Mathy Posted July 5, 2020 Share Posted July 5, 2020 Hello DjayBee 4 hours ago, DjayBee said: If programming for PAL and NTSC compatibility would be required, then the target audience would be limited to the few people who own computers of both video systems. ??? If programming for PAL and NTSC compatibility would be required, the target audience would include people who have either a PAL or an NTSC version of our computers and would therefor include everybody except those who only have SECAM versions. Sincerely Mathy 1 Quote Link to comment Share on other sites More sharing options...
DjayBee Posted July 6, 2020 Share Posted July 6, 2020 8 hours ago, Mathy said: ??? The target audience of the competition are the programmers. If they need to assure that their software is running on PAL and NTSC hardware, they need BOTH. That would be a serious limitation for the number of possible entrants/entries. 2 Quote Link to comment Share on other sites More sharing options...
gorgh Posted July 6, 2020 Share Posted July 6, 2020 Speaking of NTSC/PAL... I always aim in both systems, I think it's good practise to make programs NTSC compatibile even if it requires more coding..our upcoming game LiteRally works on both systems 5 3 Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 6, 2020 Share Posted July 6, 2020 4 hours ago, gorgh said: Speaking of NTSC/PAL... I always aim in both systems, I think it's good practise to make programs NTSC compatibile even if it requires more coding..our upcoming game LiteRally works on both systems I and many others appreciate that. Thank you for doing so. 2 Quote Link to comment Share on other sites More sharing options...
E474 Posted July 7, 2020 Share Posted July 7, 2020 Hi, I think the rules of the competition allow for a closed Beta program (rule 6.1), so it would be OK to ask others to test on hardware you don't have (just don't post an ATR/link to download, etc., publicly). On a personal note, my entry for last year, ATR Maker Deluxe, has been extended a little (S: support and bug fixes), but has been on hold for what seems like forever due to the pandemic and some ongoing personal matters. I was hoping to be able to participate in this years competition, but realistically I have too many other things that have to be done before the deadline. That doesn't mean I have given up on development of ATR Maker Deluxe, it just means development has been "parked" for the moment. Hope this helps! Quote Link to comment Share on other sites More sharing options...
holgibo Posted July 8, 2020 Author Share Posted July 8, 2020 (edited) Hello everybody, If you plan to send an submission this year here are some infos: 1. You can send your submission until 26.8., don't forget this date. 2. You can send it to software@abbuc.de, and you get the link and password to your personal ASC cloud directory. All I need is your email adress and the name of the program. If you plan to send more than one submission, you will get for each submission an own cloud directory. 3. Either you can email me that you plan to send an submission, and I give you the link for your personal ASC cloud directory. All I need is your email adress and the name of the program. If you plan to send more than one submission, you will get for each submission an own cloud directory. It's that easy ? If you have any questions, don't hesitate to contact me. Let the best computer system in the world remain the best!!! 8bit greetings, Holger ABBUC Software ressort Edited July 8, 2020 by holgibo 2 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted July 10, 2020 Share Posted July 10, 2020 On 7/5/2020 at 1:21 PM, DjayBee said: One of the main requirements of the competition is that the program must run on real hardware. If programming for PAL and NTSC compatibility would be required, then the target audience would be limited to the few people who own computers of both video systems. Not a useful limitation in my opinion. On 7/5/2020 at 6:18 PM, tane said: If there is a legislation that limits the decibels in rock concerts for not become a deaf the week after, I'd bet that a good band is going to have a full stadium despite such legislation. If a band won't achieve a full venue in their presentations, it is more likely that is because it is a bad artist. You, by this post, have proven yourself to be a true, certified IDIOT. This is almost as bad as allowing IllOps. Shameful. Quote Link to comment Share on other sites More sharing options...
tane Posted July 10, 2020 Share Posted July 10, 2020 (edited) 2 hours ago, Kyle22 said: You... ... It would be better to take a nap ... Edited July 10, 2020 by tane Quote Link to comment Share on other sites More sharing options...
pps Posted July 19, 2020 Share Posted July 19, 2020 (edited) Hello folks, as I have managed to have all wanted features in and am heavy trying to get last errors out of the code... I am proud to announce: go lucky - a board game for ATARI XL/XE with 64 kB and disc drive, NTSC or PAL, 50 or 60 Hz will enter this years ABBUC e.V. software competition. Thanks to miker for great title song and some sfx. And many thanks to my beta testers. I am erasing last bugs and have to create some more levels/boards, but it soon will be uploaded to competition servers. Edited July 19, 2020 by pps typo :( 8 Quote Link to comment Share on other sites More sharing options...
+skr Posted July 24, 2020 Share Posted July 24, 2020 On 7/5/2020 at 9:59 PM, Philsan said: [...]I guess that 90% of ABBUC members are German 75% Quote or have PAL machines (ABBUC head will correct me if I am wrong). That might be 90% or even more. Quote Therefore I think they would prefer PAL games... No preference at all, we are simply used to PAL. Actually, I have both, PAL and NTSC machines. If an entry is NTSC only, no problem at all. But I guess, that most NTSC run well on PAL machines, only faster. The other way round seems to make more trouble. As a noob programmer in Germany, I would not know about how to code to ensure it runs on both, so I would just make it run on my machine, which is PAL and than probably have someone look at it. Forcing all entries to run on PAL and NTSC might keep some programmers from handing in something at all. That wouldn´t be good. But we surely can try to give even more advice on how to ensure programs run on all standards. 1 Quote Link to comment Share on other sites More sharing options...
pps Posted July 25, 2020 Share Posted July 25, 2020 6 hours ago, skr said: As a noob programmer in Germany, I would not know about how to code to ensure it runs on both, so I would just make it run on my machine, which is PAL and than probably have someone look at it. I learned, that you have to test 2 things. There is the NTSC_PAL register of ANTIC, that tells you if you might have to adjust the colors and you have to check how many lines are shown on screen by counting VCOUNT to ensure if there is a 50 or 60 HZ machine. I did both of this in my l my last productions and adjusted some earlier ones (not publicly available yet). Altirra gives a good hint, how everything looks and runs on the 'other' machines, but tests on real machines are needed to have full knowledge. 3 1 Quote Link to comment Share on other sites More sharing options...
NRV Posted July 26, 2020 Share Posted July 26, 2020 Not that I'm participating, but I normally do two versions of my games NTSC and PAL.. would that be ok with the competition rules? Quote Link to comment Share on other sites More sharing options...
holgibo Posted July 26, 2020 Author Share Posted July 26, 2020 (edited) 8 hours ago, NRV said: Not that I'm participating, but I normally do two versions of my games NTSC and PAL.. would that be ok with the competition rules? Yes, that's ok. Edited July 26, 2020 by holgibo Quote Link to comment Share on other sites More sharing options...
pps Posted August 2, 2020 Share Posted August 2, 2020 (edited) No way back The thing is uploaded to ABBUC e.V. servers. It took 4 months of coding, error searching, optimizing and playing and for sure without a deadline, I would code for ages to have better solutions - but now it's all done Hardest time begins now. This time I have to wait for some times till I can achieve some feedback, if you like my work, but hey, that's a contest and everyone has to wait. CU Ralf Edited August 2, 2020 by pps 7 Quote Link to comment Share on other sites More sharing options...
gorgh Posted August 2, 2020 Share Posted August 2, 2020 pps: you can always show a glimpse of your game Quote Link to comment Share on other sites More sharing options...
Mathy Posted August 2, 2020 Share Posted August 2, 2020 Hello Ralf You can upload newer/improved versions until the deadline passes. Sincerely Mathy 1 Quote Link to comment Share on other sites More sharing options...
pps Posted August 2, 2020 Share Posted August 2, 2020 21 minutes ago, Mathy said: Hello Ralf You can upload newer/improved versions until the deadline passes. Sincerely Mathy Oh yes I know. But this is not planned. Only if there is another bug my beta testers or I discover, there will be another update. Had worked 4 months about every day on the game. So it should be ready... @gorgh: I think a single screen shot is not enough to express the game. Even the 400 words manual, as rules say, is not enough imho... After competition there will be a better manual at public release. 3 Quote Link to comment Share on other sites More sharing options...
holgibo Posted August 17, 2020 Author Share Posted August 17, 2020 Hello everyone, don't forget: You can submit your programs for this year's ABBUC Software Competition until 26.8. 2020! Look here to be sure to send all documents correctly http://www.abbuc.de/ If you have something in development, contact me, you will get an upload Directory Link for your submission (s). As this is shared by me manually, please don't write on the last day shortly before the competition ends. You can also send me your submission(s). 8bit greetings, Holger P.S. At the moment there are 8 submissions sent or in development. 2 1 Quote Link to comment Share on other sites More sharing options...
Mathy Posted August 17, 2020 Share Posted August 17, 2020 Hello guys That's a week from next Wednesday. Please don't forget that is midnight here in Europe! @holgibo: Does that mean that the 25th is the last day somebody can upload their software or the 26th? In other words, is the deadline midnight between the 25th and the 26th or midnight between the 26th and the 27th? Sincerely Mathy (who's just trying to keep people from being to late) Quote Link to comment Share on other sites More sharing options...
holgibo Posted August 17, 2020 Author Share Posted August 17, 2020 Midnight between 26th and 27th., thanks for asking Mathy 1 Quote Link to comment Share on other sites More sharing options...
holgibo Posted August 20, 2020 Author Share Posted August 20, 2020 Here is the actual list of submissions so far... remember, the software contest runs until midnight 26.8. to 27.8. of August! There are still some programs in development, I think. 1: Tree Simulation Autor: Kamil (gorgh) Trzask 2: Persistent Shooter Autor: Kamil (gorgh) Trzask 3: Flagging Flamingos Reaction Autor: Florian Dingler (FlorianD) 4. gol lucky Board game Autor: Ralf Patschke (PPS) 5. The Lady Reaction Autor: FIlippo Santellocco (Philsan) 6. Oxygene Be Game/Shoot'em Up Author: LarsImNetz oder T.A.T 7. Twiddles! Demo Author: LarsImNetz oder T.A.T 8.Last Squadron Game/Shooter Author: Janusz Chablowski(code/gfx) /Michal Szpilowski (music/sfx) Announced: They are many Game Autor: popmilo Agent B.R.D Game/Strategy Autor: Florian Dingler (FlorianD) 3 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted August 20, 2020 Share Posted August 20, 2020 Thank you Holger. Without my friends The Lady would have been impossible: Code, graphics: Filippo Santellocco (Philsan) Sprites, graphics: Konstantinos Giamalidis (TIX) Tunes: Michal Szpilowski (miker) Additional code: Daniel Serpell (dsmc) PS I uploaded on the cloud a new version. Thanks for the nice password you gave me ? 1 Quote Link to comment Share on other sites More sharing options...
pps Posted August 20, 2020 Share Posted August 20, 2020 (edited) 3 hours ago, holgibo said: 4. go lucky Board game Autor: Ralf Patschke (PPS) @holgiboas it shows up here, too. Please update your database - go lucky is the correct name of my game. @Philsan seems that miker was busy - he's my musician, too Edited August 20, 2020 by pps wrong reference Quote Link to comment Share on other sites More sharing options...
holgibo Posted August 20, 2020 Author Share Posted August 20, 2020 47 minutes ago, pps said: @holgiboas it shows up here, too. Please update your database - go lucky is the correct name of my game. @Philsan seems that miker was busy - he's my musician, too Hi PPS, Thank you, just a typing error. Some of them live long sometimes ? Quote Link to comment Share on other sites More sharing options...
shanti77 Posted August 21, 2020 Share Posted August 21, 2020 Spoiler Last Squadron preview 23 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.