Captain Cozmos Posted December 30, 2023 Share Posted December 30, 2023 Reorganizing Sprites with your latest release adds a name to them for some reason. First it adds an extra sprite at the beginning called default. Once that is deleted it adds _ to all my custom names such as BOB is now called _BOB which means I have to go through every sprite and delete every _. Then, even if you are just using it for Tile Patterns it still insists on adding a sprite pattern that you can not delete. No biggy, just delete it in the output but I'm reporting it anyway. Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5376961 Share on other sites More sharing options...
Tony Cruise Posted January 7 Author Share Posted January 7 On 12/30/2023 at 10:07 PM, youki said: When i try to install the last version on my machine , i got an error during the installation process : When i click Ok , i got then the same popup but with Error code 2502 . Do you have an idea of what could be the cause? Thanks You have a failed/partial install of something else on your system and the temporary files folder has some files in it that are interfering. I would do a Drive optimize space and get it to delete all temporary and system files i.e. from updates. Then run a CHKDSK /F with a reboot and try again. Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5383063 Share on other sites More sharing options...
Tony Cruise Posted March 31 Author Share Posted March 31 Happy Easter! I have uploaded a new version, I have used the same libraries that @nanochess uses in his wonderful TMSColor application, converted to .Net and now used in the Tile Import section of the application. Now when you press [Import from Clipboard] on the [Character Sets] tab, you will be presented with the following screen: The [Starting Character] box will have the number of the Tile/Character you currently had selected on the main screen, you can change the value manually as well. If the current Clipboard contents is an image it will be displayed on the right, with simple colour palette matching. If you select [Normal Photo] the application will calculate a different mapping, using similar routines to the TMSColor application: If you select [Dithered Photo] the application will calculate a different mapping using a 2x2 dither to allow more colours to be closer together (similar to the 2nd option of TMSColor). If you press the [Import] button with one of the above options selected, the image will be broken down into Tiles/Chars in the current Character Set and a new Screen Layout will be created pointing to the current character set. If you first select 'Use more than one char set', the image will be broken up into 64-pixel high segments and the tile patterns from each section will be placed in three tilesets (new ones will be created as required) and a new Screen Layout will be created pointing to the three character sets. The final output after selecting 'Dither Photo' looks like this. I started with this original image: Then reduced it to 256 pixels wide, and to 16 unique colors, then back to a 256 colour format image (I use Paint Shop Pro for this - I am no good with Photoshop). I then manually removed the edges of the lettering and explosion. This is the image I copied into the paste buffer and achieved the above output using 179 tiles. Another example is my new splash screen for Stunt Cycle, I started with this flyer: I did a bit of trimming and removed the arcade cab, resizing and grabbing a 256 x 192 size section, reduced the colours to 16 (used Ordered Dithering). Increased the colours back up to 256 ending up with the following input image: I then imported it using the 'Photo Dither' option, into multiple tile sets and ended up with the following screen: I had plenty of tiles left to add the Letters and of course the Electric Adventures letters as well. The program will catch any errors from incorrectly formatted images, but let me know if you find anything. Note: The observant will notice the Import from Text options have changed as well. This allows you to import part or all of a tile set in text form from one tileset and then import it in again, just the patterns, just the colour to both, selecting the starting position and the number of characters to import. I haven't tested this thoroughly, but have used it a few times over the last few days. 2 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5440422 Share on other sites More sharing options...
Captain Cozmos Posted September 14 Share Posted September 14 I believe I am using the latest version and here is a bug I have observed While adding sprites, every time you move them up the sprite list, it changes every sprite you navigate through to a 2 color sprite regardless of it's value And for some reason it changes them to black and green in my case. This can become cumbersome to change them back when you have a lot of sprites. 1 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5533140 Share on other sites More sharing options...
Tony Cruise Posted September 16 Author Share Posted September 16 On 9/14/2024 at 1:16 PM, Captain Cozmos said: I believe I am using the latest version and here is a bug I have observed While adding sprites, every time you move them up the sprite list, it changes every sprite you navigate through to a 2 color sprite regardless of it's value And for some reason it changes them to black and green in my case. This can become cumbersome to change them back when you have a lot of sprites. Thank you for finding and reporting thast, I have found the bug and fixed it, but I am currently away travelling and didn't bring my signing key with me, so I won't be able to upload a new version until next week. 1 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5534158 Share on other sites More sharing options...
Captain Cozmos Posted September 27 Share Posted September 27 Could you also incorporate cntrl C and cntrl V for copy and paste. I have mentioned this before but it was so long ago, can you install a switch whereby for those who reorganize their tiles in the character sets, it will automatically update that (now moved) tile number in the screen layouts so you do not have to redraw the screens over and over every time you adjust your tile set. Thanks again... 1 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5539592 Share on other sites More sharing options...
Tony Cruise Posted September 29 Author Share Posted September 29 On 9/27/2024 at 2:09 PM, Captain Cozmos said: Could you also incorporate cntrl C and cntrl V for copy and paste. I have mentioned this before but it was so long ago, can you install a switch whereby for those who reorganize their tiles in the character sets, it will automatically update that (now moved) tile number in the screen layouts so you do not have to redraw the screens over and over every time you adjust your tile set. Thanks again... Both good suggestions I will add to the next version, now that I am back from travelling it will be released in the next couple of days. 1 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5540602 Share on other sites More sharing options...
shaoth Posted October 14 Share Posted October 14 Good evening, I use it to manage sprites for Beach Head on Colecovision. The data is immediately retrieved and used in CVBasic. 👍 2 Quote Link to comment https://forums.atariage.com/topic/288353-msxcoleco-sprite-tile-set-editor/page/3/#findComment-5548845 Share on other sites More sharing options...
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