Yautja Posted March 17, 2021 Share Posted March 17, 2021 2 hours ago, emkay said: The annoying part turns in, if a tune is too short or always the same sound style. Two games come to my mind: Black Lamp, which had a great song... that got you bored after 10 minutes. The second is Draconus, which background "music" never distracted nor ended up being annoying. Anyway, adding the option to turn music on/off would be cool. - Yautja, the all seer - Quote Link to comment Share on other sites More sharing options...
xxl Posted March 17, 2021 Author Share Posted March 17, 2021 right. actually a good idea. 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted March 17, 2021 Share Posted March 17, 2021 19 minutes ago, Yautja said: Two games come to my mind: Black Lamp, which had a great song... that got you bored after 10 minutes. The second is Draconus, which background "music" never distracted nor ended up being annoying. Anyway, adding the option to turn music on/off would be cool. - Yautja, the all seer - I'm more about some ingame music that might appear in about 40 years (following the speed of development cumulation of POKEY programming). 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 17, 2021 Share Posted March 17, 2021 I find music that fades in and out or can be turned off is always a great idea. If it just plays the music sometimes instead of all the time, it can add to the game. certain things could trigger it to restart to add excitement, or quiet it to add tension for the mood of of a section of a level. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted March 17, 2021 Share Posted March 17, 2021 41 minutes ago, _The Doctor__ said: I find music that fades in and out or can be turned off is always a great idea. If it just plays the music sometimes instead of all the time, it can add to the game. certain things could trigger it to restart to add excitement, or quiet it to add tension for the mood of of a section of a level. Certain things could trigger the music playing - like they did in Pitfall II or Snokie? Nooooooooo! I prefer music in the titlescreen or on the startpage, but only sfx in the game. If there is music in the game it should either be so calm that you do not notice it (like e.g. in Star Vagrant) or there should be an option to switch music off (and therefore switch on sfx). Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 17, 2021 Share Posted March 17, 2021 1 hour ago, emkay said: I'm more about some ingame music that might appear in about 40 years (following the speed of development cumulation of POKEY programming). I hope you're wrong on this one - I'll be long gone in 40 years. There's been some great progress on this front the last few months at least. Quote Link to comment Share on other sites More sharing options...
danwinslow Posted March 17, 2021 Share Posted March 17, 2021 I would think we've cumulated as much as is possible on POKEY by now. Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 17, 2021 Share Posted March 17, 2021 56 minutes ago, danwinslow said: I would think we've cumulated as much as is possible on POKEY by now. we have made great progress, but it wasn't practical with the tools we had, the tools are being brought up to speed giving artists hope to actually get some better results without giving their hair, sanity, and blood to do so. The world is a bit better now. Quote Link to comment Share on other sites More sharing options...
Rebeep Posted July 11, 2021 Share Posted July 11, 2021 its long since my last check for this project. mine was atr image of December 21, 2019. is there any newer or latest build which i should check ? Quote Link to comment Share on other sites More sharing options...
xxl Posted July 11, 2021 Author Share Posted July 11, 2021 interesting coincidence - a few days ago the project was reactivated (the initial graphics were missing 1 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 7, 2021 Share Posted August 7, 2021 On 7/7/2018 at 10:02 PM, xxl said: Snakebird is more advanced than GravitySnake - I had to rewrite almost the entire collision system. Added: - background blocks (no interaction with them) - throw moving objects behind the screen - headworms - active has open eyes, the other eyes are closed - You can pick up items on which the second player stands and pick up the player who pick up items look at: 10m25s Snakebird is a very hard game. Are you using the same levels? Quote Link to comment Share on other sites More sharing options...
xxl Posted August 7, 2021 Author Share Posted August 7, 2021 This above is from the early period of game development, and in fact several levels are very similar - those that seemed to me interestingly designed puzzles, later the game enriched with elements that are not present in SnakeBird and I had to resort to ideas from other games, ? There is even a level creator for GS on PC. 1 Quote Link to comment Share on other sites More sharing options...
Rebeep Posted March 11, 2022 Share Posted March 11, 2022 On 8/8/2021 at 4:16 AM, xxl said: level creator for GS on PC such puzzle game like GS with level editor ? ... it just sounds like a promised way to immortal. Quote Link to comment Share on other sites More sharing options...
xxl Posted March 11, 2022 Author Share Posted March 11, 2022 It's true, an enthusiast for creating levels in puzzle games is like Yeti... 1 Quote Link to comment Share on other sites More sharing options...
ZuluGula Posted August 17, 2022 Share Posted August 17, 2022 Any update about physical release? 1 Quote Link to comment Share on other sites More sharing options...
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