Mathy Posted January 10, 2019 Share Posted January 10, 2019 Hello Steve The joystick ports are placed at an angle to each other. All you can do is use (short) joystick extension cords, since you'll need a flexible connection. Unless you want to place one multijoy interface on top of the other (like a pie). In that case you'll need supports to hold both multijoy interfaces together. In which case you could choose to use two supports to connect both multijoy interfaces to the hub. The resulting hardware would look kinda like some kind of spaceship from Star Wars of StarTrek. Sincerely Mathy Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 10, 2019 Share Posted January 10, 2019 to stack disks? just use the d sub screw holes and maybe 3 or four metal or plastic strips with the appropriate hole drill in both ends, simple to do. Quote Link to comment Share on other sites More sharing options...
Bartodziej Posted November 22, 2019 Share Posted November 22, 2019 On 10/15/2018 at 5:27 PM, R0ger said: Finally I can announce my new multijoy game, Sails of Doom, is finished. It was released on FLOP62, discmag of Atariklub.cz. You can get it from the magazine here: http://flop.atariportal.cz/index.en.php You can discuss other magazine related stuff here: http://atariage.com/forums/topic/283991-flop-62-new-issue-of-the-floppy-disk-magazine Here I want to show you the game itself, and answer any questions. Basically it's a multijoy game for 2-8 players. You control small ship, and shoot other players. There is detailed guide on FLOP62. The game does support NTSC. It is also playable in 2 players without multijoy, but it's quite watered-down experience. For the proper mayhem get 8 players. Here are some pictures: Quote Link to comment Share on other sites More sharing options...
Ray Gillman Posted November 28 Share Posted November 28 (edited) On 10/15/2018 at 6:47 PM, Mathy said: Hello guys Krupkaj makes nice ones. And I hope HardwareDoc will finish his UltraJoyPro interface. UltraJoyPro is an intelligent version of the multijoy interface. He's using my idea to cascade multiple interfaces together. That way, you could plug multiple UltraJoyPro four port interfaces together to get eight, twelve or sixteen player versions. You wouldn't have to solder a zillion small parts together and you don't need to buy an 8 port interface if most of the time you can't even get 5 people together. But if you bring your four port UltraJoyPro to a meeting and if other people do so too, you can plug your interfaces together to play an 8 or more player game. The UltraJoyPro interface will have more features, but I forgot all but the one I like best (because it's my idea ) Sincerely Mathy That is a fantastic idea because all I really want is four ports anyway. Multiplay games are so much fun it's almost the inner-true purpose of games. Edited November 28 by Ray Gillman Quote Link to comment Share on other sites More sharing options...
Ray Gillman Posted November 28 Share Posted November 28 On 1/9/2019 at 7:25 PM, Mathy said: Hello Steve The joystick ports are placed at an angle to each other. All you can do is use (short) joystick extension cords, since you'll need a flexible connection. Unless you want to place one multijoy interface on top of the other (like a pie). In that case you'll need supports to hold both multijoy interfaces together. In which case you could choose to use two supports to connect both multijoy interfaces to the hub. The resulting hardware would look kinda like some kind of spaceship from Star Wars of StarTrek. Sincerely Mathy I would just use rubber bands around something if I wanted to stack them but nevermind what I think, I've built stuff that looks like birds nests stapled to a wood plank with a staplegun. Yeah I'm that guy! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.