+SpiceWare Posted October 27, 2019 Share Posted October 27, 2019 NOTE: This tutorial is being replaced with one for CDFJ+. NOTE: I want to clarify up front that this is an advanced Atari 2600 programming series. As such, I will not be covering basic things like triggering a Vertical Sync, what a Kernel is, why you need to set a timer for Vertical Blank, etc. If you need to learn that you should check out with the following: Collect - detailed development of a 2K game 2600 Programming for Newbies - use the Sorted Table of Contents topic that's pinned at the top in order to easily access the tutorial topics in order. CDFJ Tutorial Index Part 1 - CDFJ Overview Initial overview of CDFJ Part 2 - CDFJ Details Registers, Datastreams, etc. Part 3 - Beginnings of Collect 3 Framework for Collect 3 Part 4 - CDFJ Debugging with Stella A look at Stella's Debugger Part 5 - Source Improvements Minor revisions to the project Part 6 - Console Detection 2600 or 7800? NTSC, PAL, or SECAM? Part 7 - Menu Added menu, C data in 6507 source Part 8 - Score & Timer Added score kernel with some diagnostics Part 9 - Arena Added arena, utilizes incremental data streams and fast jump NOTE: Check out Start Here in the General forum for instructions on how to set up an environment for CDFJ development. 6 1 Link to comment Share on other sites More sharing options...
Recommended Posts