0.82_NTSC.bas.bin Distopia0.95_PAL60.bas.bin Distopia0.95_NTSC.bas.bin Edited March 7, 2019 by MemberAtarian 7 Quote Link to comment Share on other sites More sharing options...
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