Trebor Posted December 29, 2020 Share Posted December 29, 2020 I have an AtariVox+. Regarding the latest build "Hey, Cabbie" (When the cab is being hailed) and "Hey" (When colliding into a potential customer), is crystal clear with a variation in tone difference as well; exactly as posted with the earlier build. There is no speech for "Thanks!" or "Pad #, Please". If needed though, I can make another recording, but honestly cannot tell a difference regarding the speech that worked then and now. Not sure if it makes a difference but this is with the MCP DevCart. My Concerto has not yet arrived. Of course, I will test with that as well, once it is in my possession. 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711086 Share on other sites More sharing options...
+Karl G Posted December 29, 2020 Author Share Posted December 29, 2020 Huh. I can't imagine that the difference in devcart would account for the difference. Thanks to both of you for testing the new build. I'll have to test with my own AtariVox+ to get another data point, and maybe that can narrow it down a bit. 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711088 Share on other sites More sharing options...
+sramirez2008 Posted December 29, 2020 Share Posted December 29, 2020 I’ll test again when I get back home. I’ll rerun my Dungeon Stalker test, T:ME Salvo and then switch to Cosmic Cabbie. 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711165 Share on other sites More sharing options...
Trebor Posted December 29, 2020 Share Posted December 29, 2020 If interested, there's the AtariVox Speech Test too (Attached below for convenience). Numerous amount of phrases, and you can control how quickly they start/interrupt the next with a press of the fire button. AtariVox Speech Test (20151021).a78 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711170 Share on other sites More sharing options...
+sramirez2008 Posted December 29, 2020 Share Posted December 29, 2020 21 minutes ago, Trebor said: If interested, there's the AtariVox Speech Test too (Attached below for convenience). Numerous amount of phrases, and you can control how quickly they start/interrupt the next with a press of the fire button. AtariVox Speech Test (20151021).a78 32.13 kB · 1 download Thanks. I’ll try this too. If I’m still unable to hear Cosmic Cabbie with Vox and Concerto, I’ll give it a go with my old Mateos. 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711189 Share on other sites More sharing options...
+sramirez2008 Posted December 30, 2020 Share Posted December 30, 2020 Well upon further review it does appear to be my Vox. The more I tested this evening, the more loss of speech I encountered. I compared my actual Dungeon Stalker and T:ME Salvo carts to the ROMs (on my Concerto) and both exhibited the same behavior. Funny, earlier today, I was able to play DS and TS (ROMs) and they were working. Anyway...the good news is that this doesn't appear to have anything to do with the Concerto. Bad news, now I need a new Vox. The one thing I don't have a backup for. ? 2 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711330 Share on other sites More sharing options...
+Karl G Posted December 30, 2020 Author Share Posted December 30, 2020 Thanks for your help with testing, and my condolences on your Vox. Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711332 Share on other sites More sharing options...
+sramirez2008 Posted December 30, 2020 Share Posted December 30, 2020 16 minutes ago, Karl G said: Thanks for your help with testing, and my condolences on your Vox. Lol! Thanks Karl. I’ve already ordered another. Just one more item to add to Santa Al’s list. 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711343 Share on other sites More sharing options...
Trebor Posted December 30, 2020 Share Posted December 30, 2020 16 minutes ago, sramirez2008 said: ...I’ve already ordered another. Just one more item to add to Santa Al’s list. The bright-side, my friend, is the AtariVox+ devices Al has now in stock are the latest revision that don't suffer from the issue some of the previous AtariVox+ fall victim too (The issue RevEng was referring to earlier). So you definitely know you'll have the latest bug-free version of the hardware to enjoy. 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4711355 Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 25, 2021 Share Posted March 25, 2021 ZeroPage Homebrew is playing Cosmic Cabbie on tomorrow's (Fri Mar 26, 2021) stream LIVE on Twitch at 6PM PT | 9PM ET | 2AM GMT! Hope everyone can watch! ZPH Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: SpaceVenture (2021 Exclusive WIP Premiere | 7800) by Karl Garrison @Karl G Cosmic Cabbie (2020 WIP | 7800) by Karl Garrison @Karl G Wizard's Dungeon (2021 WIP Update | 7800) by BydoEmpire @BydoEmpire 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4787103 Share on other sites More sharing options...
+ZeroPage Homebrew Posted March 29, 2021 Share Posted March 29, 2021 Here's the link to the posted video (sorry, unable to edit previous post). - James (SET VIDEO TO 1080P60 FOR FULL QUALITY) 3 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-4789660 Share on other sites More sharing options...
+Karl G Posted August 6, 2022 Author Share Posted August 6, 2022 So, I've been thinking of reviving this project. Much of the gameplay is already done, with my one sample level. What I really need most is more levels! I was wondering if anyone wants to collaborate on this project and help with art and level design? Original levels would be cool, but levels based on the original game would be good too, and be useful for helping me progress further on the game. 7 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5100974 Share on other sites More sharing options...
Jaden (JRH) Posted August 7, 2022 Share Posted August 7, 2022 I could maybe design some levels for the game. I'm a fan of the original Space Taxi on C64. So, I'd like to help with this as much as I can! 3 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5101383 Share on other sites More sharing options...
TIX Posted August 10, 2022 Share Posted August 10, 2022 Hey @Karl G, I might try my hand on the sprites if there is an interest.. 4 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5102421 Share on other sites More sharing options...
TIX Posted August 11, 2022 Share Posted August 11, 2022 OK here we go with the passengers, we have a guy and a girl (and potentially more).. I made several animations that you can mix for variation, obviously some of them needs to have their speed adjusted for full effect (for example the last guy on the right that looks at his watch 😉) Size-wise they are a tad smaller than the c64 and a tad bigger than yours, the frames varies between 2 and 4 for the lot ! I have included the c64's and yours for comparison. 7 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5103224 Share on other sites More sharing options...
+Karl G Posted August 11, 2022 Author Share Posted August 11, 2022 6 hours ago, TIX said: OK here we go with the passengers, we have a guy and a girl (and potentially more).. I made several animations that you can mix for variation, obviously some of them needs to have their speed adjusted for full effect (for example the last guy on the right that looks at his watch 😉) Size-wise they are a tad smaller than the c64 and a tad bigger than yours, the frames varies between 2 and 4 for the lot ! I have included the c64's and yours for comparison. These are super cool! It looks like you kept them to 5 width, which is good so the passengers don't dwarf the cab. 2 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5103312 Share on other sites More sharing options...
TIX Posted August 12, 2022 Share Posted August 12, 2022 17 hours ago, Karl G said: These are super cool! It looks like you kept them to 5 width, which is good so the passengers don't dwarf the cab. yeah made them "slimmer" so they are more proportional to the cab ! Now about the cab, I guess from your example that it will be 8 pixels wide ? what about the exhaust thrust ? a separate sprite ? 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5103794 Share on other sites More sharing options...
+Karl G Posted August 12, 2022 Author Share Posted August 12, 2022 10 hours ago, TIX said: yeah made them "slimmer" so they are more proportional to the cab ! Now about the cab, I guess from your example that it will be 8 pixels wide ? what about the exhaust thrust ? a separate sprite ? Yeah, it's 8 pixels wide. This isn't set in stone, but I don't think it can be much bigger, either, since I'm using 160A mode. Right now the cab, the thrust, and the landing gear are all separate sprites, but I should instead turn them into combined sprites for each possible combo so that the sprite has to only be plotted once (saving CPU cycles). 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5104048 Share on other sites More sharing options...
SlidellMan Posted August 12, 2022 Share Posted August 12, 2022 Karl, if you need audio cues, I can help out. 2 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5104148 Share on other sites More sharing options...
TIX Posted August 13, 2022 Share Posted August 13, 2022 (edited) 22 hours ago, Karl G said: Yeah, it's 8 pixels wide. This isn't set in stone, but I don't think it can be much bigger, either, since I'm using 160A mode. Right now the cab, the thrust, and the landing gear are all separate sprites, but I should instead turn them into combined sprites for each possible combo so that the sprite has to only be plotted once (saving CPU cycles). I'd like for the cub to be able to "rotate" properly I can easily fit the cab, landing gear and vertical thrust in one 8x16 sprite but for better results, the horizontal thrust should be a separate sprite.. and a size comparison with the passenger I will add an explosion later on, but I think that's about it ? is there something more in later levels ? some flying enemy maybe, I don't remember.. I'll go watch some long play 🙂 Edited August 13, 2022 by TIX 10 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5104596 Share on other sites More sharing options...
+Karl G Posted August 13, 2022 Author Share Posted August 13, 2022 1 hour ago, TIX said: I'd like for the cub to be able to "rotate" properly I can easily fit the cab, landing gear and vertical thrust in one 8x16 sprite but for better results, the horizontal thrust should be a separate sprite.. and a size comparison with the passenger I will add an explosion later on, but I think that's about it ? is there something more in later levels ? some flying enemy maybe, I don't remember.. I'll go watch some long play 🙂 Those look really good! A second sprite could be managed certainly; it's just better to consolidate where possible. There are indeed levels with other moving objects. Balls, giant snowflakes, shooting stars, etc. Not that I'm going for an exact copy, but I'd certainly want to have levels with similar obstacles. 3 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5104638 Share on other sites More sharing options...
+Muddyfunster Posted August 13, 2022 Share Posted August 13, 2022 6 hours ago, TIX said: I'd like for the cub to be able to "rotate" properly I can easily fit the cab, landing gear and vertical thrust in one 8x16 sprite but for better results, the horizontal thrust should be a separate sprite.. and a size comparison with the passenger I will add an explosion later on, but I think that's about it ? is there something more in later levels ? some flying enemy maybe, I don't remember.. I'll go watch some long play 🙂 Nice sprite work ! 2 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5104856 Share on other sites More sharing options...
TIX Posted August 17, 2022 Share Posted August 17, 2022 On 8/13/2022 at 8:44 PM, Karl G said: There are indeed levels with other moving objects. Balls, giant snowflakes, shooting stars, etc. Not that I'm going for an exact copy, but I'd certainly want to have levels with similar obstacles. Hey, I have enhanced the hazards/objects present in the C64 version.. apart for a couple of explosions I think I got them all !? Many different versions of each to choose from, everything is animated in 4 frames, 8x16, 3 colors, I got a little carried away but I love doing them, (all goes to my archive for other projects anyway). Maybe there are some sizing errors, but fine tuning will have to wait until we can see them in-game ! OK here is what I got so far: snowflakes various balls falling stars radars cannon ball teleporters fuel pumps/tanks door switches tips and lost tips ! mines .. 15 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5106797 Share on other sites More sharing options...
+karri Posted September 16, 2022 Share Posted September 16, 2022 Your sprites are fantastic! So much to tell in just a few pixels. 1 1 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5124014 Share on other sites More sharing options...
TIX Posted September 16, 2022 Share Posted September 16, 2022 Thanks man, I appreciate the good word ! ..now where is @Karl G ? 🙃 Quote Link to comment https://forums.atariage.com/topic/304672-cosmic-cabbie-wip/page/2/#findComment-5124149 Share on other sites More sharing options...
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