Thomas Jentzsch Posted November 10, 2019 Share Posted November 10, 2019 (edited) Since the game is still WIP, I decided that it is better to continue here. Below you find the latest versions: Robot_City_20191110.zip Robot_City_20191118_RC1.zip Robot_City_20191124_RC2.zip Robot_City_20191125_RC3.zip Robot_City_20191126_RC4.zip Robot_City_20191201_RC5.zip Robot_City_20200425_RC6.zip Robot_City_20200426_RC7.zip Robot_City_20200427_RC8.zip Edited April 27, 2020 by Thomas Jentzsch 23 Quote Link to comment Share on other sites More sharing options...
JasperAK Posted November 10, 2019 Share Posted November 10, 2019 That game is hard but fun. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 10, 2019 Share Posted November 10, 2019 A long anticipated update to an amazing game! We'll be playing this on the next ZPH. ? 1 Quote Link to comment Share on other sites More sharing options...
adamchevy Posted November 10, 2019 Share Posted November 10, 2019 Thanks for this! Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted November 10, 2019 Share Posted November 10, 2019 This is what I call creativity and you need much of it of you want to do a joyful 4k game. I don't know how you came up with the idea and how you stuffed the CPUs decisions into that space, but, damn, impressive. 3 Quote Link to comment Share on other sites More sharing options...
chewy Posted November 10, 2019 Share Posted November 10, 2019 wow, how do you play! i shoot but do youhave to shoot multiple times to kill one? Quote Link to comment Share on other sites More sharing options...
chewy Posted November 10, 2019 Share Posted November 10, 2019 oh you have to hit them from the back side oh god wow Quote Link to comment Share on other sites More sharing options...
Arenafoot Posted November 11, 2019 Share Posted November 11, 2019 38 minutes ago, chewy said: wow, how do you play! i shoot but do you have to shoot multiple times to kill one? instructions can be found here: https://web.archive.org/web/20160818083910/http:/atariage.com/development_page.html?InDevelopmentID=43 1 2 Quote Link to comment Share on other sites More sharing options...
hizzy Posted November 11, 2019 Share Posted November 11, 2019 Love this game, Thomas! It's simple yet challenging! You've done it again!!! 1 Quote Link to comment Share on other sites More sharing options...
chewy Posted November 11, 2019 Share Posted November 11, 2019 oh bingo!! i shall move it from HOMEBREWS-->SHOOTERS to MAGNAVOX ODYSSEY 2 Quote Link to comment Share on other sites More sharing options...
chewy Posted November 11, 2019 Share Posted November 11, 2019 (edited) I think im gonna play this one a lot- and im looking at the Magnavox original and yours is more than a faithful port- wowow Edited November 11, 2019 by chewy 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 11, 2019 Author Share Posted November 11, 2019 18 hours ago, MemberAtarian said: This is what I call creativity and you need much of it of you want to do a joyful 4k game. I don't know how you came up with the idea and how you stuffed the CPUs decisions into that space, but, damn, impressive. Thanks. The idea is from a prototype for the Odyssey 2: I changed the game speed to have a bit more action. But the basic idea is identical. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 11, 2019 Author Share Posted November 11, 2019 Another day, another update. Changes: tank AI now depends on game selected (less targeted at player in lower games) speed increases with each cleared sector (we have a game now) a 2nd player can control the tanks and overrule their AI (this might be fun, not sure) some fixes As always, any feedback is welcome. Especially game balance and difficulty (ramp up) are interesting. Robot_City_20191111.zip 11 Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 14, 2019 Share Posted November 14, 2019 Very cool to see this in development again! I'll have to check this out on real hardware. 1 Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted November 14, 2019 Share Posted November 14, 2019 Coming along really nicely, sound effects are great too ? Not sure if it's a bug or intended but the explosion sounds seem to hang until moving the players chopper again? 1 Quote Link to comment Share on other sites More sharing options...
Keatah Posted November 14, 2019 Share Posted November 14, 2019 I played this for 10 minutes and will be back for more later. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 14, 2019 Author Share Posted November 14, 2019 6 hours ago, TwentySixHundred said: Not sure if it's a bug or intended but the explosion sounds seem to hang until moving the players chopper again? That's a bug. The sound is always one of the last things I tackle. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 18, 2019 Author Share Posted November 18, 2019 (edited) Over the last days, I completed the game. So this is RC 1 (ROM added to 1st post). Changes: more sounds added scores depend on game played high scores (no high score if 2nd player controlled the tanks) the cart version will support the SaveKey too tanks which cannot be revived show as shields only PAL 60 version polishing, optimizing and bug fixes I hope some of you find the time, play test the game and help me finding any hidden bugs. Edited November 18, 2019 by Thomas Jentzsch 9 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted November 18, 2019 Share Posted November 18, 2019 55 minutes ago, Thomas Jentzsch said: tanks which cannot revived show as shields only Bumping into those shields still kills you, though. That's probably as intended, but I guessed incorrectly that they were harmless since they were inert. The game is looking and sounding great! 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 18, 2019 Author Share Posted November 18, 2019 Yes, shields only are still deadly. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 24, 2019 Author Share Posted November 24, 2019 RC 2 is out (see first post). Changes: tanks turn at half speed now pause key (right difficulty = A) added missing game over tune in PAL-60 mode enabled fixed a bug which affected tank missiles on real hardware only (and filed a bug for Stella ) I really would like to have some more feedback about the game and how it plays for you. E.g. are the difficulties of the 5 variations OK? is the difficulty ramp up good? are the controls exact and responsive? are the colors looking good on real hardware? anything else you want to mention... last not least: how far can you get e.g. in variation 3? 1 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 24, 2019 Author Share Posted November 24, 2019 Found a (Portugiese!) website which mentions the Odyssey 2 prototype. It even shows some artwork. And I found a label at Good Deal Games. 3 Quote Link to comment Share on other sites More sharing options...
+sramirez2008 Posted November 24, 2019 Share Posted November 24, 2019 Love the Portuguese artwork. Some similarities with the Iron Giant. Quote Link to comment Share on other sites More sharing options...
hizzy Posted November 24, 2019 Share Posted November 24, 2019 Hi Thomas, What level of difficulty is variation 3 supposed to be? I can breeze through the first 2 screens with no problem. I really like this game. So simple in concept and yet so much fun! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 24, 2019 Author Share Posted November 24, 2019 At the title screen, you can select the game variation. Variation 3 is the default 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.