+Karl G Posted April 21, 2020 Share Posted April 21, 2020 Has anyone tried it on an Uno with the latest firmware update, perchance? Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted April 21, 2020 Share Posted April 21, 2020 I just tried it with UnoCart firmware revision 13 and it worked fine. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted April 21, 2020 Share Posted April 21, 2020 47 minutes ago, KaeruYojimbo said: I just tried it with UnoCart firmware revision 13 and it worked fine. Oh. I thought I was at the latest revision level, but I apparently was not. It works after updating to 13. Thanks! Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted May 16, 2020 Share Posted May 16, 2020 (edited) My chess program now uses the 3E+ bank-switch scheme, and it appears that the UnoCart does not currently support this. Would it be possible to update/release a new version of the UnoCart to support 3E+? See the following for details/code... Edited May 16, 2020 by Andrew Davie 1 Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted May 17, 2020 Author Share Posted May 17, 2020 On 5/16/2020 at 2:52 AM, Andrew Davie said: My chess program now uses the 3E+ bank-switch scheme, and it appears that the UnoCart does not currently support this. Done. v14 is now released on Github and support 3E+ banking, thanks to a pull request by AlNafuur. 2 3 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted May 24, 2020 Share Posted May 24, 2020 On 5/18/2020 at 7:31 AM, DirtyHairy said: Done. v14 is now released on Github and support 3E+ banking, thanks to a pull request by AlNafuur. "Chess3E+" confirmed working with this update, many thanks. 1 Quote Link to comment Share on other sites More sharing options...
rotofoil Posted June 11, 2020 Share Posted June 11, 2020 Any classic games that have been positively affected by v14 firmware update? I’m pretty sure Pooyan failed on previous firmware but works now. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted June 21, 2020 Share Posted June 21, 2020 Can I use the 7800 with firmware update? All I'm getting is bad rom error. Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted June 30, 2020 Author Share Posted June 30, 2020 On 6/22/2020 at 1:15 AM, walter_J64bit said: Can I use the 7800 with firmware update? All I'm getting is bad rom error. Definitely, the upgrade does not depend on which console you are using, Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted June 30, 2020 Author Share Posted June 30, 2020 I've released a small update as v15. This update adds support for the 4KSC banking scheme used in Space Invaders Arcade. 5 1 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted July 3, 2020 Share Posted July 3, 2020 On 6/30/2020 at 2:37 PM, DirtyHairy said: I've released a small update as v15. This update adds support for the 4KSC banking scheme used in Space Invaders Arcade. Thank you. Love how easy you've made it to update the firmware.? Quote Link to comment Share on other sites More sharing options...
ronnie Posted July 6, 2020 Share Posted July 6, 2020 Hi guys, does anyone have the NTSC Congo Bongo and Moonswepper roms working on the unocart? Quote Link to comment Share on other sites More sharing options...
+KaeruYojimbo Posted July 10, 2020 Share Posted July 10, 2020 On 7/6/2020 at 8:11 AM, ronnie said: Hi guys, does anyone have the NTSC Congo Bongo and Moonswepper roms working on the unocart? Congo Bongo seems to be working fine, but Moonsweeper has issues. Incorrect colors, missing enemies, the people you're supposed to rescue all line up on the left side of the screen. Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 3, 2020 Share Posted August 3, 2020 Please fix the UNO Cart BIOS to support KC Monster Maze R2 - the animation falls apart on some of the characters making the game unplayable, it should look like this: Details - this is a SuperCharger game that plays correctly via the Harmony Cart and in Javatari: https://javatari.org/?ROM=http://relationalframework.com/KC_Monster_Maze_R2.bin&SCREEN_FULLSCREEN_MODE=1 Curious if this game works correctly on @Al_Nafuur's wireless version of Unocart and I will be testing it in Gopher presently with @JetSetIlly Here is the ROM: KC_Monster_Maze_R2.bin I think the error may be in the BIOS init; the game was designed to fall apart like this if a Sega pad was plugged in, because KC bounces off of the walls and is very hard to control with a pad - a joystick is required for more precision to keep the cooperative AI from taking control unexpectedly. 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted August 3, 2020 Share Posted August 3, 2020 33 minutes ago, Mr SQL said: Curious if this game works correctly on @Al_Nafuur's wireless version of Unocart and I will be testing it in Gopher presently with @JetSetIlly Just did a short test with the file you provided. It loads and starts with the PlusCart. It is playable, but the maze is on my setup (PAL 2600jr) very difficult to recognize. Can you provide a video how it looks like on the UnoCart? Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 4, 2020 Share Posted August 4, 2020 15 hours ago, Al_Nafuur said: Just did a short test with the file you provided. It loads and starts with the PlusCart. It is playable, but the maze is on my setup (PAL 2600jr) very difficult to recognize. Can you provide a video how it looks like on the UnoCart? Yes here is a clip from the Uno compared to the Harmony: KCMM_breaking_on_UNO.MOV KC_working_on Harmony.MOV Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 5, 2020 Share Posted August 5, 2020 UPDATE: I tested KC on Gopher2600 with @JetSetIlly and it worked perfectly! Gopher2600 uses the real SuperCharger BIOS ROM rather than emulating the BIOS while the Harmony/Encore emulates just the part of the BIOS necessary to run the game. The UnoCart goes further to emulate more of the SC BIOS including the curtain opening, however the SC BIOS initializes the paddle RAM which the UnoCart either does not do or initializes differently triggering the bug: Plugging in a Sega-Pad will cause the game to break apart like this using a real SuperCharger or the Harmony/Melody cart by design, because the Sega-Pad initializes the paddle RAM to a different state than the SC when it is plugged in. Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted August 8, 2020 Author Share Posted August 8, 2020 (edited) I'll check out Moonsweeper and Congo Bongo. As for the supercharger: the UnoCard does not emulate any part of the SC BIOS. Instead, it uses a minimal BIOS stub that draws the loading bars and then transfers control back to the ARM code that reads and swaps in the requested load from the SD card. Also, the BIOS stub runs only if a new load is requested, it is not executed when the cartridge starts. There is no such thing as paddle RAM, but of course the state of the console (RAM, TIA registers etc.) encountered by the ROM on startup will differ between the UnoCard and an original supercharger. You should make sure that you do your own initialization on startup. @Al_Nafuur I guess you are using the same driver code for the SC on the Pluscart, or did you make any changes? Edited August 8, 2020 by DirtyHairy Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted August 9, 2020 Share Posted August 9, 2020 15 hours ago, DirtyHairy said: @Al_Nafuur I guess you are using the same driver code for the SC on the Pluscart, or did you make any changes? The emulation function of the PlusCart only differs at DATA_OUT and DATA_IN (no "<<8" and ">>8" needed for the PlusCart). The setup_rom function, which copies the bios to the ROM buffer and sets the TV mode in bios, is also nearly identical to the UnoCart. Loading the multiload_map and the multiload parts is different to the UnoCart. The PlusCart uses http request instead of SD file reading. The multiload_map function of the PlusCart makes the assumption that supercharger files, not bigger than 8448 bytes, are not really using the multiload and thus always uses the multiload_id "0", additionally there is a bug in the multiple range-request function of the PlusCart which will lead to wrong multiload_ids for supercharger files bigger than 8448 bytes Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 9, 2020 Share Posted August 9, 2020 21 hours ago, DirtyHairy said: As for the supercharger: the UnoCard does not emulate any part of the SC BIOS. Instead, it uses a minimal BIOS stub that draws the loading bars and then transfers control back to the ARM code that reads and swaps in the requested load from the SD card. Also, the BIOS stub runs only if a new load is requested, it is not executed when the cartridge starts. There is no such thing as paddle RAM, but of course the state of the console (RAM, TIA registers etc.) encountered by the ROM on startup will differ between the UnoCard and an original supercharger. You should make sure that you do your own initialization on startup. The SuperCharger BIOS handles initialization on startup so I think it's better if the stub can emulate this aspect rather than requiring the programmer to repeat it, so that the full 6K can be used for the game. btw I was working with some old demo code recently, and I believe you were correct about CBS RAM being randomized on startup. I have an interesting CBS RAM binary for Arkanoid Airhead that is white on the flashback portable, black on the Uno and Harmony carts, and Rainbow on the Retron 77 console because of three different ideas on emulating it for best compatibility. In this instance, the game is still playable and more interesting if you have all three different consoles to play it on! Quote Link to comment Share on other sites More sharing options...
alex_79 Posted August 9, 2020 Share Posted August 9, 2020 On 8/8/2020 at 10:29 AM, DirtyHairy said: I'll check out Moonsweeper and Congo Bongo. Could the issue be related to the starting bank? The original NTSC version of Congo Bongo doesn't initialize the console if it starts from bank 0 and typically crashes in that case. The alternate version (marked with "[a]" in Romhunter's collection) fixes this and the PAL version runs correctly regardless of the starting bank. Moonsweeper has the same issue: both NTSC roms usually glitch if started from bank 0, while the PAL one starts fine from either bank. Quote Link to comment Share on other sites More sharing options...
+SvOlli Posted August 12, 2020 Share Posted August 12, 2020 I know this is rather far from firmware, but I chose this space for easy finding... As @Andrew Davie asked for my modification of a thingiverse design of a 2600 cartridge shell done for a UnoCart 2600, I decided to pick them up from my tinkercad account. So here they are, happy printing. UnoCart-2600_case.zip 2 Quote Link to comment Share on other sites More sharing options...
Mr SQL Posted August 13, 2020 Share Posted August 13, 2020 On 8/8/2020 at 4:29 AM, DirtyHairy said: the state of the console (RAM, TIA registers etc.) encountered by the ROM on startup will differ between the UnoCard and an original supercharger @Dirty HarryI think you've created your own SuperCharger implementation, every other one performs an init like the SuperCharger. This reminds me of when you merged the frames in Stella breaking STARBLITZ on that platform; why not shoot for more compatibility instead of trying to break games that push the envelope? You've previously thrown a lot of insults while sharing your perspective, so it looks rather deliberate - and that's too bad it's a fun game. Why not try to write a fun game instead of having fun breaking them? It would give you a better understanding of the Atari and so would not just copying code but writing an original implementation from the ground up. The non-functional code you are adding is original code, yet it is only breaking my games selectively which looks like a very old game: Today some of the other racers have powerful engines hidden in the frames and don't need help from anyone throwing sticks. On 8/9/2020 at 3:05 AM, Mr SQL said: There is no such thing as paddle RAM There are more than 128 bytes on the Atari, please fix the bug so folks can enjoy the game on the UnoCart too. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted August 14, 2020 Share Posted August 14, 2020 On 8/13/2020 at 4:44 AM, SvOlli said: I know this is rather far from firmware, but I chose this space for easy finding... As @Andrew Davie asked for my modification of a thingiverse design of a 2600 cartridge shell done for a UnoCart 2600, I decided to pick them up from my tinkercad account. So here they are, happy printing. UnoCart-2600_case.zip 42.89 kB · 4 downloads And thanks... I printed this today - came out fine. I used some glue to put the parts together. On my cart, at least, the configuration pins are slightly offset from the hole position. Quote Link to comment Share on other sites More sharing options...
+SvOlli Posted August 15, 2020 Share Posted August 15, 2020 17 hours ago, Andrew Davie said: On my cart, at least, the configuration pins are slightly offset from the hole position. Hmmm.. mine is a tight fit, but it works. Would adding another millimeter "on the inner side" be enough? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.