Jinks Posted February 17, 2020 Share Posted February 17, 2020 For me any game but this would be great. Paperboy, vanguard, defender, moon patrol, etc. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 17, 2020 Author Share Posted February 17, 2020 I guess this thread will involve alot of of trial and error and attempts. All contributions are welcome. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 17, 2020 Author Share Posted February 17, 2020 Another attempt or «take» at PacMan running: - 2 frames - 3 colours - max width 8 x 2:1 pixels - height: between 24 and 32 pixels Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 18, 2020 Author Share Posted February 18, 2020 A monster/spectre fleeing - 2 frames - 3 colours - width 8 (2:1) pixels - height 24-32 pixels Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 18, 2020 Author Share Posted February 18, 2020 Update: Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 18, 2020 Author Share Posted February 18, 2020 The reason I try with the limitation of 2-frames, is to make it compatible with the the Bentley Bear Engine. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 19, 2020 Author Share Posted February 19, 2020 On 2/17/2020 at 3:13 AM, Jinks said: For me any game but this would be great. Paperboy, vanguard, defender, moon patrol, etc. Whats so bad about it? Personal taste? Or is it known to be flawed? Quote Link to comment Share on other sites More sharing options...
Jinks Posted February 19, 2020 Share Posted February 19, 2020 1 hour ago, Giles N said: Whats so bad about it? Personal taste? Or is it known to be flawed? Just personal taste. Even watching the 16bit systems play this it looks blah.. Does not look high on the fun factor to me.. I see yourself and others like it and are putting work into it so that is cool to see. One thing tho is make sure you have a programmer who wants to make the game before putting too much effort in. Unless you want a Bentley graphics hack as the outcome. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 19, 2020 Author Share Posted February 19, 2020 (edited) 41 minutes ago, Jinks said: Just personal taste. Even watching the 16bit systems play this it looks blah.. Does not look high on the fun factor to me.. I see yourself and others like it and are putting work into it so that is cool to see. One thing tho is make sure you have a programmer who wants to make the game before putting too much effort in. Unless you want a Bentley graphics hack as the outcome. Work is training... ... so, since I need to refresh some grfx ‘n art-skills (anyway) I won’t loose anything... ... I’ll just get more training... Edited February 19, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Jinks Posted February 19, 2020 Share Posted February 19, 2020 That is a good way to look at it. 1 Quote Link to comment Share on other sites More sharing options...
dodge ramman Posted February 21, 2020 Share Posted February 21, 2020 since we have a version of double dragon I was thinking that maybe a Streets of rage type of game using the same engine! Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 22, 2020 Author Share Posted February 22, 2020 On 2/21/2020 at 5:45 AM, dodge ramman said: since we have a version of double dragon I was thinking that maybe a Streets of rage type of game using the same engine! I’m only trying to refresh grfx-n-art-skills: can’t program a single line... 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 23, 2020 Author Share Posted February 23, 2020 (edited) Since I anyway need to train myself in grfx with old-school limitations... (2 frames, 3 color + transparent here given an blue backdrop) ... guess what?? Another PacLand-PacMan: Edited February 23, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 23, 2020 Author Share Posted February 23, 2020 Or a bit faster: Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 23, 2020 Author Share Posted February 23, 2020 Fleeing Clyde-spectre update: Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 23, 2020 Author Share Posted February 23, 2020 I try to find a background-tile-set to convert... Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 23, 2020 Author Share Posted February 23, 2020 (edited) Ms PacMan (3 colors, 2 frames) Update ( a few slight differences): Edited February 23, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 25, 2020 Author Share Posted February 25, 2020 8 ( 2-to-1-ratio) pixel-width has its limitations... ... all constructive input is welcome... Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 25, 2020 Author Share Posted February 25, 2020 Another go at PacMan running, 2 frames, 3 colour (blue is background): Quote Link to comment Share on other sites More sharing options...
Jaden (JRH) Posted February 26, 2020 Share Posted February 26, 2020 Couldn't you theoretically stitch multiple 8 pixel wide sprites together to make a bigger character? I'd figure if we could do that, we could get a much better looking Pac-Man. Also, I'll still do the item graphics. I just need to redraw the fruits. Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted February 26, 2020 Share Posted February 26, 2020 Back to sound ... With the advent of the new XM and Yamaha YM2151 sound, I want to try new takes on the music. 3 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 27, 2020 Author Share Posted February 27, 2020 23 hours ago, Jaden (JRH) said: Couldn't you theoretically stitch multiple 8 pixel wide sprites together to make a bigger character? I'd figure if we could do that, we could get a much better looking Pac-Man. Also, I'll still do the item graphics. I just need to redraw the fruits. I’m no programmer, so that would involve getting a programmer to re-program/adjust the Bentley Bear grfx-engine to support compound/composite sprites and more than just 2 frames. It does support sprites with 12 colours, but I began with 3, as upgrading grfx is easier than down-scaling. If anyone here is into programming or know programmers interested in doing a general upgrade of the Bentley Bear engine, fine - go a head. I cannot program one line of code. Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 27, 2020 Author Share Posted February 27, 2020 18 hours ago, Synthpopalooza said: Back to sound ... With the advent of the new XM and Yamaha YM2151 sound, I want to try new takes on the music. That’d be cool. Quote Link to comment Share on other sites More sharing options...
Jaden (JRH) Posted February 27, 2020 Share Posted February 27, 2020 Yeah, I'm unfortunately no programmer either. At the very least, I can do graphics. Hopefully, we can find a programmer for this project. 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted February 27, 2020 Author Share Posted February 27, 2020 Just to get training; 2 more Pacs. Quote Link to comment Share on other sites More sharing options...
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