ZippyRedPlumber Posted May 23, 2020 Share Posted May 23, 2020 As previously stated in @Muddyfunster's recent topic, I've also been working on a Sonic game myself. As suggested by many in the 7800 community, I've decided to make a topic about this game I'm making. It's an action platformer with some form of space-like gravity gimmick. (think Sonic Lost World, but less crappy.) It borrows some code from @Synthpopalooza's Sky Scraper game and a horizontal scrolling demo. What's done: Graphics Things to do: Add pokey support, amazing title screen with music using TIA arpeggios, Level/Playfield designs. Below is the bas file, I'm currently new to the basic programming scene for both 2600 & 7800 so anyone with more expert knowledge like @RevEng please help decipher some of this, thanks ramcharmap6.bas 3 Quote Link to comment Share on other sites More sharing options...
RevEng Posted May 23, 2020 Share Posted May 23, 2020 When you ask to help deciphering, is there a specific question or issue you have? Or did you just mean help along the way, as you develop the game and post questions in the future? Quote Link to comment Share on other sites More sharing options...
Mord Posted May 24, 2020 Share Posted May 24, 2020 I'm assuming the code doesn't compile right now since you don't have all of the variables declared with dim - in particular you'll need to change the scroll related variables used near the bottom from what they were in the original code to the variables used in your new code. IIRC the scroll variables are using fixed point variables as well. So PlayerX I think was originally PlayX.PlayXf or something similar for example. Similar for the speed variables. 1 Quote Link to comment Share on other sites More sharing options...
ZippyRedPlumber Posted May 24, 2020 Author Share Posted May 24, 2020 4 hours ago, RevEng said: When you ask to help deciphering, is there a specific question or issue you have? Or did you just mean help along the way, as you develop the game and post questions in the future? Mainly help along the way 1 Quote Link to comment Share on other sites More sharing options...
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