enthusi Posted October 27, 2018 Author Share Posted October 27, 2018 You can also find Assembloids in the annual And thank you! Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 27, 2018 Author Share Posted October 27, 2018 There will also be some example 'music'. My first attempts in Lynx music and rest assured this is just to trigger my favorite musician and to inspire him. Nothing motivates an artist more than bad placeholders by coders I made own frequency tables and scaler+timer pairs from scratch after all, though Sage provided all his examples from Chipper and Kari's sources are also online. Thank you guys! Sound with the Lynx is the last large 'white spot' I had and I begin to see more clearly now 2 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted October 27, 2018 Share Posted October 27, 2018 I had missed this. Looks fantastic. 1 Quote Link to comment Share on other sites More sharing options...
Turbo Laser Lynx Posted October 28, 2018 Share Posted October 28, 2018 (edited) You can also find Assembloids in the annual And thank you! I've seen it in a few youtube videos before, it looks like a neat puzzler. I was surprised by the fabulous graphics, the graphics remind me of a "Bitmap Brothers / Amiga art-style" but on a c64. Edited October 28, 2018 by Turbo Laser Lynx Quote Link to comment Share on other sites More sharing options...
Fadest Posted October 29, 2018 Share Posted October 29, 2018 I've seen it in a few youtube videos before, it looks like a neat puzzler. I was surprised by the fabulous graphics, the graphics remind me of a "Bitmap Brothers / Amiga art-style" but on a c64. Just saw a video of the XE version, we need this on the Lynx 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 29, 2018 Author Share Posted October 29, 2018 I made it for Atari2600 as 4K game as well (the ROM files are available for free now). And in fact, I started a Lynx version - it is just a bit on hold due to the RPG game http://priorartgames.eu/2018/10/20/assembloids2600-binaries-for-free/ and http://priorartgames.eu/2018/09/19/gamescom-2018-announcements/ 2 Quote Link to comment Share on other sites More sharing options...
enthusi Posted November 6, 2018 Author Share Posted November 6, 2018 There is some news regarding Lacim's Legacy itself. http://www.indieretronews.com/2018/11/lacims-legacy-in-development-rpg-for.html I made a small video for those who didn't have the chance to peek at the ejagfest These are the bigger changes (aside from many code and data structure changes, that in fact took longer then the new features): SPRITES- up to 8 NPCs at proper dynamic z-depth - Projectile (using one of the NPCs currently) - animated NPCs (fire)ITEMS- item system: - 4 main equipment items (helmet, sword, shield, armor) - 4 qualities - 2 magic modifiers i.e. wooden sword of life - 8 special items - 8 modifiers i.e. ring of power, gem of life- barrels/chest can hold items now- inventory system (sorted)- suitable objects can be equipped - helmets will replace already equipped helmets and unequip those - same for all other wearables - either a magic book or shield can be carried - the inventory shows the change of stats if the selected item would be equipped- stats screen showing all player stats (including modifiers etc from all equipped items)- player sprite reflects if a weapon is equippedSCRIPTING- multithreadding engine (32 slots)- each room has an init routine called on entering to set things up- any interaction with objects can cause events (like the trap in the demo, or messages being shown)AUDIO- 1 channel SFX streamed from ROM (6khz currently)- also looped SFX possible (crackling fire)- 1 channel chiptune test/placeholder (Utima Stones <3)TEXT- display routine for items with all qualities and modifiers- display routine for larger auto-centered textsROOMS- 6 rooms connected currently- rooms are loaded from ROM- global variables for all object statesENGINE- massive speed improvements- gfx structures reworked for memory efficiency- selected keys shown in UI- equipped items shown in UITEAM- PriorArt Games- Martin 'enthusi' Wendt - code- Dan 'Zooperdan' Thoresen - gfx, design- Kamil 'Jammer' Wolnikowski - in the future: sfx and music 9 Quote Link to comment Share on other sites More sharing options...
enthusi Posted November 6, 2018 Author Share Posted November 6, 2018 Just adding two emulator screenshots here as well 2 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted November 6, 2018 Share Posted November 6, 2018 That is just gorgeous! Absolutely gorgeous! Quote Link to comment Share on other sites More sharing options...
Iwantgames:) Posted November 6, 2018 Share Posted November 6, 2018 Loving it! Quote Link to comment Share on other sites More sharing options...
Igor Posted November 6, 2018 Share Posted November 6, 2018 This is one of the best looking games on the Lynx. Keep up the great work! Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted November 7, 2018 Share Posted November 7, 2018 I think you're on the way to making the best game on the Lynx since Zaku. Quote Link to comment Share on other sites More sharing options...
Igor Posted November 8, 2018 Share Posted November 8, 2018 Wyvern Tales is quite good too, but enthusi seems to be going to great lengths to make his game better than any other out there Quote Link to comment Share on other sites More sharing options...
Mike557 Posted November 8, 2018 Share Posted November 8, 2018 Looking very good! Do you have a storyline intact or are you currently working on one for it? Quote Link to comment Share on other sites More sharing options...
Grumpmeister Posted November 8, 2018 Share Posted November 8, 2018 This is starting to look better and better, definitely looking forward to the end result. It feels like you've made a lot of progress in just a few months now. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 8, 2018 Share Posted November 8, 2018 Hi enthusi saw a demo at Ejagfest...looks good... Will there be a playable demo? For sure,i take a cart,when available greetings Walter Quote Link to comment Share on other sites More sharing options...
enthusi Posted November 17, 2018 Author Share Posted November 17, 2018 Currently working heavily on a music routine with feedback from Jammer. First propper Arpeggio running A long road ahead of us...But I am very optimistic! 1 Quote Link to comment Share on other sites More sharing options...
99catfights Posted November 17, 2018 Share Posted November 17, 2018 This looks amazing, sir. What is its planned combat style?Take all the time it needs and thanks for the updates! Quote Link to comment Share on other sites More sharing options...
enthusi Posted December 21, 2018 Author Share Posted December 21, 2018 Meanwhile there is news in the audio section. The music routine is basically done. That was a major effort to code from scratch that I was looking up against for a while We posted a little demo here: http://atariage.com/forums/topic/286258-lynx-funky-xmas-demo/ 3 channels chiptune and a 4th for the sample based sound effects. It updates the registers once per frame only. Turned out to be sufficient for (if you ask me) amazing instruments 4 Quote Link to comment Share on other sites More sharing options...
A10Pilot Posted December 29, 2018 Share Posted December 29, 2018 Wow! that looks great! I am very interested in seeing where this goes. Thanks for the hard work! 1 Quote Link to comment Share on other sites More sharing options...
bradockido Posted January 15, 2019 Share Posted January 15, 2019 Wooooooooooooooooooooooooooooowwwwwwwwwww looks greaaaaaat!!!!!! Thanks for your time and count with my order 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted April 3, 2019 Author Share Posted April 3, 2019 Thanks to Karri and Igor I was able to run the engine from a dedicated cart :-) Big thank you, guys! 2 Quote Link to comment Share on other sites More sharing options...
Igor Posted April 3, 2019 Share Posted April 3, 2019 Now you need to finish the game and make some stickers for the cart Quote Link to comment Share on other sites More sharing options...
+karri Posted April 3, 2019 Share Posted April 3, 2019 Will it be multiplayer turn based? Swapping the Lynx to the next player like Hero Quest. Quote Link to comment Share on other sites More sharing options...
Igor Posted April 3, 2019 Share Posted April 3, 2019 I just had an image in my mind where a cart gets mailed from person to person, from country to country for each 'turn' Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.