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Bb DPC kernel planning.


tschak909

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Hello guys, I'm trying to work out some bits in the back of my head, so that when I get some free cycles, I can bang this game out.

 

I finally took a chunk of time to look at the most recent Bb, and the DPC+ kernel, yeah, I know, a bit late to the party, but most of you know, i'm heavily involved in other things. :)

 

and I am very impressed at what's possible, so I want to do a Bb DPC+ game to complement my 2K asm dodgeball game, particularly a clone of "Warp & Warp" from Namco.

 

The game mechanics are simple enough...

 

Three screens:

 

* Title with scores

 

post-9462-0-73206100-1540583396.png

 

* Space Level

 

post-9462-0-97806700-1540583401_thumb.png

 

* Maze Level

 

post-9462-0-83554300-1540583407_thumb.png

 

I am probably considering getting rid of the left/right maze borders... or can I use BL for maze borders in the DPC+ kernel?

 

I may use a simple player bar to indicate the # of monsters left.

 

Should I use PF for the maze "posts" ?

 

hmmm...

 

-Thom

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